Topher Mellen
Scott-Mellen Corporation
79
|
Posted - 2014.06.12 17:17:00 -
[1] - Quote
KAGEHOSHI Horned Wolf wrote:Klivve Cussler wrote:Preface: This idea came to me while thinking about how to better give planets a sense of distinctiveness, while at the same time reducing workload.
Basically, the idea would be to procedurally generate up to four distinct plant species per planet by mixing and matching attributes found in plants on Earth. These species could then be saved with a minimum of overhead and rendered on any map taking place on that planet. That would give each planet a unique ecology without the need to tie up an art team for five years thinking up alien grasses.
So, each plant species would have several attributes:
1. Size 1-4 (Ground Cover, Bush, Small Tree, large Tree) 2. Branching model (use existing earth plants as models:Grass, Bamboo, Pine, Oak, Cactus, Rose, etc) this determines the basic structure of the plant 3. Trunk Texture (Barbed-Rose, Bark-tree, Scale-palm tree, Bamboo, etc) 4. Trunk Color 5. Leaf Model (Palm frond, oak leaf, lilly pad, pine needle, fern frond, etc) 6. Leaf Size 7 Leaf Color
Each planet could randomly generate one plant species of each size and store the attributes. So for example, you could have a tree sized cactus-like plant with a palm-tree-like skin in pale yellow covered with tiny purple fern-type leaves.
Then when the planet is rendered for a battle, the unique species of that planet are rendered and slotted into the maps. This could be further modified by biome (desert maps would maybe only render bush sized planets, or grasslands just large trees and ground cover, for example), lattitude, or whatever.
Basically, this system could produce a uniqueness to each planet that would be easily recognizable without a lot of overhead in the art department. Please do it. A couple of dead trees on fire sprinkled in here and there doesn't do much to sell the idea that we are in a living universe. Source.
I think this would be awesome, but maybe not so practical. This is a competitive shooter, not No Man's Sky. If CCP is reading; I would love to see something like this in-game, and I'm sure so would you, but we can't get this in before launch. Get DUST on PC ready for beta, and have all of your core features ready for launch. This is expansion material.
IMO, no offense dude. |
Topher Mellen
Scott-Mellen Corporation
79
|
Posted - 2014.06.12 17:27:00 -
[2] - Quote
Joey-Number1 wrote:It is much more than a shooter, if you are seeing a CCP game for the first time, you might want to check the depth of the background and everything else that has to do with EVE Universe, like lore, backstory and so on. So having a diversity in a planets environments is essential.
I understand, and I do play EVE Online, but you need to think about CCP's development needs. I'd much rather have samey looking trees and all of the heavy weapons than different looking trees and the few weapons/vehicles we have today. I would say that first and foremost DUST should be a competitive shooter. |