Averllik
WarRavens Final Resolution.
1
|
Posted - 2014.07.10 18:43:00 -
[1] - Quote
-The whole allure of eve is there is many planets and systems you can go to, that people have not even found yet. There are places where you can find destroyed space stations, ships, abandoned colonies and extinct civilizations. Now these types of environments should be open for legion members to explore, so that they can salvage whatGÇÖs remaining there, kind of like how they found the clone technology in the dust trailer. It also opens the doors for multiple maps with in one environment as you can do one mission on the same ship over and over but each time choosing a different section to explore till back into different parts of planet, ship etc and finding different things. Of course Salvage Skills will apply so you may want to create a squad mixed with combat and salvage players, this makes the game more versatile so that players can be protected while gaining loot, similar to how corps will mine in null space or go in guns blazing and take out other people who found the location as well.
-Personal Contract Orders: (Which can be done by using scan skills on a map of his/her choosing within populated space, where a clone hub could be in close proximity, so that you are able to reach the destination. Once scanned and you find a beacon its relayed to a console and you can create a contract which can be set open for all to see or just for yourself and the team you choose or randomly enlist, either way your contract gives you a % of the salvage.)
-Corporation Contract Orders: Now this is where your Corporation in EVE and Legion can combine skills using ships in EVE to scan locations as they do already with probes and relaying it back to the legion as a contract option, of course these sort of missions can still vary but it opens the map up to areas of the universe currently unexplored, harder to get to or is with in another factions territory, which you may have bad standing with (for example you took out a convoy of Caldiri troops moving supplies on another contract). These sort of contractors similar in design to above, can be set up for anyone to accept or set for corporations or alliance all depends on how much you want to earn money for your corporation yourself and gain better standings.
-PC Contract Orders: Lastly for a truly combined effort to gain salvage, EVE and Legion need to combine, as for scans in some parts of Null Sec space requires friendly ships to be in the area so that they can be used as a clone hub. This can be made similar to PC fights, timing the efforts of both games to get the best results. (could even involve Valkyrie like the their trailer) Of course other alliances who use counter intelligence and have an ear to the ground may wish to counter your offensive and fight you ship to ship creating opportunities for ship boarding changing the events of the mission temporally at least till someone comes out on top or join you to fight the AI guarding the ground and air or it could just turn into a three way fight between AI & PVP once one side has already landed and engaged) Either way each event you can get your salvage gear out and take from the dead bodies, and from the ship, all to be sold on a global market which can be sold for use on eve ships and vice versa or just keep it if itGÇÖs still usable items.
-(Of course I do hope planetary conquest will still be in effect, similar to salvage locations, where you can instead find new planets for your corporation or take from the enemyGÇÖs pre-existing locations that includes factional warfare as well. Which will truly effect & Change the course of EVE.)
-Factional Contracts: As I mentioned above in the way the game could interact with missions and the ability for salvage both combined allow for the creation of a dynamic game play that can change mid game, the AI should not just be subjected to Drones but other Automated Defence systems, and in some maps, salvage could be actual military base equipment guarded by AI soldiers who upon death drop loot boxes, either they are factional units or Pirates, loot is loot and your choice of who you are fighting for creates positive and negative standings for your character, which can affect the type of factional contracts you can get.
-Through passive game play people can join the fighting for or against the defence of bases and equipment as seen in Dust which depending on the contract and location could be PvP or PvAI or PvP & PvAI.
-All AI should react differently depending on the Contract and its location there should be a Mission level Notice stating the difficulty and this determines how many enemyGÇÖs may be deployed and how hard they are to beat and the traps that could be awaiting you when searching through an ancient ruined city etc..
|