Eko Sol
Strange Playings
409
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Posted - 2014.05.30 21:09:00 -
[1] - Quote
ANON Cerberus wrote:Was in a match yesterday....
Many many enemy tanks in this Domination match we joined. I was in a squad with my corp so many of us pulled out AV of all types.
Suffice to say we killed a few tanks (What must have been militia or badly fit), yet some remained. Specifically sniper gunlogis and uber tanked Madrugars, speeding everywhere.
I pulled out an officer forge - (You know because I thought the reward would be worth the risk... HA) and one of my squad mates next to me pulled out his proto swarms.
All 6 of my Gastuns rounds hit the Madrugar, and at least 2 volleys of the proto swarms also hit during the engagement. The tank casually speed boosted away with a small amount of HP left. When he came back, about 30 seconds later.... fully healed, fully ready to **** on us all again.
My question is - Is it right that a STD level tank doesn't even have to be too afraid of a proto swarmer and OFFICER LEVEL FORGES?
The answer has got to be no...... You pull out any other officer weapon and its power is felt by the enemy straight away. Thales, Balac's etc....
I ended up using the proto breach forge as it seemed that while it did less DPS, the increased volley damage was way more effective than the Gastuns forge.
On a side note I also see that nothing is being done to the speed / acceleration of tanks.... the acceleration needs to be lower for sure.
Let's say that you are on top of a flat top on this dom match. maybe the one with the bridge. Or maybe the one where the null Is on the road and it has those two silos on the elevated portion. Anyway, some AV situations call for one person on the ground placing proxy's or placing RE's or using AV nades.
At you least you get AV Two together do quite well in jacking up tanks. But to get those slippery ones requires a little more diversity when working together. I personally run MLT Forge with my Team mate who runs Gatsuns but I also run RE's and AV nades as well as swarms depending on the situation. I have even suicide expensive fits to go after a tank with the right setup to get rid of these tanks.
One thing I haven't experimented with that I see here and there is Proxy traps. Where two scouts or logis drop Proxies where the tank may escape too (i.e. on a road you would place them in front and behind). one way or another the tank is going away.
Lastly, there is one dom map I HATE. It's the one where "A" is surrounded by hills and the redline goes back like 400 meters from the MCC. That map is half my favorite all time map in Dom and half the stupidest fcking idea anyone came up with as a map. If that is the map you are referring to then there is nothing you can do EXCEPT I have seen a python before go deep in the red with a damage mod or two or three and just **** tanks. So rare that a player I play with regularly has never seen it himself. It's suicide but whatever. Fck that tank.
PSN is "Ekopalm"
I play D3, Child of Light, and solo games
Also, Proto Trolling until I'm broke...
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