IgniteableAura
The Last of DusT. General Tso's Alliance
1187
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Posted - 2014.05.30 18:05:00 -
[1] - Quote
CCP Wolfman wrote:So, you have 3 main components:
- The ability to search for and find loot
- Armed drones that search and gather loot
- Other players that most likely have varying reasons for being thereGǪ
What would make for interesting ways to search for good salvage? What kind of player interactions do you think would be interesting? How do you think drones should behave?
1. Searching and finding loot is probably best done on probability. I would say you can base chance of loot on "level of drone" you are destroying. Level of drone could be capped based on sec status. Some loot should drop in all areas of space and more rare items drop only in high/low/null. That way you have reasons to be in each section. EX: Proto AR only in Gal HighSec, Balac ARs drop only in Gal low sec space, Krin AR drop only in Null Gal space. Make it so racial varients drop in the correct space. I realize that the Empires don't really work in low/null but create weapons/tools in the various regions of space owned by pirates that correlate. "Guristas flaylock pistol" for example.
You can have various objectives/goals. Infilitrate w/o being seen, kill x number of enemies, save a clone from prison, survive increasingly difficult waves of drones (players can choose to "quit" and retain salvage every couple rounds or risk losing it all if they continue, Risk vs. Reward).
Classify specific regions with their difficulty levels (1-15) so players can choose what planet they want to go to, which would include what part of space, so gal/mini/amarr/cal and high/low/null.
2. I think for the lore aspect you can say drones are gathering loot, but I don't think they need to be actively doing it in the missions, just make them "drop" loot when they die, not sure if you want to force players to then pick it up.
3. Only allow "PvP" to occur in low/null regions. Don't force players to kill one another for loot, but allow them to work together if they choose and split the winnings. Incorporate "proximity chat" so you can communicate or hear other people communicating without joining a chat channel. (look at MAG on the PS3 for info on proxy chat)
4. Allow players to impact PI colonies in EVE. Either "in defense" or to "attack"
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IgniteableAura
The Last of DusT. General Tso's Alliance
1188
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Posted - 2014.05.31 04:20:00 -
[2] - Quote
Maken Tosch wrote:IgniteableAura wrote:1. Searching and finding loot is probably best done on probability. I would say you can base chance of loot on "level of drone" you are destroying. Level of drone could be capped based on sec status. Some loot should drop in all areas of space and more rare items drop only in high/low/null. That way you have reasons to be in each section. EX: Proto AR only in Gal HighSec, Balac ARs drop only in Gal low sec space, Krin AR drop only in Null Gal space. Make it so racial varients drop in the correct space. I realize that the Empires don't really work in low/null but create weapons/tools in the various regions of space owned by pirates that correlate. "Guristas flaylock pistol" for example. We could take that one step further and make it so that salvage missions are created shortly or immediately after a player-vs-player match concludes with the salvage being based on whatever is left behind. Of course we all know that the after-battle reports show what salvage you got in Dust, but in Legion there should be things that those players may have overlooked and left behind. So if a PvP match had some players using officer gear, there should be a chance of finding leftover officer gear in that area.
I think that sort of situation would probably work best if the individual players in the battle had an "op-in" salvage quest after the battle. Otherwise I think we would need a huge player base to support the PVE habits. Then again, it could probably keep people from farming the faucet too much.
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