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Lorhak Gannarsein
Legio DXIV
3360
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Posted - 2014.06.04 15:59:00 -
[1] - Quote
That wasn't passive.
That was an active-tanking Madrugar. Had that been a triple rep Madrugar he'd have been beyond toast. I'm also guessing that he was running complex reppers; that was a huge amount of regen.
Furthermore, I think your problem there wasn't actually related to the tank; typically I have very poor results with the Kaalakiota; if I'm trying to solo, it has to be with the Assault; if I'm working in a team it might be worth using the breach.
I highly doubt that the tank would have survived were you using either of those weapons, or if your positioning had been slightly better; you weren't delivering enough DPS to hit him simply because you seemed to avoid positioning yourself to hit under the pipes. (It actually looked like you moved away from such a position.)
BlowoutForCPM
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Lorhak Gannarsein
Legio DXIV
3376
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Posted - 2014.06.05 11:06:00 -
[2] - Quote
True Adamance wrote:Eko Sol wrote:Because it takes a specialized AV situation to beat a Triple rep maddy I will have to concur that this is a bit absurd.
Since I run RE's as part of my AV. It only takes two RE's on the weak spot and you can destroy a triple rep maddy. I typically throw an AV nade for preventive maintenance. Actually, ironically, only one RE on the weak spot with one anywhere else and you can take it out in a single detonation ALTHOUGH I have had the occasional issue of the maddy having like 40 HP left and repping back SO I always throw an AV nade as a precaution.
I will argue that there should be a 350 hp/s cap for rep on any vehicle. I have seen double complex rep middy's with a hardener get taken down by two forgers before.
I strongly suggest that everyone make some kind of basic scout with RE's to deal with this. It takes practice on timing throwing it while they move and other elements as well but it is completely doable with a basic Suit. I do it often enough to know it works. I think the gal is best suited but I use the Min Scout which requires that I have no additional armor because the slots are filled with dampeners.
It is REALLY EASY to get one RE on the weak spot. no matter how good the tanker you can always get one on there. Double reps and a hardener can and do get taken down. I pilot them a lot and Lorhak often says " A hardener...True you really are a scrub aren't you?" I do, and he is.
If OP wasn't using the worst FG, was in a good position, and had actual competent support it would have been a breeze.
This is not to say that the reppers are not excessive, they are. But not by a lot.
I have reasonable luck, even against multiple AVers, (although you can't tell their tier with forges, but I know there are often PRO swarms) even with a dual rep Soma with MLT mods. It was actually that success that goaded me to skilling into armour, so that I could add it to my Gunnlogi. Any AV weapon deals 200 DPS. That I could consistently survive (I would run stupid profits of 2-3x the cost of my full-MLT tank) says nothing about DPS, but everything about relative player skill.
OP's argument is just as anecdotal as everyone else's. If his video was as indepth as, say, Ghazbaran's video of him soloing tanks in Ambush, what with its dozen or so sets of footage, it might be some kind of valid. As it is, OP's video shows only that his FG tactics are poor, his fitting was subpar, and his support was worthless.
For what it's worth, I've recently gone toe-to-toe with groups of three AVers in my Gunnlogi; there might have been three of them but they didn't co-ordinate, they didn't plan and they executed exceedingly poorly. OP has a video showing his monstrous accuracy against infantry with a forge, so clearly he's competent enough, but most AVers aren't, and that is indisputable.
BlowoutForCPM
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Lorhak Gannarsein
Legio DXIV
3377
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Posted - 2014.06.05 11:12:00 -
[3] - Quote
Nothing Certain wrote:Most of the replies are of the "get gud" variety and completely fail to recognize the problem, the regenerative ability of the tank armor. It is not insurmountable, but there were several people hitting that tank and whether they played it perfectly or not the tanker certainly was not displaying superior skill. This was a case of the equipment of one player overcoming the efforts of several other players of roughly equal skill. This is a problem, the fact that the forum warriors can destroy tanks easily, (and the claims far exceed what I have ever observed) is not the issue. Correct, but equally the hyperbole on the side of those arguing that reppers are incredibly OP (as opposed to us, who are arguing that they are reasonably balanced, though do need careful tweaking downwards) is ridiculous.
It is entirely possible to kill a 3x rep Madrugar. While it is exceedingly difficult to solo one, SP investment comparable to the pilots' on the part of a pair of AVers (preferably including at least one AFG) will make quick work of one.
(Yes, I'm saying each AVer has HAV pilot's investment into his fitting. Which I accept is not balanced for a variety of reasons.)
BlowoutForCPM
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Lorhak Gannarsein
Legio DXIV
3379
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Posted - 2014.06.05 12:36:00 -
[4] - Quote
Alpha 443-6732 wrote:Atiim wrote:Alpha 443-6732 wrote:Atiim wrote:I'm amazed at all of the anecdotes being presented in an attempt to refute video evidence. I'm amazed at the anecdote (i.e. the video) presented in an attempt to refute the existing evidence Except the results in the video are easily repeatable, and the existing evidence is anecdotal as well. So a bunch of publords throwing their AV around not only in a poor, disorganized way but at a tank that specifically and only counters infantry AV (as well as blasters), is proof of... what exactly? A tank that is fitted to hard counter infantry AV is doing its job. It'll die in 4 seconds to a rail or a missile tank though. You can even solo it with three remotes, or 2 synced forge gunners. On another note, I honestly think that they should replace these passive armour reppers with active ones (and maybe boost them by 25%) and then reintroduce a nerfed set of passive armour reps. CCP was horribly wrong when they said that taking away all the modules was a good idea; now tanking is so minimalist (especially if youre a ****** with a lot of money to waste) that you could practically play with one hand. The only reason tanking was any challenge before was because we had to micro modules and be aware of the enemy AV presence on the field. Now we have 1 or 2 active modules and less potent AV. This system is idiot proof, but also prevents anyone from going above the skill level of an idiot when playing the current tanking model. There needs to be more opportunities for tank drivers to make mistakes and have factors working against them. So with that said I think that if people want the high repping power they have now, they should be forced to activate more modules in return. There needs to be more dynamics in vehicles combat, because now its bone dry as far as gameplay goes.
Haha, I once lent someone one of my Scattered Ion Vayus :)
They freaked out at the active modules :) I think I had six.
BlowoutForCPM
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