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Aeon Amadi
Edimmu Warfighters Gallente Federation
5905
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Posted - 2014.06.04 23:32:00 -
[1] - Quote
Can post the video if there's demand for it but this is stuff you can go down on the ground and find out yourself just by switching out between the rifles near a supply depot.
As far as hipfire accuracy is concerned, there is some rather bizarre stuff going on.
Tighter < -------------------- > Wider
AR/Burst AR > CR > SCR/RR > Tactical AR
Breach Assault Rifle / Assault Rifle > Rail Rifle (standing) Rail Rifle > Breach Assault Rifle > Assault Rifle (crouching)
Now, bear in mind this information:
CR, SCR, and RR have the exact same hip fire accuracy as their Assault variants.
SCR and RR have the exact same hip fire accuracy as one another (thereby, so do their assault variants).
AR and Burst AR have the exact same hip fire accuracy as one another.
Which is, to say, that there are some discrepancies once the Breach AR and Tactical AR are involved in any case. Incidentally, these two weapons were completely decimated by the nerf bat time and time again (even in recent builds) and are relics of the past, leaving them in a very bizarre position. Apart from the AR variants being generally worse than the others in most cases, there's a pretty big learning curve to them when trying to get used to their hip-fire.
The Tactical Assault Rifle, apart from just being generally bad at everything (like the Breach) has the worst hip-fire out of all the weapons. The Breach Assault Rifle is comparable to the Assault Rifle when standing, which is weird considering that it's description says "- low RoF assault rifle with tighter hip-fire spread" and you only really get that when crouching... At which point, the Rail Rifle has even better hip-fire accuracy.
Take from it what you will.
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5905
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Posted - 2014.06.04 23:35:00 -
[2] - Quote
Now, this was originally part of my first post but I decide to snip it since it didn't have much to do with hip-fire, but I did want to get it out there.
The Breach AR and Tactical AR should just be euthanized
Breach AR
Apart from being just generally bad at everything it does for a variety of reasons, the weapon's description even says it has tighter hip-fire... Which may have been the case when it was first released but as I've seen through in-game testing, it has the exact same hip-fire as the Assault Rifle, save for when crouching. But if you're going to use that, you might as well just use the Rail Rifle which has: Even better hip-fire whilst crouching
More damage per round
More rounds per magazine
Better rate of fire
Longer range
Cheaper.
Not to mention, you get a scope.
The only things that the Breach Assault Rifle has over the Rail Rifle is that it's easier to fit and it's more geared toward shielded targets, but in that case you might as well use ANYTHING ELSE because you will still kill them faster.
Tactical AR
There is a -LIST- of things that are wrong with this weapon and euthanasia might be the only option for it at this point. Anything it can do, the Scrambler Rifle can do better. There is no value to this gun at all. I know a lot of the Scrambler Rifle zealots will call "overheat" on this one but here goes; With the Scrambler Rifle you would get: More damage per round
Faster rate of fire
More rounds in the magazine
Longer range
Better damage profile against shielded targets
More rounds fired before it overheats than the TAR has in it's magazine (even without an Amarr Assault suit)
Ability to charge-up for 3x the damage
Cheaper
-AND- it has better hip-fire accuracy.
Suffice to say there is literally -NOTHING- going for the Tactical Assault Rifle other than it's CPU/PG costs, which if that's your primary concern you might as well just use the Combat Rifle since it's generally better at everything that Tactical Assault Rifle does as well.
Just my personal opinion but I'm totally down to just pull the plug on these two at this point.
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Gooseman Manwhore
CREATURES OF THE NIGHT
25
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Posted - 2014.06.05 00:38:00 -
[3] - Quote
Something I've noticed in general with this game. Hip fire is more accurate than ADS. Couldn't tell you why, but I kill more by just running and gunning than any other game I've ever played. Except Borderlands 2.
I put the sexi in dyslexia
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Iron Wolf Saber
Den of Swords
15327
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Posted - 2014.06.05 01:31:00 -
[4] - Quote
Hmm can you get a list of accuracy rating for the guns you trailed? also any notable differences between tiers?
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Gallente Logistics =// Unlocked
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Poonmunch
Sanguis Defense Syndicate
992
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Posted - 2014.06.05 02:15:00 -
[5] - Quote
Can you do one of these for the sniper rifles?
Munch
Anyone who buys AUR now is a fool.
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5909
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Posted - 2014.06.05 02:22:00 -
[6] - Quote
Iron Wolf Saber wrote:Hmm can you get a list of accuracy rating for the guns you trailed? also any notable differences between tiers?
Sure thing. Sorry for the delayed response, was actually about to go watch some Netflix when I read this
-RESERVED FOR STAT LISTING-
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5912
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Posted - 2014.06.05 02:38:00 -
[7] - Quote
Poonmunch wrote:Can you do one of these for the sniper rifles?
Munch
There isn't a hip-fire reticle for any of the sniper rifles, however the Tactical Sniper Rifle does have a slightly better zoom than the vanilla sniper rifle. Beyond that, there is no discernable difference in their hip-fire accuracy. They all shoot at a 45 degree angle.
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Malkai Inos
Any Given Day
1354
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Posted - 2014.06.05 04:17:00 -
[8] - Quote
Regarding the overal state of the TAR. This sounds silly seeing as I wholehartedly supported the initial Tac nerf but: Why not revert some of the nerfs, primarily accuracy and RoF?
The Tac was nerfed around a time where its range was on the mid-high end of all assault rifles and using one meant more often than not that you had the range advantage so it's great CQC handling and DPS on top of that were a serious issue.
Nowadays, the only non-plasma Assault type weapon that doesn't have a higher range is the ACR and pretty much all of them provide significantly higher average/burst DPS over most if not all of the range spectrum. The environment in which the current design made sense quite simply doesn't exist any more since the missing parts of the equation are now in place. It's back to being among the shortest range weapons of the lot without the potential DPS or projection to justify it.
Let's give it back some of the hip-fire accuracy combined with a significant increase in RoF (600-700rpm) but coupled with a pseudo overheat mechanic that imposes current RoF after very few shots (5-7 the former rather than the latter) without the lock up animation*. Leave ammo count as is to further limit its sustained damage potential. Leave ADS kick as is to make the new pre-overheat RoF impractical to use at anywhere near optimal range.
This makes the Tar a primarily short-mid range support weapon that also happens to have limited mid-high range capabilities. Its more in line with the Gallente style of weapon design and actually feels and behaves like the SCR knockoff that it's supposed to be.
Or remove it, although "less content" is pretty much the last thing a game that does not expect to see any more content updates should get. Saving every piece of gear we can is at least worth trying in my humble opinion.
*Similar to how the blaster turret AI does not overheat but reduces its RoF when reaching the threshold.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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voidfaction
Void of Faction
265
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Posted - 2014.06.05 06:35:00 -
[9] - Quote
NO DON"T REMOVE IT. In fact I want a std verison that I can fit on my g-l scout. It's my favorite weapon even though the ScR and CR are better. Nothing like using one of the most UP weapons in the game with my eWAR Gal scout. It's accurate when using the scope other than the kick. The only thing about it I would change is reducing the kick when aiming down sites.
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Arkena Wyrnspire
Fatal Absolution
14066
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Posted - 2014.06.05 07:45:00 -
[10] - Quote
I'm not really a fan of the burst rifle existing. It directly competes with the combat rifle, so it's always going to be a pest to balance.
The breach doesn't really serve that much of a purpose, I agree - as much as I love the thing it's absolutely awful and doesn't really fill a real role anyway.
I would argue, however, that the TAR -can- have a role. Although in its current state the SCR is better than it in pretty much every possible way, and that includes the overheat/volley potential, I feel the TAR could have a role as an ease-of-use semi-automatic.
The SCR gets a similar number of shots before overheat that the TAR does in a clip even if you're being a complete idiot and spamming all your shots off immediately, so at the moment the TAR doesn't really fill that role. However, the overheat isn't a mechanic that everyone likes, so of all the variants I feel that the TAR could be the most differentiated from the other 'tactical' rifle.
It's in a decrepit state though since the old nerfhammer. Although that was absolutely needed, I think it went a little too far.
The TAR could definitely be viable and fill a bit of a different role to the SCR with some stats tweaking.
You have long since made your choice. What you make now is a mistake.
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DeathwindRising
ROGUE RELICS
312
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Posted - 2014.06.05 08:39:00 -
[11] - Quote
you can fix the breach ar by increasing its rof and lowering its range. it would effectively gain superior dps but only in close combat .
the tac ar can have its rof and ammo per clip back.
the burst ar should get increased damage per shot |
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CCP Rattati
C C P C C P Alliance
2117
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Posted - 2014.06.05 09:10:00 -
[12] - Quote
I'm forming the analysis as we speak, consisting of three components
1) comparable dps per class (std-adv-pro) between comparable styles
breach AR vs rail rifle burst AR vs combat rifle tactical AR vs scrambler rifle AR vs assault variants
2) dps per PG/CPU invested
3) user experience/differentiating factors (clip, ammo, heat, accuracy, range)
This will end in madness, spreadsheets and tears.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Arkena Wyrnspire
Fatal Absolution
14066
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Posted - 2014.06.05 09:15:00 -
[13] - Quote
CCP Rattati wrote:I'm forming the analysis as we speak, consisting of three components
1) comparable dps per class (std-adv-pro) between comparable styles
breach AR vs rail rifle burst AR vs combat rifle tactical AR vs scrambler rifle AR vs assault variants
In all of these cases except the last one the plasma rifle is significantly outperformed. The breach is the lowest DPS automatic in the game, by a very long way. The burst AR is worse than the combat rifle in pretty much every aspect. The TAR is also worse than the SCR in pretty much every aspect - as Aeon notes. Do remember that they're semi-automatics and the SCR has a -really- high RoF so without a modded controller you're not going to actually apply those DPS numbers.
Quote: 2) dps per PG/CPU invested
CR most efficient. AR/RR probably are roughly tied. SCR is probably generally worse, especially for the ASCR.
Isn't that immediately obvious?
Also, when is a thread for this likely to turn up? This is a topic I'm very interested in.
You have long since made your choice. What you make now is a mistake.
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CCP Rattati
C C P C C P Alliance
2119
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Posted - 2014.06.05 09:21:00 -
[14] - Quote
There are lots of obvious things in the world, and some of them need fixing. I prefer doing that systematically with data.
Timing, Bravo, Charlie, not sure yet, we need to prioritize our focal points, Sidearms anyone?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Arkena Wyrnspire
Fatal Absolution
14066
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Posted - 2014.06.05 09:27:00 -
[15] - Quote
CCP Rattati wrote:There are lots of obvious things in the world, and some of them need fixing. I prefer doing that systematically with data.
Timing, Bravo, Charlie, not sure yet, we need to prioritize our focal points, Sidearms anyone?
Yep, sidearms could do with looking at.
Here are some thoughts (random thought spew, I'm not really sure what you're interested in):
I'd just like to suggest that when dealing with semiautomatic sidearms like the ScP and IoP, the RoF should be past a certain minimum threshold so it's comfortable to use. It's possible to oversample really easily on the ScP, which is kind of horrible for the weapon feeling.
The IoP is generally awful. Here's a link to something in more detail (although it was written pre-ScP nerf): https://forums.dust514.com/default.aspx?g=posts&m=1770767#post1770767
The bolt pistol isn't something I've used that much. I don't think it's that great a weapon, although Moody seems quite enamoured with it and it's just had a bugfix that really helps it, so I can't really comment on that one.
SMG is pretty much the de facto king of sidearms atm. MSMG is pretty useful but the recoil is insane.
Flaylock has been awful since the nerfhammer struck it long ago. It was needed at the time but I think it went too far.
Also, might I ask if shields are on the agenda soonish?
You have long since made your choice. What you make now is a mistake.
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jaksol JAK darnson
Kameira Lodge Amarr Empire
0
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Posted - 2014.06.05 09:51:00 -
[16] - Quote
CCP Rattati wrote:I'm forming the analysis as we speak, consisting of three components
1) comparable dps per class (std-adv-pro) between comparable styles
breach AR vs rail rifle burst AR vs combat rifle tactical AR vs scrambler rifle AR vs assault variants
2) dps per PG/CPU invested
3) user experience/differentiating factors (clip, ammo, heat, accuracy, range)
This will end in madness, spreadsheets and tears.
yes my tears as my ASR is nerfed for having one of the highest dps if you count headshots
"Sacrifice is a choice you make. Loss is a choice made for you."
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Lorhak Gannarsein
Legio DXIV
3375
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Posted - 2014.06.05 10:05:00 -
[17] - Quote
jaksol JAK darnson wrote:CCP Rattati wrote:I'm forming the analysis as we speak, consisting of three components
1) comparable dps per class (std-adv-pro) between comparable styles
breach AR vs rail rifle burst AR vs combat rifle tactical AR vs scrambler rifle AR vs assault variants
2) dps per PG/CPU invested
3) user experience/differentiating factors (clip, ammo, heat, accuracy, range)
This will end in madness, spreadsheets and tears.
yes my tears as my ASR is nerfed for having one of the highest dps if you count headshots ASR?
Do you mean AScR?
ScR doesn't have the headshot bonus.
BlowoutForCPM
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jaksol JAK darnson
Kameira Lodge Amarr Empire
0
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Posted - 2014.06.05 10:27:00 -
[18] - Quote
Lorhak Gannarsein wrote:jaksol JAK darnson wrote:CCP Rattati wrote:I'm forming the analysis as we speak, consisting of three components
1) comparable dps per class (std-adv-pro) between comparable styles
breach AR vs rail rifle burst AR vs combat rifle tactical AR vs scrambler rifle AR vs assault variants
2) dps per PG/CPU invested
3) user experience/differentiating factors (clip, ammo, heat, accuracy, range)
This will end in madness, spreadsheets and tears.
yes my tears as my ASR is nerfed for having one of the highest dps if you count headshots ASR? Do you mean AScR? ScR doesn't have the headshot bonus.
WHAT?!?!? WHEN THEY TAKE THAT AWAY? thats what seperates the ASR from combat rifles!
"Sacrifice is a choice you make. Loss is a choice made for you."
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Arkena Wyrnspire
Fatal Absolution
14077
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Posted - 2014.06.05 11:05:00 -
[19] - Quote
jaksol JAK darnson wrote:
WHAT?!?!? WHEN THEY TAKE THAT AWAY? thats what seperates the ASR from combat rifles!
It never had it?
You have long since made your choice. What you make now is a mistake.
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5922
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Posted - 2014.06.05 11:18:00 -
[20] - Quote
CCP Rattati wrote:I'm forming the analysis as we speak, consisting of three components
1) comparable dps per class (std-adv-pro) between comparable styles
breach AR vs rail rifle burst AR vs combat rifle tactical AR vs scrambler rifle AR vs assault variants
2) dps per PG/CPU invested
3) user experience/differentiating factors (clip, ammo, heat, accuracy, range)
This will end in madness, spreadsheets and tears.
Remember that comparable DPS isn't everything. If you give me two weapons with the same DPS and one has longer range, I'm going to go with the one with the longer range.
Tactical AR is going to be hard to balance, I feel, because of the Scrambler's ability to charge-up. Could probably have higher damage rounds at the expense of a lower range, mag count, and lack of ability to charge-up. It's worth a look, if anything.
Burst AR and Combat Rifle should be comparable, that much I'll agree with. It'd be a decent change that would give some flavor to their usage - one for faster fire and the other for more controlled, traditional burst fire.
CCP Rattati wrote:There are lots of obvious things in the world, and some of them need fixing. I prefer doing that systematically with data.
Timing, Bravo, Charlie, not sure yet, we need to prioritize our focal points, Sidearms anyone?
I'm of the volition that the Ion Pistol would be just fine if it's dispersion and overheat was toned down a bit. I've got Ion Pistol Sharpshooter 4 and Gallente Assault 4, both of which give it some pretty good accuracy but the thing that gets me killed the most is when I under-estimate how much HP they have left, fire the charged shot, and then have three seconds where I can just strafe / jump around until I can fire again. It'd be a beast little gun if it was a little more forgiving (not much, or it'd be over-powered).
Can't comment on the Scrambler Pistol.
SMGs seem to be in a decent state.
Nova Knives are being looked at (apparently).
Flaylock Pistol, imo, should be an AV sidearm. It'd be the only one so it'd give players an option to go pure AV or use it as a legitimate alternative to their arsenal - not exactly going to be killing any infantry with it right now anyway.
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Baal Omniscient
L.O.T.I.S.
1582
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Posted - 2014.06.05 11:41:00 -
[21] - Quote
Since the RR is basically a toned down full-auto sniper rifle, I feel that it's ADS view should be less accurate while standing than while crouching. It has more range than any other anti-infantry light weapon other than the sniper rifle, so having the drawback of having a somewhat wobbly scope while standing and shooting seems balanced to me.
Just my opinion though.
Anyway, +1 Aeon, great post.
ps: You're my #2 pick for CPM1 after Cross Atu. Keep up the good work.
PSN ID: AlbelNox2569
Cross Atu for CPM1
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5925
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Posted - 2014.06.05 11:46:00 -
[22] - Quote
Baal Omniscient wrote:Since the RR is basically a toned down full-auto sniper rifle, I feel that it's ADS view should be less accurate while standing than while crouching. It has more range than any other anti-infantry light weapon other than the sniper rifle, so having the drawback of having a somewhat wobbly scope while standing and shooting seems balanced to me. Just my opinion though. Anyway, +1 Aeon, great post. ps: You're my #2 pick for CPM1 after Cross Atu. Keep up the good work.
I figured as much xD
Cross Atu is a great guy and I honestly would love to work with him. He's very level headed and easy on the ears whereas I'm a lot more abrupt and straight-forward . With any luck, a little hope, and a dash of prayer to the Amarrian God - we might be able to help turn this game around ^_^
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
483
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Posted - 2014.06.05 12:35:00 -
[23] - Quote
I just want to chime in that I want to keep my Breach AR. I prefer it a far bit more over the vanilla AR, because it feels like it has more impact in my hands. Yes, it's ****. But I simply like this weapon. It basically feels like a light version of the HMG to me. |
Aeon Amadi
Edimmu Warfighters Gallente Federation
5927
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Posted - 2014.06.05 12:41:00 -
[24] - Quote
Sole Fenychs wrote:I just want to chime in that I want to keep my Breach AR. I prefer it a far bit more over the vanilla AR, because it feels like it has more impact in my hands. Yes, it's ****. But I simply like this weapon. It basically feels like a light version of the HMG to me.
Interesting. I gotta say, I didn't expect so many people to rally up to keep it alive, but it's definitely inspiring.
Any thoughts on how you'd like to see it improved?
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Echo 1991
WarRavens Final Resolution.
302
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Posted - 2014.06.05 13:10:00 -
[25] - Quote
Please make the ion pistol better, i love the thing but it overheats too easily. |
Baal Omniscient
L.O.T.I.S.
1582
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Posted - 2014.06.05 13:26:00 -
[26] - Quote
Aeon Amadi wrote:CCP Rattati wrote:I'm forming the analysis as we speak, consisting of three components
1) comparable dps per class (std-adv-pro) between comparable styles
breach AR vs rail rifle burst AR vs combat rifle tactical AR vs scrambler rifle AR vs assault variants
2) dps per PG/CPU invested
3) user experience/differentiating factors (clip, ammo, heat, accuracy, range)
This will end in madness, spreadsheets and tears.
Remember that comparable DPS isn't everything. If you give me two weapons with the same DPS and one has longer range, I'm going to go with the one with the longer range. Tactical AR is going to be hard to balance, I feel, because of the Scrambler's ability to charge-up. Could probably have higher damage rounds at the expense of a lower range, mag count, and lack of ability to charge-up. It's worth a look, if anything.
Well... there are a few more things people take into account than simple range and DPS when going into any weapon - the headshot multipliers (which imho should be listed in the weapon's stats), the damage profiles (also imho should be listed in the weapon's stats), suit bonuses and the proficiency skills (which now solely effect damage profiles) all pop to mind.
For example: Headshots v shields with a ScR deal 180% damage (meaning it has a 60% headshot bonus), a charged shot is 3x damage, and proficiency 5 gives you a 15% bump to your shield damage. So in short a fully loaded ScR can inflict a whopping 444.015 damage to shields in a single shot (hooray for google calculator!), then be followed up with 3-4 subsequent shots before overheating (excluding suits that reduce heat build-up or ScR damage bonuses). You can easily say that this is offset by it's weakness to armor, but the fact is that if you are using a ScR you are almost certainly carrying an armor damaging sidearm to take out their armor in this very situation.The TAR cannot even come close to competing with this.
However with minor tweaks it easily could. I went on a bender of TAR usage just yesterday so could clear all of them out of my inventory (and earn some ISK back from them), and I have a few observations about it's current state. It's recoil is in a good place to keep it from becoming the menace that it used to be and it's small clip size is as well. To be brief: it's range is a bit lower than it needs to be (needs to rival but not surpass the CR's range), and it needs either a lot higher damage to compensate for it's low RoF and lack of a charge shot (not recommended), equivelent RoF to the ScR to make up for it's lack of charge (recommended), OR the ability to charge a shot like the Ion Pistol (not likely to happen due to needing an animation and coding) so that it can compete with other weapons. I believe it's high recoil will keep a high RoF from making it OP. But it is definitely worth a look.
Aeon Amadi wrote:Burst AR and Combat Rifle should be comparable, that much I'll agree with. It'd be a decent change that would give some flavor to their usage - one for faster fire and the other for more controlled, traditional burst fire.
I also ran through my burst AR's yesterday (died a LOT during THAT run, had 77 Allotek's left over from a year ago to burn through ). I used to use the Burst AR exclusively in Chromosome and a lot pre-Chromosome, and I think a return of the old 5-round or 7-round burst might be in order. The delay between bursts and the length of the burst are both in a good place and always have been, and it's range (though cumbersome when compared to the CR) is decent as well, though it's optimum could afford to be moved out a bit.
Aeon Amadi wrote:Flaylock Pistol, imo, should be an AV sidearm. It'd be the only one so it'd give players an option to go pure AV or use it as a legitimate alternative to their arsenal - not exactly going to be killing any infantry with it right now anyway.
I would not be opposed to this, but if it is done then the Mass Driver should be upgraded to this as well and be given full damage vs vehicles. It would make little sense for the Flaylock, with it's short range and tiny explosive shell to damage vehicles when the MD's shells cannot. I've been waiting since Codex for a Minmatar AV weapon, I'd be more than happy to settle for my Mass Driver and Flaylock.
PSN ID: AlbelNox2569
Cross Atu for CPM1
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Scheneighnay McBob
The Last of DusT. General Tso's Alliance
5165
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Posted - 2014.06.05 14:03:00 -
[27] - Quote
IMO, the breach assault rifle is better than the vanilla assault rifle now.
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
484
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Posted - 2014.06.05 14:25:00 -
[28] - Quote
Baal Omniscient wrote:I also ran through my burst AR's yesterday (died a LOT during THAT run, had 77 Allotek's left over from a year ago to burn through ). I used to use the Burst AR exclusively in Chromosome and a lot pre-Chromosome, and I think a return of the old 5-round or 7-round burst might be in order. The delay between bursts and the length of the burst are both in a good place and always have been, and it's range (though cumbersome when compared to the CR) is decent as well, though it's optimum could afford to be moved out a bit. You know, when I heard that it was originally a 5-round burst, I was sad to hear that it changed. I'd love to get back to five rounds, considering that it's a nice differentiating factor to the Combat Rifle. More bullets, less precision and less range - Sounds like a close combat weapon.
...Really, I like the differences in rifle variants. It's one of the actual strengths of this game. The balance and gameplay may be sub-par, but the rifle designs are awesome. |
The Grimm Reefer
Bragian Order Amarr Empire
0
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Posted - 2014.06.05 16:22:00 -
[29] - Quote
CCP Rattati wrote:I'm forming the analysis as we speak, consisting of three components
1) comparable dps per class (std-adv-pro) between comparable styles
breach AR vs rail rifle burst AR vs combat rifle tactical AR vs scrambler rifle AR vs assault variants
2) dps per PG/CPU invested
3) user experience/differentiating factors (clip, ammo, heat, accuracy, range)
This will end in madness, spreadsheets and tears.
Plasma Rifle Variant Tweaks
This is just for the non-assault plasma rifle variants. My suggested changes are highlighted in purple and I tried to balance fitting cost with damage, range, and other downsides . While some changes may be drastic I think it's better that they're slightly worse on paper and easier to use copycats, instead of much worse and more expensive. |
ANON Cerberus
Tiny Toons
815
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Posted - 2014.06.05 17:56:00 -
[30] - Quote
Aeon Amadi wrote:Now, this was originally part of my first post but I decide to snip it since it didn't have much to do with hip-fire, but I did want to get it out there. The Breach AR and Tactical AR should just be euthanized Breach AR Apart from being just generally bad at everything it does for a variety of reasons, the weapon's description even says it has tighter hip-fire... Which may have been the case when it was first released but as I've seen through in-game testing, it has the exact same hip-fire as the Assault Rifle, save for when crouching. But if you're going to use that, you might as well just use the Rail Rifle which has: Even better hip-fire whilst crouching
More damage per round
More rounds per magazine
Better rate of fire
Longer range
Cheaper.
Not to mention, you get a scope.
The only things that the Breach Assault Rifle has over the Rail Rifle is that it's easier to fit and it's more geared toward shielded targets, but in that case you might as well use ANYTHING ELSE because you will still kill them faster. Tactical AR There is a -LIST- of things that are wrong with this weapon and euthanasia might be the only option for it at this point. Anything it can do, the Scrambler Rifle can do better. There is no value to this gun at all. I know a lot of the Scrambler Rifle zealots will call "overheat" on this one but here goes; With the Scrambler Rifle you would get: More damage per round
Faster rate of fire
More rounds in the magazine
Longer range
Better damage profile against shielded targets
More rounds fired before it overheats than the TAR has in it's magazine (even without an Amarr Assault suit)
Ability to charge-up for 3x the damage
Cheaper
-AND- it has better hip-fire accuracy.
Suffice to say there is literally -NOTHING- going for the Tactical Assault Rifle other than it's CPU/PG costs, which if that's your primary concern you might as well just use the Combat Rifle since it's generally better at everything that Tactical Assault Rifle does as well. Just my personal opinion but I'm totally down to just pull the plug on these two at this point.
Well said Aeon. I tested some of the AR variants as CCP said they had slightly improved the assault rifles. Sure enough the TAC AR is still garbage.
The scrambler is literally lightyears ahead of the Tac AR in terms of any aspect of performance.
Problems with the Tac AR that could be adjusted to make it a viable weapon again...
- RoF is just too low. The Scrambler is not impeded by this ridiculous RoF so please make the Tac also have a much faster RoF.
- The clip size is way too small.
- Hipfire is a joke with the Tac AR.
I could go on but lets be clear. If the Scrambler rifle had the same penalties as the Tac AR, it would not be used at all just like the TAC.
In the spirit of balance I urge CCP to adjust the Tac AR stats to be more in line with the Scrambler Rifle. Though I have been calling for this forever so I wont hold my breath.
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ANON Cerberus
Tiny Toons
815
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Posted - 2014.06.05 17:59:00 -
[31] - Quote
If this thread manages to achieve balance for the primary weapons and hell maybe even secondary weapons too... my goodness I will be happy. |
CRNWLLC
Screwy Rabbit ULC
308
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Posted - 2014.06.05 18:36:00 -
[32] - Quote
Aeon Amadi wrote:I know a lot of the Scrambler Rifle zealots will call "overheat" on this one but here goes All I've been using the past few weeks is the ScR, and anyone complaining about overheat is doing it wrong.
You can empty half a clip on your target (22 rounds) in about a second and a half before it overheats, which DESTROYS everything except super-bricked mediums and heavies; if you're facing one of these, switch to your SMG and voila! No more brick. |
Cyrius Li-Moody
0uter.Heaven
5638
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Posted - 2014.06.05 19:13:00 -
[33] - Quote
Arkena Wyrnspire wrote:
The bolt pistol isn't something I've used that much. I don't think it's that great a weapon, although Moody seems quite enamoured with it and it's just had a bugfix that really helps it, so I can't really comment on that one.
Yes I love the bolt! It has a really weird role for a side arm being a long range pistol. It's just not your average side arm considering it's all about range and positioning.
Honestly the only thing I think it needs is maybe increasing the clip size by maybe 2 (from 6 to 8). It does great damage per shot but has practically zero room for screw ups with only 6 shots.
For reference: scrambler pistol: 1040 damage per clip (80 damage per round x 13 rounds) bolt pistol: 810 damage per clip (135 damage per round x 6 rounds)
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Beren Hurin
Onslaught Inc RISE of LEGION
2397
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Posted - 2014.06.05 19:18:00 -
[34] - Quote
CCP Rattati,
I did this level of analysis a while back. One layer of looking at weapons is the kind of 'damage heartbeat' that they all have. There is a kind of periodicity to their damage based on reload, heating, rof etc that rarely people take into account when talking about paper DPS.
They are old numbers though.
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Aoena Rays
Bragian Order Amarr Empire
498
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Posted - 2014.06.06 02:10:00 -
[35] - Quote
Can't wait for Bravo hotfix myself, Rattati. Make it happen quick!
Story of your life
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
484
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Posted - 2014.06.06 09:08:00 -
[36] - Quote
Aeon Amadi wrote:Sole Fenychs wrote:I just want to chime in that I want to keep my Breach AR. I prefer it a far bit more over the vanilla AR, because it feels like it has more impact in my hands. Yes, it's ****. But I simply like this weapon. It basically feels like a light version of the HMG to me. Interesting. I gotta say, I didn't expect so many people to rally up to keep it alive, but it's definitely inspiring. Any thoughts on how you'd like to see it improved? I'm not good on weapon balance. What I can say is that I definitely do not want increased rate of fire. I want this gun to have a slower rate of fire, but with longer range and more impact per shot. Which makes sense, because it's a Caldari copy. Lower rate of fire makes hitting targets at close ranges more difficult, because you are more likely to miss while spraying. |
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