Snake Sellors
Hellstorm Inc League of Infamy
73
|
Posted - 2014.05.27 17:07:00 -
[1] - Quote
Finally a discussion about sniping with thought involved, from both sides well done everyone
I do agree that tactical rifles need a lot of attention at the moment they are useless except for counter sniping, that said I would wait to see how they are effected by the headshot multiplier first. they have a more powerful zoom and can headshot much easier so increasing damage on headshots aswell as ammo per clip AND rate of fire would probably be too much.
I think that as they are called a tactical weapon it might be a good idea to reduce the range on them whilst giving them a boost to rof and headshot damage increase as they would become the "marksman" type of weapon, but I would also leave the charge rifles range alone and allowing it the headshot increase, leave the ammo per clip and total ammo alone, and then if it seems unbalanced lower the rof but only very slightly
.it's got much lower zoom and is harder to get the headshots. .it's more powerful and that should mean according to lore that bullets would travel further. .it already takes long enough between charged shots that targets are often in cover before the second shot is fired,(when heavies get taken out by snipers it's usually because they ignored the first shot or two).
flip side: .tactical rifles would be more mobile .tactical rifles already fire faster but not quite quick enough for the ranges 200-300m. (as more than one person pointed out this is supposed to be fun for everyone-that would include snipers.) .with extra ammo and (possibly crosshairs?) larger clips the tactical sniper aka marksman would have more of a chance to protect himself at closer quarters and possibly by extension his squad.
N.B. I personally think any mid range sniper rifle is going to either be op or up, with balance being hard to find. I would also be very careful when considering changes to sniping that reward poor snipers.
I'm a dedicated sniper on dust, most who play with me say I'm fairly good at it . I can honestly say I have no problem with a reduction in effective range (not absolute range) post 450m...BUT ONLY AFTER WE GET NEW VANTAGE POINTS WITHIN THOSE RANGES. (please note this is a compromise, dust lore states 2,500m/s we didn't make it up, that means no drop or delay at these distances).
(also by the way there is a recorded recent event of a real life sniper killing 6 or so people with one bullet from over 800m away by shooting a DETONATOR, in dust, the future, we can't shoot the side of an mcc over 600m.... just something to mull over).
There should definitely be some sort of tagging that we could employ as snipers for our squad just killing is not enough I really liked the idea of aiming at a target to highlight it for our squads as in the earlier days and would love to see it earn wp, also along those lines being able to tag vehicles. and some extra wp for revenge/protection kills etc wouldn't go amiss.
just a small point really but I for one enjoy sniping and like being a distance killer, aswell as a spotter for my team, etc and I think most snipers would say that it is the role a sniper is supposed to be in.
I'd also suggest that if new racial variants do arrive I'd suggest another long range on and another marksman type one. |
Snake Sellors
Hellstorm Inc League of Infamy
74
|
Posted - 2014.05.29 15:10:00 -
[2] - Quote
Sniping is definitely not fine....
unless your proto stomping in pub matches then it's not in a good place. please keep it in mind the thales rifle is not within the normal range of sniper rifles as it is an officer weapon and is therefore an exception. in p.c battles sniper rifles are useless.
we already get points for sniping equipment and although I agree it can be game changing taking out uplinks I don't see how shooting a few uplinks will ever reward enough points to be a snipers main focus, there would never be enough uplinks down to mean that a sniper could make a difference in p.c.and if your thinking of a sniper running around shooting uplinks and trying to be stealthy...we have scouts for that.
I don't think it should be anyone's main focus anyway and don't forget that whatever you do to reward points for snipers will also apply to everybody else, if you boost the wp for it too far...
unless it's a unique thing as with guardian points, and that's where tagging would be a good idea I've literally lost count of how many times I saved squad mates simply by calling out enemy locations (nevermind how many times I've killed the person shooting at them.)
your right not all maps are sniper friendly, but the point isn't map design, it's that any weapon other than an officer weapon which you can't buy is literally useless in a p.c battle, you could I suppose take one in to call out places and shoot a few uplinks here and there and when the map finishes and your stats say you went 2/0 and come in at the bottom of the board with around 200 wp your corp mates will be well pleased with you.
I also kind of agree that starter fit snipers don't help matters, but I don't see any way around it, any person that likes sniping has to start somewhere. though I maintain that the way forward is skill based bonuses to damage and war points.
possibly even some sort of skill we could spec into. I'd like to put more sp into sniping if there was anything left to do..
also it needs attention to the extra ammo skill. that is just plain bad.
last of all, more red line issues......really
I'm a sniper, it's almost all I enjoy doing on here, 1. I HAVE SAID OVER AND OVER WE ARE NOT INTERESTED IN THE RED LINE BEING HOW IT IS 2. I HAVE GONE SO FAR AS TO PUT ANOTHER POST ON SUGGESTIONS THAT WE MAKE CHANGES TO THE RED LINE 3. I HAVE ALSO POINTED OUT IN MANY THREADS BY NOW THAT WE WOULD LIKE MORE POSITIONS OUTSIDE OF THE RED AREAS AND THAT WE DON'T LIKE BOWL MAPS
red lines are not only used by snipers and are therefore a separate issue.....rinse and repeat...yawn |