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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Harpyja
Molon Labe. General Tso's Alliance
1802
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Posted - 2014.06.02 16:42:00 -
[1] - Quote
If Scouts are outperforming other suits, how about limiting them to sidearms only (and making the shotgun a sidearm)?
It'd make sense: Heavies - heavy weapons Mediums - light weapons Lights (or just Scouts) - sidearms
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
Molon Labe. General Tso's Alliance
1803
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Posted - 2014.06.02 18:21:00 -
[2] - Quote
Forever ETC wrote:Only if they can dual wield them. Magsec on my left and Scrambler Pistol on my right. They still keep their two weapon slots, so yes you can
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
Molon Labe. General Tso's Alliance
1809
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Posted - 2014.06.03 02:06:00 -
[3] - Quote
castba wrote:Tankers giving suggestions to balance infantry. This can only make the game better! I'm not just a tanker. Yes I'm only specialized into vehicles on this character, but I also have an alt specialized into Amarr assault, on which I've been spending the majority of my time as I cannot stand the vehicle imbalances anymore.
My opinion on infantry balance is valid.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
Molon Labe. General Tso's Alliance
1814
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Posted - 2014.06.03 13:35:00 -
[4] - Quote
Adipem Nothi wrote:You guys are beating a dead Scout. We're already getting nerf hammered; no further action needed.
Hotfix Alpha will unbunch lots of panties (ours included). Scouts don't want to be FoTM; we want balance.
Which begs the question, what do Tankers want? Harpyja? I do not speak on behalf of every tanker. I also want balance.
First of all, I want SP investment to be meaningful and to require SP investment to be able to make an OK-decent fit. Someone with 0 SP shouldn't be able to destroy any tank out there just as quickly as someone with 10+ million SP. It has now become "whoever has more damage from their railgun and shoots first wins."
Second, armor reps need to become active. Passive reps are stupid as they can give a lot more passive tank than a shield tank. Which also brings up triple rep Maddies. They get a constant 500 hp/s with maxed skills while I only get 168hp/s that is completely unaffected by skills and modules* and interrupted by any AV (even locus grenades stop my regen). I have to pull out when swarms start hitting me while they can sit there and absorb it.
Third, large railguns and blasters need damage nerfs.
Fourth, damage mods need to revert to a low passive 10% module.
And fifth, there needs to be a proper tier system. A MLT/STD module should not be as effective as a PRO module (which goes back to #1 asking for SP investment to be worthwhile and required for better fits)
Also, swarms need higher speed.
*A lot of our modules were taken away in 1.7 for the first balance pass, and it seems like we won't get them back for a long time, if ever. Right now I can only fit ammo units in my lows because those are the only meaningful things I can fit. While armor vehicles get to choose from scanners, fuel injectors, damage mods, and mCRUs.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
Molon Labe. General Tso's Alliance
1822
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Posted - 2014.06.04 22:56:00 -
[5] - Quote
Atiim wrote:Harpyja wrote:If Scouts are outperforming other suits, how about limiting them to sidearms only (and making the shotgun a sidearm)?
It'd make sense: Heavies - heavy weapons Mediums - light weapons Lights (or just Scouts) - sidearms Or, you could address the problems causing the Scouts to outperform other suits as opposed to making a change that is not only unnecessary, but an awful idea for reasons stated in the last time a "sidearm only" nerf was suggested. Lets look at all of the problems that would be addressed: Now lets look at all the unnecessary playstyles that would be removed here:
- Scout w/Plasma Cannon
- Scout w/Mass Driver
- Scout w/Sniper Rifle
- Scout w/Plasma Rifle
- Scout w/Laser Rifle
- Scout w/[Insert anything other than Combat Rifle here]
Moving the shotgun would pretty much equate to every Medium Frame and their mothers, brothers, grandmothers, and next door neighbors carrying Shotguns in their Sidearm slot. This is bad because it would give suits capable of moving over 7m/s incredible ganking power with no actual sacrifice. (Just picture a Six Kin ACR with a CreoDron SG at 7.5m/s and 500HP of shields). The real problems with Light/Scout Frames:
- Possible eHP ceiling is too high
- No firing delay on clacks
- Lack of incentive to use Assault Frames
Now tell me, which problem(s) would be addressed by revoking their Light Weapon Slot? Everything you said is true.
When I first made the thread my only thought was "Scouts with combat rifles."
So... yeah, I had close to no thought of anything else when I made the OP
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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