Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2040
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Posted - 2014.07.02 16:18:00 -
[1] - Quote
Maken Tosch wrote:Q: What kind of player interactions do you think would be interesting? A: That's up to the visitors to decide. If they want to greet with bullets, then I would like to say "hi" as well in kind. Of course, the security status of the system you're in should play a role in this. This could also be a chance to encourage team play if players want better returns in their investment (those salvage tools will cost ISK after all).
Q: How do you think drones should behave? A: Honestly I would say borrow from the null-sec AI or sleeper AI since those provide a challenge in Eve. Of course, how prevalent they are should also depend on the sec status of the system. One interesting thing I like to see is a chance to go after drone hives in an attempt to salvage even better loot but that should likely require actual teamwork just like how Eve players handle Incursions using public fleets like The Ditanian Fleet.
I also think that sec status of the system should play a part in determining "acceptable behavior" as well as AI behavior.
Though I also think that sec status should vary on a District by District basis within an acceptable variance of 2. If the System Sec Status is 0.8, any Districts within said System could be of Sec Status 0.6-1.0; if the System Sec Status is 0.4, any Districts within said System could be of Sec Status 0.2-0.6.
In a perfect world, the Sec Status of all Districts in the System would average out to the Sec Status of the System.
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2043
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Posted - 2014.07.09 11:34:00 -
[2] - Quote
CCP Wolfman wrote:Ok, next topic! This week we will (hopefully) be testing low orbital drops in Salvage, or as they have often been called GÇÿsky spawnsGÇÖ. Up until now weGÇÖve been using fixed spawn points and (shock horror) some mean spirited people liked to camp them. So since we've always been fond of the idea weGÇÖve decided to try out putting the spawn locations in the hands of the players rather than dictating them ourselves so hereGÇÖs is what is being prototyped:
- No default spawns.
- When you deploy you are GÇÿdroppedGÇÖ to a random location on the map.
- Drop uplinks and LOD Beacons can be used by players to set up their own bases of operation anywhere on the map.
- Drop Uplinks and LOD beacons are only usable by the player that deployed them and his squad.
Thoughts? OHNOES!!!!
Devs got spawn camped by Devs?!?!?!?!?
OH THE HUMANITY!!!!
Seriously though, I really like the way this sounds.
Is there any possibility that there will be specific persons on either team who can place Drop Uplinks/LOD Beacons that can be used by more than just themselves and their squad?
Something like "I am Platoon Commander so I can drop Uplinks and LOD Beacons that can be used by the 5 squads assigned to me".
Get them working right please, though keep an eye to the future for things like the above sentence.
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
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