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Thread Statistics | Show CCP posts - 66 post(s) |
Kincate
DUST University Ivy League
52
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Posted - 2014.05.30 12:07:00 -
[1] - Quote
For the love of New Eden make the act of looting pain free or at least relatively pain free. If you are going to design a system where it involves killing large amounts of something, design the UI or create a tool to ensure people do not have to click on every single corpse. Im not saying make it instant, because the idea of waiting for someone to kill something and then picking them off with a sniperrifle and stealing their kill, that is Eve.
Also limited and local loot storage, and what I mean by that is your inventory. A person should not be able to kill for hours on end in a risky area and not run the risk of losing the salvage he has obtained without taking a break.
For ideas on larger salvage, such as vehicle sized kills looting should be different. Perhaps something like recalling your vehicle you "claim" the salvage and a timer (does not have to be long) begins until a RDV (Which should be vulnerable to intercept at least on the way in) come to retrive the huge chunk of whatever.
Just some thoughts.
1st Legionhaire
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Kincate
DUST University Ivy League
54
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Posted - 2014.06.03 11:28:00 -
[2] - Quote
CCP Wolfman wrote:DAMIOS82 wrote:That paying for clones before deploying sounds interresting. Is there going to be a set limit on how many you can buy or is it so that if i want to deploy with 10/25/50/100 clones and i have the isk i can do so. Kinda like isk vs reward/loot. Do i spend alot on the clone pack to get all loot or do i spend on a small number, but risk getting killed before i get all loot. We're thinking there will be a limit yes, I think it's important to maintain that feeling of risk and loss. We've not designed it yet though so feel free to toss ideas about. We're also still discussing if we will put limitations on gear as well i.e. you can only take x much stuff with you. No solid design there yet either so any ideas would be cool.
Well the idea of limited resources is very Eve like. Perhaps a skill Clone Management or something which influences the amount of clones you can have actively awaiting you. This could either fit in very well or very poorly when you start to develop other aspects of the game such as the corporate on corporate planetary invasions.
The thing is you might also consider the limitations being purely logistical. If your place is a physical location with physical items (virtually) and lets say all your assets are in Jita, and there is an open area in Ostingelle what you have in Ostingelle should consist of what you have or what you can move there. This might also not work well with any plans to create a quick play option.
Last thing I will post on this for now, Clone depots, given a specific area (Region, Constellation, etc) There could be a "Clone Depot" where you purchase your clones from and those clones are only usuable for that Depot's region.
1st Legionhaire
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Kincate
DUST University Ivy League
76
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Posted - 2014.07.08 12:06:00 -
[3] - Quote
CCP Wolfman wrote:True Adamance wrote:Will modifiers such as standing or Milita status be visually present during these kinds of actions.
E.G- Can I down rep someone who has killed me before and see that bad standing while he is not suspect? We're looking at a session based system not a persistent one at this stage. That doesn't mean persistent isn't a place we can go but I think session based makes sense as a starting point. It's still early days
If I may ask for clarification on this. By session based you are talking about the suspicion ratings and how long they last correct?
If so I think some form of permanent system would need to be required or else you can maximize your carnage, end the session then repeat the process with a clean slate. Some form of persistance would really seem nessecary.
1st Legionhare
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