Monkey MAC
Rough Riders..
2877
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Posted - 2014.06.02 10:10:00 -
[1] - Quote
I think making Salvage the main source of item production is a bad idea, there is nothimg wrong with the concept.
But how much of the games economy will come from people salvaging items? I should really have the opportunity to salvage if I need a few quick bucks, but it shouldn't be a steady source of income unless it's practically all I do
Has EvE production been considered? This would be a very meaningful way of connecting the two games, not to memtion it would expamd and inflate the EvE econmy even more.
How are you going to ensure there is never a shprtage of items? Im running low on my beloved ACR, so I go out to salvage, come back with a load of junk I don't want and sell it on the market, I then go to buy some ACR's with my hard earned ISK . . . and find that no-one is selling them. How are you going to ensure this doesn't happen?
Looks like its back to FPS Military Shooter 56
Monkey Mac - Just another pile of discarded ashes on the battlefield!
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Monkey MAC
Rough Riders..
2897
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Posted - 2014.06.22 21:54:00 -
[2] - Quote
Now Im pretty sure I have said so already, but Im not comfortable with the idea of 100% of sold gear coming from salvage. The idea of basing an ENTIRE economy on luck (random-chance) driven salvage seems both far-fetched and rather odd.
Don't get me wrong the idea of clone-jumping down to a planet to find salvageable treasures is cool and should most definitely be integrated. I just don't think it should be responsible for 100% of an economy. If we imagine active player numbers at half the magnitude of EvE so about 100,000 at a time. Dying on average once every 2 minutes per clone. Is salvage, going to be able to keep up with that kind of demand?
Furthermore how is Salvage once again a system designed entirely on luck going to keep it Fair and up-to-date in the demand driven economy of suits weapons and so forth.
Imagine that Gallante Sentinel Dropsuits are FOTM they have a total 25% market share ( The Gallante and Caldari scout suits had extremely close to this magnitude during their FOTM cycle), how are you going to make salvage keep up with this increased demand? More to the point how are you gonna stop one guy getting a haul of 500 Gallante Sentinels to sell and become rich overnight, while another unfortunate fellow ends up with 500 Minmatar Scout Dropsuits that he is forced to sell at a dime a dozen because he wasn't fortunate enough to get the in Items at the time?
You then have to consider how to ensure that market doesn't get flooded with only specific items, or that those who do not want to participate in salvage or salavaging (as should be their right) to still be able to get the highly sought after items when everyome is just going to keep them for themselves?
Like I said Salvage is a great idea, I would love to see it implemented in the game, I just think it should contribute maybe only 30-40% to the regular (standard issue) market. However it should account for about 80% of the collectors (unique/rare issue) market.
Looks like its back to FPS Military Shooter 56
Monkey Mac - Just another pile of discarded ashes on the battlefield!
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