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Lorhak Gannarsein
Legio DXIV
3377
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Posted - 2014.06.05 11:12:00 -
[31] - Quote
Nothing Certain wrote:Most of the replies are of the "get gud" variety and completely fail to recognize the problem, the regenerative ability of the tank armor. It is not insurmountable, but there were several people hitting that tank and whether they played it perfectly or not the tanker certainly was not displaying superior skill. This was a case of the equipment of one player overcoming the efforts of several other players of roughly equal skill. This is a problem, the fact that the forum warriors can destroy tanks easily, (and the claims far exceed what I have ever observed) is not the issue. Correct, but equally the hyperbole on the side of those arguing that reppers are incredibly OP (as opposed to us, who are arguing that they are reasonably balanced, though do need careful tweaking downwards) is ridiculous.
It is entirely possible to kill a 3x rep Madrugar. While it is exceedingly difficult to solo one, SP investment comparable to the pilots' on the part of a pair of AVers (preferably including at least one AFG) will make quick work of one.
(Yes, I'm saying each AVer has HAV pilot's investment into his fitting. Which I accept is not balanced for a variety of reasons.)
BlowoutForCPM
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Alpha 443-6732
BurgezzE.T.F
493
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Posted - 2014.06.05 12:00:00 -
[32] - Quote
Atiim wrote:Alpha 443-6732 wrote:Atiim wrote:I'm amazed at all of the anecdotes being presented in an attempt to refute video evidence. I'm amazed at the anecdote (i.e. the video) presented in an attempt to refute the existing evidence Except the results in the video are easily repeatable, and the existing evidence is anecdotal as well.
So a bunch of publords throwing their AV around not only in a poor, disorganized way but at a tank that specifically and only counters infantry AV (as well as blasters), is proof of... what exactly?
A tank that is fitted to hard counter infantry AV is doing its job. It'll die in 4 seconds to a rail or a missile tank though. You can even solo it with three remotes, or 2 synced forge gunners.
On another note, I honestly think that they should replace these passive armour reppers with active ones (and maybe boost them by 25%) and then reintroduce a nerfed set of passive armour reps. CCP was horribly wrong when they said that taking away all the modules was a good idea; now tanking is so minimalist (especially if youre a ****** with a lot of money to waste) that you could practically play with one hand.
The only reason tanking was any challenge before was because we had to micro modules and be aware of the enemy AV presence on the field. Now we have 1 or 2 active modules and less potent AV. This system is idiot proof, but also prevents anyone from going above the skill level of an idiot when playing the current tanking model. There needs to be more opportunities for tank drivers to make mistakes and have factors working against them.
So with that said I think that if people want the high repping power they have now, they should be forced to activate more modules in return. There needs to be more dynamics in vehicles combat, because now its bone dry as far as gameplay goes. |
Lorhak Gannarsein
Legio DXIV
3379
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Posted - 2014.06.05 12:36:00 -
[33] - Quote
Alpha 443-6732 wrote:Atiim wrote:Alpha 443-6732 wrote:Atiim wrote:I'm amazed at all of the anecdotes being presented in an attempt to refute video evidence. I'm amazed at the anecdote (i.e. the video) presented in an attempt to refute the existing evidence Except the results in the video are easily repeatable, and the existing evidence is anecdotal as well. So a bunch of publords throwing their AV around not only in a poor, disorganized way but at a tank that specifically and only counters infantry AV (as well as blasters), is proof of... what exactly? A tank that is fitted to hard counter infantry AV is doing its job. It'll die in 4 seconds to a rail or a missile tank though. You can even solo it with three remotes, or 2 synced forge gunners. On another note, I honestly think that they should replace these passive armour reppers with active ones (and maybe boost them by 25%) and then reintroduce a nerfed set of passive armour reps. CCP was horribly wrong when they said that taking away all the modules was a good idea; now tanking is so minimalist (especially if youre a ****** with a lot of money to waste) that you could practically play with one hand. The only reason tanking was any challenge before was because we had to micro modules and be aware of the enemy AV presence on the field. Now we have 1 or 2 active modules and less potent AV. This system is idiot proof, but also prevents anyone from going above the skill level of an idiot when playing the current tanking model. There needs to be more opportunities for tank drivers to make mistakes and have factors working against them. So with that said I think that if people want the high repping power they have now, they should be forced to activate more modules in return. There needs to be more dynamics in vehicles combat, because now its bone dry as far as gameplay goes.
Haha, I once lent someone one of my Scattered Ion Vayus :)
They freaked out at the active modules :) I think I had six.
BlowoutForCPM
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Maximos Forcus
BurgezzE.T.F General Tso's Alliance
38
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Posted - 2014.06.05 14:43:00 -
[34] - Quote
Riptalis wrote:You might be able to destroy these but it's because of a good squad mate; because you know what you have to do. Random people in a random match have no chance as seen clearly in the video.
The tank "hid" a lot. And it's proto in terms of modules. Why should Joe Random be able to take it out?
Three lefts don't make a right.
Unless you're two dimensional and only know right angles.
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Reign Omega
BurgezzE.T.F General Tso's Alliance
437
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Posted - 2014.06.05 15:16:00 -
[35] - Quote
Also, there are numerous things groups of average Joe's can't do on the ground, you can maul groups with a shotty scout, chew them up with a heavy, remote explode "Smith party of 6?". Not speaking specifically about this video, but about the tank problem in pubs. Pubs are full of...for lack of a better word, dickweeds. Either clueless, afk farming, or just plain sorry. You can't expect intuitive play from random players even half the time. Yes, even at a comparable investment level...some people just. Plain. Suck.
Observe the public trust. Protect the innocent. Uphold the law.
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Spkr4theDead
Red Star. EoN.
2110
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Posted - 2014.06.05 16:05:00 -
[36] - Quote
Macchi00 wrote:https://www.youtube.com/watch?v=ceM11KVu-Hg I mastered enough forgegun skills. But, tank passive armor repair modules does not budge an attack of other players, including me. 1. CCP reworked vehicles AGAIN because people like you complained incessantly that they can't solo vehicles with an absolute minimal amount of effort.
2. Stop trying to solo tanks. You will never, ever be able to solo someone with my experience. Stick to the new guys in MLT hulls.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2110
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Posted - 2014.06.05 16:07:00 -
[37] - Quote
Macchi00 wrote:https://www.youtube.com/watch?v=ceM11KVu-Hg I mastered enough forgegun skills. But, tank passive armor repair modules does not budge an attack of other players, including me. LOL I just watched the video. First shot took off only the 1200 shield. I made sure to watch the armor. It didn't go down at all from the first shot. You're using a STD forge.
Please, just go away. You're making the rest of your countrymen look bad. I know what the Japanese are like when they game, and you're not it.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2110
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Posted - 2014.06.05 16:09:00 -
[38] - Quote
GeneralButtNaked wrote:Shot number 2 missed, and when you had clear shots at the sweet spot you didn't take them.
Also, that isn't a problem with the rep modules, because as you can clearly see he was hardened and repping. If he had been just rep, that would have probably been enough firepower to push him off.
Ambush is a scrub mode, so never be surprised to find cowards there. Love when people complain about tanks in ambush. OP should come see me in domination. If he was frustrated about that tank, he'd throw his controller through his TV trying to destroy me.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2110
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Posted - 2014.06.05 16:11:00 -
[39] - Quote
Schecter 666 wrote:bumping it up because this game is pathetic.
blaster tanks are destroying the game CCP and you know it.
Blue tag? care to admit anything about the video? Maybe you shouldn't play ambush. Maybe if you want to take out a tank, you should use better than the MLT starter fit CCP gives you. Maybe if you want to destroy a tank, you shouldn't run right in front of it with those starter fit swarms.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2110
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Posted - 2014.06.05 16:12:00 -
[40] - Quote
Atiim wrote:I'm amazed at all of the anecdotes being presented in an attempt to refute video evidence. So what would you have done differently?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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CRNWLLC
Screwy Rabbit ULC
307
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Posted - 2014.06.05 16:40:00 -
[41] - Quote
Nothing Certain wrote:Most of the replies are of the "get gud" variety and completely fail to recognize the problem, the regenerative ability of the tank armor. It is not insurmountable, but there were several people hitting that tank and whether they played it perfectly or not the tanker certainly was not displaying superior skill. This was a case of the equipment of one player overcoming the efforts of several other players of roughly equal skill. This is a problem, the fact that the forum warriors can destroy tanks easily, (and the claims far exceed what I have ever observed) is not the issue. Most of the replies I'm reading suggest actual tactics for taking out rep Maddies, so I have to disagree.
Most of the folks in this thread that are of the mind that rep Maddies are OP are insisting on infantry solutions, which actually work when the AV player is skilled with their weapons or baiting/psychological warfare, especially in a group situation.
And I don't think it's relevant comparing the skill of AV infantry to that of anti-infantry tankers--they're engaged in two completely separate activities. The first is trying to kill a tank, the second is killing infantry. Compare the anti-AV tanker to the rail tanker that sneaks up on him--can he escape or defend himself? Compare the AV infantry to the squad trying to suppress them--are they able to hold back the enemy infantry and maintain a focus on the tank?
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Spkr4theDead
Red Star. EoN.
2114
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Posted - 2014.06.05 17:09:00 -
[42] - Quote
CRNWLLC wrote:Nothing Certain wrote:Most of the replies are of the "get gud" variety and completely fail to recognize the problem, the regenerative ability of the tank armor. It is not insurmountable, but there were several people hitting that tank and whether they played it perfectly or not the tanker certainly was not displaying superior skill. This was a case of the equipment of one player overcoming the efforts of several other players of roughly equal skill. This is a problem, the fact that the forum warriors can destroy tanks easily, (and the claims far exceed what I have ever observed) is not the issue. Most of the replies I'm reading suggest actual tactics for taking out rep Maddies, so I have to disagree. Most of the folks in this thread that are of the mind that rep Maddies are OP are insisting on infantry solutions, which actually work when the AV player is skilled with their weapons or baiting/psychological warfare, especially in a group situation. And I don't think it's relevant comparing the skill of AV infantry to that of anti-infantry tankers--they're engaged in two completely separate activities. The first is trying to kill a tank, the second is killing infantry. Compare the anti-AV tanker to the rail tanker that sneaks up on him--can he escape or defend himself? Compare the AV infantry to the squad trying to suppress them--are they able to hold back the enemy infantry and maintain a focus on the tank? I notice those that don't speak English as their first language have zero problem destroying me with AV. Proxy traps and a squad of forge guns are the norm with them.
Basically, English speakers need to get good.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
472
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Posted - 2014.06.05 17:14:00 -
[43] - Quote
Heimdallr69 wrote:True Adamance wrote:As a Tanker I have to openly admit that triple rep tanks...hell even double repped tanks are pretty broken.
Bring me back my active reps. They're the easiest for my rail
I loved my passive bpo hardeners.....worked so well on my bpo lav. :(
Support Balancing scouts
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Toby Flenderson
research lab
542
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Posted - 2014.06.05 17:29:00 -
[44] - Quote
Reign Omega wrote:What? Me and my buddy kill rep maddies all the time, just the 2 of us. Forge/ minmando swarms. Maybe I Should watch this video lol.
Edit: I see the problem lol, not timing your shots to hit continuously, plus that regular forge is garbage. If tanks rep constantly it doesn't matter if your shots are in sync or not. It's either 2x every y seconds or x every y/2 seconds. Reps rep z per seconds so you take either 2x-yz net every second or x-z/2 every 1/2 second. Unless the tank can be killed in under one second, the way the forge blasts hit the tank doesn't matter if reps rep per second. |
Nothing Certain
Bioshock Rejects
792
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Posted - 2014.06.05 19:30:00 -
[45] - Quote
If you remove the visual representation of the tank and showed this video as 3 players trying to kill one player, all of them landing the majority of their shots and the single player able to just ignore their attacks, no one would defend this as balanced or fair. If 3 guys snuck up behind a guy in a dropsuit, each firing a couple of clips into him and he just ignores them and keeps going strong, even if they were in starter suits, everyone would agree that his suit is unfair, yet we make it a tank and people bend over backwards to justify it. It is still only one player. The issue isn't one of how the tank should have been destroyed, it is one of why wasn't it destroyed. The responses given say that better teamwork, higher level gear and better strategy would have destroyed the tank, but they fail to address why any of that is necessary against a tanker using none of those things.
Because, that's why.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10481
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Posted - 2014.06.05 21:10:00 -
[46] - Quote
Lorhak Gannarsein wrote:True Adamance wrote:Eko Sol wrote:Because it takes a specialized AV situation to beat a Triple rep maddy I will have to concur that this is a bit absurd.
Since I run RE's as part of my AV. It only takes two RE's on the weak spot and you can destroy a triple rep maddy. I typically throw an AV nade for preventive maintenance. Actually, ironically, only one RE on the weak spot with one anywhere else and you can take it out in a single detonation ALTHOUGH I have had the occasional issue of the maddy having like 40 HP left and repping back SO I always throw an AV nade as a precaution.
I will argue that there should be a 350 hp/s cap for rep on any vehicle. I have seen double complex rep middy's with a hardener get taken down by two forgers before.
I strongly suggest that everyone make some kind of basic scout with RE's to deal with this. It takes practice on timing throwing it while they move and other elements as well but it is completely doable with a basic Suit. I do it often enough to know it works. I think the gal is best suited but I use the Min Scout which requires that I have no additional armor because the slots are filled with dampeners.
It is REALLY EASY to get one RE on the weak spot. no matter how good the tanker you can always get one on there. Double reps and a hardener can and do get taken down. I pilot them a lot and Lorhak often says " A hardener...True you really are a scrub aren't you?" I do, and he is. If OP wasn't using the worst FG, was in a good position, and had actual competent support it would have been a breeze. This is not to say that the reppers are not excessive, they are. But not by a lot. I have reasonable luck, even against multiple AVers, (although you can't tell their tier with forges, but I know there are often PRO swarms) even with a dual rep Soma with MLT mods. It was actually that success that goaded me to skilling into armour, so that I could add it to my Gunnlogi. Any AV weapon deals 200 DPS. That I could consistently survive (I would run stupid profits of 2-3x the cost of my full-MLT tank) says nothing about DPS, but everything about relative player skill. OP's argument is just as anecdotal as everyone else's. If his video was as indepth as, say, Ghazbaran's video of him soloing tanks in Ambush, what with its dozen or so sets of footage, it might be some kind of valid. As it is, OP's video shows only that his FG tactics are poor, his fitting was subpar, and his support was worthless. For what it's worth, I've recently gone toe-to-toe with groups of three AVers in my Gunnlogi; there might have been three of them but they didn't co-ordinate, they didn't plan and they executed exceedingly poorly. OP has a video showing his monstrous accuracy against infantry with a forge, so clearly he's competent enough, but most AVers aren't, and that is indisputable.
And I suppose that is where the distinction comes in.
I will always be able to find way to go 20/0 and there will always be matches with 3-4 players who are rocking AV and failing to execute effective AV presence, consequently there will be solo-ers in matches who counter my HAV every time.....
Best AV presence I saw as from a fully Synced group of Minmatar FWer. They actively stationed 2 powerful forge gunners on the hill by our redline above C. They countered my HAV every time I sortied out of cover and destroyed me 4 times. I threw out Tanks on that map to counter and help in holding back their hyper aggressive infantry squads.
Worst AV presence is a fragmented one. Doesn't matter how many AVers they have if they aren't working in tandem and are giving away their position and allowing me the opportunity to use cover...they cannot destroy me not matter what HAV I am using.
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
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Macchi00
LORD-BRITISH
99
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Posted - 2014.06.06 10:55:00 -
[47] - Quote
Spkr4theDead wrote:Macchi00 wrote:https://www.youtube.com/watch?v=ceM11KVu-Hg I mastered enough forgegun skills. But, tank passive armor repair modules does not budge an attack of other players, including me. LOL I just watched the video. First shot took off only the 1200 shield. I made sure to watch the armor. It didn't go down at all from the first shot. You're using a STD forge. Please, just go away. You're making the rest of your countrymen look bad. I know what the Japanese are like when they game, and you're not it. If damage penetrating the shield is applied, the shield is partially cut damage to the armor. I used "Torch Flare" Kaalakiota Forge Gun. By the way, my forge gun proficiency skill is 4.
I love ForgeGun.
I made ForgeGun montage in YouTube.
https://www.youtube.com/watch?v=SIhuGxfbjSQ
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