Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3473
|
Posted - 2014.06.02 12:02:00 -
[31] - Quote
Defy Gravity wrote:Spartan MK420 wrote:Since the scanner is now "snapshot" it should be displayed for all the players on the team, making it more usefull, and allowing a scanner logi to accumulate points.
:p
Stupid Idea #247 what was stupid idea 246?
Keep playing Dust
(The godfather of tactical logistics)
Quitting cold turkey was impossible. The forum patch is helping me kick the habit
|
Atiim
Heaven's Lost Property
9038
|
Posted - 2014.06.02 13:07:00 -
[32] - Quote
John Demonsbane wrote:Defy Gravity wrote:Spartan MK420 wrote:Since the scanner is now "snapshot" it should be displayed for all the players on the team, making it more usefull, and allowing a scanner logi to accumulate points.
:p
Stupid Idea #247 what was stupid idea 246? Keep playing Dust No that's stupid idea #514.
#216 is trusting CCP.
HvLP Spreadsheet Warrior
Why Do Slayers Get All The Credit? :(
-HAND
|
I-Shayz-I
I-----I
3566
|
Posted - 2014.06.04 04:15:00 -
[33] - Quote
Cat Merc wrote:Look at how much a proto repair tool repairs.
Look at how much DPS an unskilled STD rifle does.
So where would the logi be more useful in battle, with a repair tool out or with a gun out?
This is assuming all bullets hit the target, and the heavy stands still and never uses cover. -_- Such an annoying and stupid argument.
Either way, I usually try to help apply DPS then rep the heavy as he runs back to cover, or rep the heavy after he kills things. Those guardian points though when you have a good heavy...I'd keep my core focused on him all day long :3
What sucks is when I'm the only good heavy on the team :/
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
|
Apothecary Za'ki
Biomass Positive
24
|
Posted - 2014.06.04 18:30:00 -
[34] - Quote
Remote repairers are useless unless your babying a bricked heavy.
most of the time i use adv or higher injector, uplink and hive for much more WPs.. last match i was at 2050 points and i didnt realise till end of the match and i sooo could have called an orbital T_T
Nanite Injectors! Nanite Injectors Everywhere!
Minmatar Logibro in training. Rusty needles anyone?
|
Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
141
|
Posted - 2014.06.04 23:10:00 -
[35] - Quote
Well after being babied by a logi all night last night I have decided **** it, I'm skilling into the rep tool.
But I still feel like this thread is valid. Think about it.
Even if a Gallente Logi has reps, he is less valuable to those people who want you to have constant reps on heavies in PC.
The way old four-eyes has to do it now is pause to make a scan, rep a little, pause to make another scan and/or drop equipment, rep some more.
The Gal Logi with reps will be a less effective scanner. By a lot.
Apothecary Za'ki wrote:Remote repairers are useless unless your babying a bricked heavy.
most of the time i use adv or higher injector, uplink and hive for much more WPs.. last match i was at 2050 points and i didnt realise till end of the match and i sooo could have called an orbital T_T
People in your squad will be pissed if you have a needle with no reps. Especially if they start taking fire right after you revive them.
dinosaurs for legion, oh wait i won't be playing it
|
Apothecary Za'ki
Biomass Positive
25
|
Posted - 2014.06.05 10:27:00 -
[36] - Quote
Martin0 Brancaleone wrote:Why other equipement isn't used much? Lets see: 1- Nanite injectors. For some reason about 2/3 of the dead people end up below the ground and can't be revived. The proto version gives as much WP as the militia one. 2- Scanners. For some reasons scanners give +15 "scan assists" only for you squad, you can light up the entire team, a blueberry can launch an orbital and kill 10 of them and you get 0 wp. And recharge time is soooooo long. 3- Drop uplinks. Good only on the amarr logi. Toooooo slow 4- Nanohives. Dries up almost immediately unless used on a caldari logi.
Repair tool: still good on every Logi, awesome on the minmatar logi. It is the only piece of equipement that is reliable in giving WP. IMO the repair tool is fine but everything else was nerfed too much. Or doesen't work (see injectors).
1. i think its fair as your only doing the same thing only with a bigger needle.
2. yes it only applies for squad kill assists and not sure if it shows them up for your entire side or just your squad. needs to be changed to showing the enemy to the WHOLE TEAM and getting points for for the kills the TEAM gets on tagged targets.
3. advanced drop uplinks seem ok-ish..
4. they only dry up fast when replenishing nades.. nades need to be "balanced" so they take a little less of the nanites from the hive.
Nanite Injectors! Nanite Injectors Everywhere!
Minmatar Logibro in training. Rusty needles anyone?
|
Apothecary Za'ki
Biomass Positive
25
|
Posted - 2014.06.05 10:29:00 -
[37] - Quote
Velociraptor antirrhopus wrote:Well after being babied by a logi all night last night I have decided **** it, I'm skilling into the rep tool. But I still feel like this thread is valid. Think about it. Even if a Gallente Logi has reps, he is less valuable to those people who want you to have constant reps on heavies in PC. The way old four-eyes has to do it now is pause to make a scan, rep a little, pause to make another scan and/or drop equipment, rep some more. The Gal Logi with reps will be a less effective scanner. By a lot. Apothecary Za'ki wrote:Remote repairers are useless unless your babying a bricked heavy.
most of the time i use adv or higher injector, uplink and hive for much more WPs.. last match i was at 2050 points and i didnt realise till end of the match and i sooo could have called an orbital T_T People in your squad will be pissed if you have a needle with no reps. Especially if they start taking fire right after you revive them.
depends on which loadout im useing but if they are not smart enough to fall back to cover when revived then Darwin to them. rule #1 of injectors. dont revive people who are in the line of fire or in anyway goign to be insta killed soon as they are revived.
Nanite Injectors! Nanite Injectors Everywhere!
Minmatar Logibro in training. Rusty needles anyone?
|
Apothecary Za'ki
Biomass Positive
25
|
Posted - 2014.06.05 10:30:00 -
[38] - Quote
I-Shayz-I wrote:Cat Merc wrote:Look at how much a proto repair tool repairs.
Look at how much DPS an unskilled STD rifle does.
So where would the logi be more useful in battle, with a repair tool out or with a gun out? This is assuming all bullets hit the target, and the heavy stands still and never uses cover. -_- Such an annoying and stupid argument. Either way, I usually try to help apply DPS then rep the heavy as he runs back to cover, or rep the heavy after he kills things. Those guardian points though when you have a good heavy...I'd keep my core focused on him all day long :3 What sucks is when I'm the only good heavy on the team :/
a heavy will die FAST even with reps if 2+ people focus him/her
Nanite Injectors! Nanite Injectors Everywhere!
Minmatar Logibro in training. Rusty needles anyone?
|
Yin Lon
Royal Uhlans Amarr Empire
0
|
Posted - 2014.06.05 18:50:00 -
[39] - Quote
Hmm. A question to be had, To nerf or not to nerf that is the question...
The highest repair tool is 160 dmg / sec, I assume that's a high end repair set. The little assault rifle i have deals about 20 dmg / round and fires a clip in 20 secs.
if two people are mending that's 320 dmg / sec versus a clip of 60 rounds of 20 damage each is 1200 dmg...
Tough one...
I do think the healing per sec should be dropped a tad. But not to an extreme where they don't want to heal any more.
here's what I think...
Low end repair tools should start low. say 5 - 10 / sec. A significant decrease from 40 I can assure you. Tier 1's should be more towards the same though say 15 to 30 damage per second. Tier 3's should also be modified to 30 to 45 damage per second. And finally Tier 5's should be modified to 50 to 80 damage per second.
But to also factor in, that they have unlimited ammo. That also makes them extremely powerful.
So, have like a recharge rate... A recharge tool could keep it's stats if it had 100 energy, and used about 5 energy per second of use, (which would get about 20 second of 80 damage times 2 users is a total of 3200 total repaired damage before both users had to recharge.
We could also have recharge rates be for Low Ends like 3.0 Energy per Sec Tier 1's @ 2.5 Energy / Sec Tier 3's @ 2.0 Energy / Sec Tier 5's @ 1.5 Energy / Sec
Maybe the exact solution is somewhere between. but that's to the developers to figure out. |
Cross Atu
OSG Planetary Operations Covert Intervention
2244
|
Posted - 2014.06.05 19:14:00 -
[40] - Quote
Velociraptor antirrhopus wrote:I am not really a fan of how "popular" the rep tool is. It's basically a gimmick to farm WP, a copy paste from Eve space battle tactics that does NOT work the same way in an FPS. All it really does is enable a player to run around babysitting proto stompers, and tactically in PC it forces the heavy and logi into a symbiotic role that makes them useless in any other play style. In fact I would say this also forces heavies to use Light weapons to be independent of the Logi.
In the words of a closed beta heavy who has given up Amarr for the Caldari Sentinel, "you're stuck with a logi and I have more freedom."
I switched from the Minmatar Logi to the Amarr Sentinel in 1.8 to avoid being stuck with a rep tool, because honestly it is not my favorite play style. I would rather spend my time in an FPS shooting other players with a gun, not healing them constantly and basically being a slave on a leash. Then I decided once I was done skilling into the heavy to become a Gal Logi because Scouts are FOTM and I wanted to be their one weakness. But now I am realizing that I will be forced to skill into the Rep Tool no matter what I do, because no one wants to use a Logi in PC that doesn't "have reps."
Wasn't the goal of changing the Logi bonuses in 1.8 to "reward specialization" into the racial equipment? I would say uplinks and repair tools are the ONLY thing people care about when hiring ringers or picking up players for PC battles. Support Logi in the current meta are deeply broken and largely ineffective. It's a shame, I've been support logi since closed beta, I have all 4 races logi suits proto, and frankly one of the only pseudo-viable builds for a logi in competitive play is the "killer bee".
There's a lot which goes into this problem, but a major factor is that the scaling of the equipment line is broken when it comes to earnings, and less than polished with regards to other aspects of utility/parity.
The whole support role/meta needs an overhaul and some love. It's been quite a long time that dedicated support players are in a bad spot while overlap roles or outright abuses of equipment (Cal-"SlayerLogi" with extender bonus) are far more viable on the field. Some of these issues have been persistent since closed beta with no specific eta on a fix.
TL;DR - The Rep Tool isn't the problem, it's merely a symptom of a much larger issue.
0.02 ISK Cross
Cross Atu for CPM1- An emergent candidate
|
|
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |