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Thread Statistics | Show CCP posts - 12 post(s) |
Oxskull Duncarino
ACME SPECIAL FORCES RISE of LEGION
574
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Posted - 2014.06.07 12:56:00 -
[1] - Quote
Aeon Amadi wrote:What are the axes? They lack titles On the Y axis number 1 is all the high RPM full auto rifles, 2 is all the lower RPM full auto rifles(breach), 3 is all the burst fire rifles, and 4 is all the semi auto rifles.
On the X axis the numbers mean gibberish to me aside from just being used to help space the circles Rattati used. Maybe Rattati can elaborate!
Circle colour is explained. Circle size from what I can see is just to differentiate between racial variants, which the colour already does.
You've been very active with the community to say the least Rattati, which is excellent, but I expected alot more than what you put since you've stated before that graphs are more your bread and butter than text data. What you've put up is exactly what I've seen first year college students hand up in reports before they've properly got to grasp with what they're doing, and I'm sure that's not your intention. My apologies in advance if I'm just interpreting the graph wrong.
"Science has not yet taught us if madness is or is not the sublimity of the intelligence." -- Edgar Allan Poe
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Oxskull Duncarino
ACME SPECIAL FORCES RISE of LEGION
574
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Posted - 2014.06.07 13:11:00 -
[2] - Quote
CCP Rattati wrote:Oxskull Duncarino wrote:Aeon Amadi wrote:What are the axes? They lack titles On the Y axis number 1 is all the high RPM full auto rifles, 2 is all the lower RPM full auto rifles(breach), 3 is all the burst fire rifles, and 4 is all the semi auto rifles. On the X axis the numbers mean gibberish to me aside from just being used to help space the circles Rattati used. Maybe Rattati can elaborate! Circle colour is explained. Circle size from what I can see is just to differentiate between racial variants, which the colour already does. You've been very active with the community to say the least Rattati, which is excellent, but I expected alot more than what you put since you've stated before that graphs are more your bread and butter than text data. What you've put up is exactly what I've seen first year college students hand up in reports before they've properly got to grasp with what they're doing, and I'm sure that's not your intention. My apologies in advance if I'm just interpreting the graph wrong. Smart college students, as this is the perfect representation of the status of rifles in DUST 514 and contains all the necessary information to fix them. Sorry I tend to nitpick You've totally separated out the breach weapons due to the fact that the proto breach plasma rifle does less damage than the basic rail rifle so therefore your placing makes sense. But then you have the burst varient of the plasma rifle ahead of the combat rifle on the X-Axis even though it does less damage than its counterpart combat rifle. And then you have the single fire rifles overlapping even though they're in the same position as the breach, ie. the plasma variants proto does less damage than the basic scrambler.
I agree that the data needed is there but is to me laid out in a very confusing manner. I'll put it down to my area of work utilising graphs differently to yours
"Science has not yet taught us if madness is or is not the sublimity of the intelligence." -- Edgar Allan Poe
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Oxskull Duncarino
ACME SPECIAL FORCES RISE of LEGION
576
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Posted - 2014.06.07 15:49:00 -
[3] - Quote
CCP Rattati wrote:Exactly, I am just trolling on a saturday evening. Forgive me.
This allows us to identify and rectify the damage versus range curves, as well as normalize each path, IE strongly buff TAR's, somewhet BRAR's and BAR's, and play a little with the Assault variants. Lol, a little trolling is always good Much as it wasn't long after midday for me when I posted, my brain was still asleep when looking at the graph. My bad for jumping in both feet first
While there are individual balancing characteristics of each racial weapon variant outside of their DPS, and I saw you mentioned that in one of the above posts, your graph shows the disparity that's been around for too long between each weapon path.
I love running my adv. Gal. commando with a Gek38 as primary, but much as I've tried, none of the other plasma rifle variants have been of good enough use to support it in a secondary role, with non Gal. weapons becoming the better secondary even without them able to take advantage of the 10% damage bonus. The Tac and the burst would be the two that I would really like to have in a position that they would join the shotgun and plasma cannon as viable choices.
Just increasing the damage of the Tac close to its equivalent scrambler rifle could be the perfect balance. The Scrambler rifle would have the very high potential DPS, large magazine, and charged shot, balanced out by its overheat function and large difference in damage multipliers for armour/shield damage.
The Tac would probably need a few other tweaks after the damage increase, but should be close to being balanced with its high damage balanced by its low potential RPM, high recoil, low magazine size, shorter range, and the most view restricting scope in the game.
The breach would have a total revamp though from its present state. Since it is supposed to be the Gal. attempt at copying the Cal. rail rifle, I'd give it increased damage, bad hipfire accuracy, and the same range as the Tac. I'd give it a scope too, but I know you're trying to keep the changes simple so that'd be a no go.
"Science has not yet taught us if madness is or is not the sublimity of the intelligence." -- Edgar Allan Poe
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Oxskull Duncarino
ACME SPECIAL FORCES RISE of LEGION
576
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Posted - 2014.06.07 16:06:00 -
[4] - Quote
CCP Rattati wrote:Aeon Amadi wrote:CCP Rattati wrote:Exactly, I am just trolling on a saturday evening. Forgive me.
This allows us to identify and rectify the damage versus range curves, as well as normalize each path, IE strongly buff TAR's, somewhet BRAR's and BAR's, and play a little with the Assault variants. Might want to tone it down just a tad. Not trying to tell you how to live your life but the average player isn't going to derive values from 6,000 - 11,000 as range. Just saying, I'm smart enough to derive that 6,000 is (what I assume to be) 60 meters after you tell me that it's range... but at first glance it's not quite so obvious to a guy who spends his time creating and admiring graphical design more than programming and coding. EDIT: Or perhaps it's just my being used to the way things are in America. Less about the numbers than the pattern, AR short range and RR long range, left to right, that sort of thing. How are things different in America? Try this for a graph of the difference http://tinypic.com/r/4q3qfk/8
"Science has not yet taught us if madness is or is not the sublimity of the intelligence." -- Edgar Allan Poe
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