Cyrus Militani
Leon Conglomerate
94
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Posted - 2014.05.27 23:43:00 -
[1] - Quote
Derrith Erador wrote:Let's do the math here, a proper fitted AV suit costs around maybe 200k isk (sometimes less), my ADS costs 500k. I can't back a damage buff to swarms as doing that will basically let every Tom, **** and Harry who threw 621,840k SP into swarms take me down and I'll have no countermeasures. which basically means that a suit that costs half as much as my ADS will easily take me down. Swarms don't need a buff because taking out a tank or ADS, when properly fitted, and having a competent pilot, should be a team effort.
What you fail to take into account is just how easily that 200k proto AV fit can be taken out by other players on the ground, especially after the first volley. You might as well paint a red bullseye on the swarmer. AV players have zero defense against infantry. They have a pistol but that is a BACKUP weapon. Using a 200k proto AV fit is reckless, especially when you might get 200k for the entire match. If you get killed in that 200k proto fit I guarantee you aren't going to bring it out a second or third time.
You could argue that you could use a Commando w/ swarms and another light weapon. But the Commando is too slow to keep up with any dropship or vehicle. If they removed Commando and let Assault carry two light weapons it would be a different story.
Derrith Erador wrote:My proposal is to increase the recharge delay of shields, or the recharge rate of afterburners. 10 seconds on the afterburners is more than enough time for me to dip in, grab a few kills, fly off into the sunset with my baby Laira (Laira being my ADS), then recharge shields and go in for another swoop. Then rinse and repeat. Be careful not to nerf them too hard, however, as you pretty much kill the ADS community by doing that. My numbers are below, just spitballing here.
So you get to just "dip in" and grab a few kills before anyone can touch you (150-200k)? My average advanced fitting costs 50k. Based on your logic you should only be allowed to destroy 500k worth before getting blown up. If you're a good ADS pilot I'm sure you last the entire match and get more than a few kills.
The swarms are so hilariously underpowered and dangerous to use (against dropships) that I prefer to use a militia forge gun instead. The forge gun is superior because:
1 - The trail is harder to follow. 2 - It hits faster. 3 - It has longer range. 4 - You don't have to "lock on" while charging. Having to reestablish a lock is the worst, especially when lock was obstructed by a pillar. 5 - You don't have to look up constantly while trying to get a lock. (Easy prey against other ground troops) 6 - You get all the damage. You don't have a few missiles hitting things like buildings. 7 - I can use it against infantry if I'm being shot at. 8 - I have more health as a heavy.
It's gotten to the point where I simply will not use swarms against dropships. I will only use forge guns.
Now with a tank, that's a different story. Swarms work quite well against tanks.
What I would love to see is an Assault version of the swarms. Longer range, but less damage overall. Fewer missiles, but more damage per missile. Faster lock-on time. More ammo. |