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Thread Statistics | Show CCP posts - 4 post(s) |
Aeon Amadi
Edimmu Warfighters Gallente Federation
5829
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Posted - 2014.05.28 21:27:00 -
[1] - Quote
Some stuff that was talked about between the CPM 1 candidates.
Warpoints for vehicle repair
- This was removed in closed beta due to abuse. Since we gain WP from causing damage to vehicles, is there any way that we could re-evaluate the Axis Repair Tool to both make it more viable as well as give incentive to repairing vehicles?
Warpoint scaling with equipment tier (we currently get the same amount of WP for using militia nanite injectors as we do with prototype injectors)
- This was brought up by Cross Atu . Currently, the system incentives the use of all equipment tiers for the same rewards. It's actually more beneficial to use a militia injector and then repair the damage using a lower tiered repair tool, garnishing more WP in the end. Is there any way that we can re-evaluate this and encourage the use of better equipment tiers beyond them being more powerful? Can we encourage specialization?
On a personal note, I think this would be a great opportunity to reduce some of the blow to Support Logistics incurred in 1.8 by giving more WP for better gear usage.
An option to opt out of being revived
- Brought up by Appia Vibia. This has been needed for a very long time and was the sole reason that injector spamming in Faction Warfare was allowed to be abused. It's currently possible, given a small window, in the spawn screen - but it could use another look. Players should have an option to deny a revive, if possible. What are the possibilities of this happening in Dust 514?
Re-evaluating Faction Warfare LP payouts.
- This was a common concern brought up by the community and it hasn't been touched in a while. What are the possibilities for re-evaluating Faction Warfare to give more incentive to play it, and utilize the gear provided more often?
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Aeon Amadi for CPM1
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5839
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Posted - 2014.05.29 00:13:00 -
[2] - Quote
SponkSponkSponk wrote:In other games, you can use a repair tool on the vehicle you're in :/
Helicopter passenger repair in Battlefield, right. That'd be seriously OP in Dust 514 though, just saying >_>;;;
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Aeon Amadi for CPM1
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5839
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Posted - 2014.05.29 00:28:00 -
[3] - Quote
SponkSponkSponk wrote:Aeon Amadi wrote: Helicopter passenger repair in Battlefield, right. That'd be seriously OP in Dust 514 though, just saying >_>;;;
Not if you tweak it to only be turret seats. Heck, if you want, make it a separate turret type.
That was actually a proposal for remote repair/shield transporters before they were removed - I don't think it's very likely now that Dust 514 is only doing server side stuff. Though, it does give us a golden opportunity to make Axis Repair Tools far more viable than they currently are =)
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Aeon Amadi for CPM1
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5842
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Posted - 2014.05.29 02:47:00 -
[4] - Quote
Adipem Nothi wrote:HOTFIX BETA Vehicle / AV Balance Pass Rep Tools for my Tank! :: Scratches Head :: :: Glares at Aeon :: Judge Rhadamanthus: "Remove vehicles from Ambush"
Politics is the art of compromise ^_- Advocating one thing does not necessary mean that I don't want sacrifices to come from other areas.
Useful Links
Aeon Amadi for CPM1
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5849
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Posted - 2014.05.29 09:34:00 -
[5] - Quote
CCP Rattati wrote:KAGEHOSHI Horned Wolf wrote:CCP Rattati wrote:SirManBoy wrote:Opting out of revives? We might as well throw the injector in the garbage completely then.
It's an already under used and under appreciated piece of equipment that puts its users in significant danger. You can't make a change like that without replacing it with a mechanic or reward system that still makes the injector worth using.
Also, what sense does it make for an incapacitated body to have the ability to make any decisions at all? Even having the ability to bleed out is a stretch as it suggests that people can just commit suicide with their mind.
People look at the injector all wrong. Yes, getting revived at an inopportune time can hurt your KDR a bit, but it can also save you a suit. Ultimately, that's far more important. Now I'm no proponent for idiotic logi play and I think bad injector use is poor form on the battlefield, but allowing people to deny a resuscitation seems like the wrong way to address this problem.
I am of the mind that people who don't want revives should suicide immediately and then they can't be revived. Second, I would like to make WP be in proportion to healed HP, it shouldn't pay off to heal with a militia needle and rep, instead of using a proto needle. Something like 25-50-75 or even just WP=HP healed. Same for damage, I don't like getting 25 WP for an assist when I dropped 95% of the damage. There is no suicide option when incapacitated, pressing O doesn't automatically kill you; it just takes you to the map to select your spawn point, and there is a lot of time between pressing O and selecting your next spawn point in which you can get revived when you don't want to be. I know, that's why I want it (we actually had proper suicide once I believe)
S'all we're asking for, really.
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Aeon Amadi for CPM1
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5850
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Posted - 2014.05.29 10:35:00 -
[6] - Quote
shaman oga wrote:Things i would like:
- No death till the clone is eliminated, this would stop complain about unwanted revives
- WP for MCRU spawn (better spawn time with better tier MCRU)
- CRU not working if a vehicle do not have a free seat
- Seat module (a empty little turret, 0/0 pg/cpu)
- ---SUPER REQUEST--- return of the logi vehicles and module (i know they are still there)
And last but not least, the more simple request i've ever made, about one super annoying fact: chat channel change when we enter a matchI hate when i'm typing a message with my pad and i have to rewrite it all
Maaaaan you don't know how badly I want the extra 5 WP for killing an incapacitated clone
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Aeon Amadi for CPM1
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5869
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Posted - 2014.05.29 20:44:00 -
[7] - Quote
Nothing Certain wrote:Bradric Banewolf wrote:[quote=Aeon Amadi]Some stuff that was talked about between the CPM 1 candidates.
Warpoints for vehicle repair
- This was removed in closed beta due to abuse. Since we gain WP from causing damage to vehicles, is there any way that we could re-evaluate the Axis Repair Tool to both make it more viable as well as give incentive to repairing vehicles?
This is one i am interested in simply to see if you guys can fix it to where it isn't abused. If some guy is able, and brave enough, to rep a tank in battle why not give him some points? After all some rep tools in-game are still built for vehicle repair. You ever tried to rep a tank? It is pointless, your feeble attempts are not noticed or needed. Other vehicles and installation you should rep because you want them around, no WP needed. What should be removed is vehicles getting WP for damaging vehicles. WP for repping should be reduced. I can get hundreds of WP for doing nothing more than watching a heavy kill people while I hide behind him and rep him. I make more than he does for killing them. That is not a good model for rewarding a person's impact.
Absolutely agree, nerf the ever living hell-fire out of team work. Team work is totally OP.
/sarcasm
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Aeon Amadi for CPM1
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