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Thread Statistics | Show CCP posts - 2 post(s) |
Aeon Amadi
Edimmu Warfighters Gallente Federation
5905
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Posted - 2014.06.04 23:32:00 -
[1] - Quote
Can post the video if there's demand for it but this is stuff you can go down on the ground and find out yourself just by switching out between the rifles near a supply depot.
As far as hipfire accuracy is concerned, there is some rather bizarre stuff going on.
Tighter < -------------------- > Wider
AR/Burst AR > CR > SCR/RR > Tactical AR
Breach Assault Rifle / Assault Rifle > Rail Rifle (standing) Rail Rifle > Breach Assault Rifle > Assault Rifle (crouching)
Now, bear in mind this information:
CR, SCR, and RR have the exact same hip fire accuracy as their Assault variants.
SCR and RR have the exact same hip fire accuracy as one another (thereby, so do their assault variants).
AR and Burst AR have the exact same hip fire accuracy as one another.
Which is, to say, that there are some discrepancies once the Breach AR and Tactical AR are involved in any case. Incidentally, these two weapons were completely decimated by the nerf bat time and time again (even in recent builds) and are relics of the past, leaving them in a very bizarre position. Apart from the AR variants being generally worse than the others in most cases, there's a pretty big learning curve to them when trying to get used to their hip-fire.
The Tactical Assault Rifle, apart from just being generally bad at everything (like the Breach) has the worst hip-fire out of all the weapons. The Breach Assault Rifle is comparable to the Assault Rifle when standing, which is weird considering that it's description says "- low RoF assault rifle with tighter hip-fire spread" and you only really get that when crouching... At which point, the Rail Rifle has even better hip-fire accuracy.
Take from it what you will.
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Aeon Amadi for CPM1
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5905
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Posted - 2014.06.04 23:35:00 -
[2] - Quote
Now, this was originally part of my first post but I decide to snip it since it didn't have much to do with hip-fire, but I did want to get it out there.
The Breach AR and Tactical AR should just be euthanized
Breach AR
Apart from being just generally bad at everything it does for a variety of reasons, the weapon's description even says it has tighter hip-fire... Which may have been the case when it was first released but as I've seen through in-game testing, it has the exact same hip-fire as the Assault Rifle, save for when crouching. But if you're going to use that, you might as well just use the Rail Rifle which has: Even better hip-fire whilst crouching
More damage per round
More rounds per magazine
Better rate of fire
Longer range
Cheaper.
Not to mention, you get a scope.
The only things that the Breach Assault Rifle has over the Rail Rifle is that it's easier to fit and it's more geared toward shielded targets, but in that case you might as well use ANYTHING ELSE because you will still kill them faster.
Tactical AR
There is a -LIST- of things that are wrong with this weapon and euthanasia might be the only option for it at this point. Anything it can do, the Scrambler Rifle can do better. There is no value to this gun at all. I know a lot of the Scrambler Rifle zealots will call "overheat" on this one but here goes; With the Scrambler Rifle you would get: More damage per round
Faster rate of fire
More rounds in the magazine
Longer range
Better damage profile against shielded targets
More rounds fired before it overheats than the TAR has in it's magazine (even without an Amarr Assault suit)
Ability to charge-up for 3x the damage
Cheaper
-AND- it has better hip-fire accuracy.
Suffice to say there is literally -NOTHING- going for the Tactical Assault Rifle other than it's CPU/PG costs, which if that's your primary concern you might as well just use the Combat Rifle since it's generally better at everything that Tactical Assault Rifle does as well.
Just my personal opinion but I'm totally down to just pull the plug on these two at this point.
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5909
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Posted - 2014.06.05 02:22:00 -
[3] - Quote
Iron Wolf Saber wrote:Hmm can you get a list of accuracy rating for the guns you trailed? also any notable differences between tiers?
Sure thing. Sorry for the delayed response, was actually about to go watch some Netflix when I read this
-RESERVED FOR STAT LISTING-
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Aeon Amadi for CPM1
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5912
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Posted - 2014.06.05 02:38:00 -
[4] - Quote
Poonmunch wrote:Can you do one of these for the sniper rifles?
Munch
There isn't a hip-fire reticle for any of the sniper rifles, however the Tactical Sniper Rifle does have a slightly better zoom than the vanilla sniper rifle. Beyond that, there is no discernable difference in their hip-fire accuracy. They all shoot at a 45 degree angle.
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5922
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Posted - 2014.06.05 11:18:00 -
[5] - Quote
CCP Rattati wrote:I'm forming the analysis as we speak, consisting of three components
1) comparable dps per class (std-adv-pro) between comparable styles
breach AR vs rail rifle burst AR vs combat rifle tactical AR vs scrambler rifle AR vs assault variants
2) dps per PG/CPU invested
3) user experience/differentiating factors (clip, ammo, heat, accuracy, range)
This will end in madness, spreadsheets and tears.
Remember that comparable DPS isn't everything. If you give me two weapons with the same DPS and one has longer range, I'm going to go with the one with the longer range.
Tactical AR is going to be hard to balance, I feel, because of the Scrambler's ability to charge-up. Could probably have higher damage rounds at the expense of a lower range, mag count, and lack of ability to charge-up. It's worth a look, if anything.
Burst AR and Combat Rifle should be comparable, that much I'll agree with. It'd be a decent change that would give some flavor to their usage - one for faster fire and the other for more controlled, traditional burst fire.
CCP Rattati wrote:There are lots of obvious things in the world, and some of them need fixing. I prefer doing that systematically with data.
Timing, Bravo, Charlie, not sure yet, we need to prioritize our focal points, Sidearms anyone?
I'm of the volition that the Ion Pistol would be just fine if it's dispersion and overheat was toned down a bit. I've got Ion Pistol Sharpshooter 4 and Gallente Assault 4, both of which give it some pretty good accuracy but the thing that gets me killed the most is when I under-estimate how much HP they have left, fire the charged shot, and then have three seconds where I can just strafe / jump around until I can fire again. It'd be a beast little gun if it was a little more forgiving (not much, or it'd be over-powered).
Can't comment on the Scrambler Pistol.
SMGs seem to be in a decent state.
Nova Knives are being looked at (apparently).
Flaylock Pistol, imo, should be an AV sidearm. It'd be the only one so it'd give players an option to go pure AV or use it as a legitimate alternative to their arsenal - not exactly going to be killing any infantry with it right now anyway.
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5925
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Posted - 2014.06.05 11:46:00 -
[6] - Quote
Baal Omniscient wrote:Since the RR is basically a toned down full-auto sniper rifle, I feel that it's ADS view should be less accurate while standing than while crouching. It has more range than any other anti-infantry light weapon other than the sniper rifle, so having the drawback of having a somewhat wobbly scope while standing and shooting seems balanced to me. Just my opinion though. Anyway, +1 Aeon, great post. ps: You're my #2 pick for CPM1 after Cross Atu. Keep up the good work.
I figured as much xD
Cross Atu is a great guy and I honestly would love to work with him. He's very level headed and easy on the ears whereas I'm a lot more abrupt and straight-forward . With any luck, a little hope, and a dash of prayer to the Amarrian God - we might be able to help turn this game around ^_^
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5927
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Posted - 2014.06.05 12:41:00 -
[7] - Quote
Sole Fenychs wrote:I just want to chime in that I want to keep my Breach AR. I prefer it a far bit more over the vanilla AR, because it feels like it has more impact in my hands. Yes, it's ****. But I simply like this weapon. It basically feels like a light version of the HMG to me.
Interesting. I gotta say, I didn't expect so many people to rally up to keep it alive, but it's definitely inspiring.
Any thoughts on how you'd like to see it improved?
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