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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10938
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Posted - 2014.05.25 04:37:00 -
[1] - Quote
Klivve Cussler wrote:Preface: This idea came to me while thinking about how to better give planets a sense of distinctiveness, while at the same time reducing workload.
Basically, the idea would be to procedurally generate up to four distinct plant species per planet by mixing and matching attributes found in plants on Earth. These species could then be saved with a minimum of overhead and rendered on any map taking place on that planet. That would give each planet a unique ecology without the need to tie up an art team for five years thinking up alien grasses.
So, each plant species would have several attributes:
1. Size 1-4 (Ground Cover, Bush, Small Tree, large Tree) 2. Branching model (use existing earth plants as models:Grass, Bamboo, Pine, Oak, Cactus, Rose, etc) this determines the basic structure of the plant 3. Trunk Texture (Barbed-Rose, Bark-tree, Scale-palm tree, Bamboo, etc) 4. Trunk Color 5. Leaf Model (Palm frond, oak leaf, lilly pad, pine needle, fern frond, etc) 6. Leaf Size 7 Leaf Color
Each planet could randomly generate one plant species of each size and store the attributes. So for example, you could have a tree sized cactus-like plant with a palm-tree-like skin in pale yellow covered with tiny purple fern-type leaves.
Then when the planet is rendered for a battle, the unique species of that planet are rendered and slotted into the maps. This could be further modified by biome (desert maps would maybe only render bush sized planets, or grasslands just large trees and ground cover, for example), lattitude, or whatever.
Basically, this system could produce a uniqueness to each planet that would be easily recognizable without a lot of overhead in the art department.
Please do it. A couple of dead trees on fire sprinkled in here and there doesn't do much to sell the idea that we are in a living universe. Source.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11115
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Posted - 2014.06.12 11:44:00 -
[2] - Quote
/me wants more plants
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Beren Hurin
Onslaught Inc RISE of LEGION
2415
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Posted - 2014.06.12 11:55:00 -
[3] - Quote
1) Do you change corps weekly? 2) Didn't you miss the part about client development stopping? |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11115
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Posted - 2014.06.12 13:08:00 -
[4] - Quote
Beren Hurin wrote:1) Do you change corps weekly? 2) Didn't you miss the part about client development stopping? 1) No, this character and the one I play with are in different, and in different corps 2) This is for Legion, not Dust. This forum section is the Project Legion General Discussion
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Topher Mellen
Scott-Mellen Corporation
79
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Posted - 2014.06.12 17:17:00 -
[5] - Quote
KAGEHOSHI Horned Wolf wrote:Klivve Cussler wrote:Preface: This idea came to me while thinking about how to better give planets a sense of distinctiveness, while at the same time reducing workload.
Basically, the idea would be to procedurally generate up to four distinct plant species per planet by mixing and matching attributes found in plants on Earth. These species could then be saved with a minimum of overhead and rendered on any map taking place on that planet. That would give each planet a unique ecology without the need to tie up an art team for five years thinking up alien grasses.
So, each plant species would have several attributes:
1. Size 1-4 (Ground Cover, Bush, Small Tree, large Tree) 2. Branching model (use existing earth plants as models:Grass, Bamboo, Pine, Oak, Cactus, Rose, etc) this determines the basic structure of the plant 3. Trunk Texture (Barbed-Rose, Bark-tree, Scale-palm tree, Bamboo, etc) 4. Trunk Color 5. Leaf Model (Palm frond, oak leaf, lilly pad, pine needle, fern frond, etc) 6. Leaf Size 7 Leaf Color
Each planet could randomly generate one plant species of each size and store the attributes. So for example, you could have a tree sized cactus-like plant with a palm-tree-like skin in pale yellow covered with tiny purple fern-type leaves.
Then when the planet is rendered for a battle, the unique species of that planet are rendered and slotted into the maps. This could be further modified by biome (desert maps would maybe only render bush sized planets, or grasslands just large trees and ground cover, for example), lattitude, or whatever.
Basically, this system could produce a uniqueness to each planet that would be easily recognizable without a lot of overhead in the art department. Please do it. A couple of dead trees on fire sprinkled in here and there doesn't do much to sell the idea that we are in a living universe. Source.
I think this would be awesome, but maybe not so practical. This is a competitive shooter, not No Man's Sky. If CCP is reading; I would love to see something like this in-game, and I'm sure so would you, but we can't get this in before launch. Get DUST on PC ready for beta, and have all of your core features ready for launch. This is expansion material.
IMO, no offense dude. |
Joey-Number1
Maniacal Miners INC No Safe Haven
106
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Posted - 2014.06.12 17:25:00 -
[6] - Quote
It is much more than a shooter, if you are seeing a CCP game for the first time, you might want to check the depth of the background and everything else that has to do with EVE Universe, like lore, backstory and so on. So having a diversity in a planets environments is important, and I have no doubt there will be later on.
Minmatar Logistics since the beginning.
Mass Driver my first and the only fully specialized weapon.
Explorer.
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Topher Mellen
Scott-Mellen Corporation
79
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Posted - 2014.06.12 17:27:00 -
[7] - Quote
Joey-Number1 wrote:It is much more than a shooter, if you are seeing a CCP game for the first time, you might want to check the depth of the background and everything else that has to do with EVE Universe, like lore, backstory and so on. So having a diversity in a planets environments is essential.
I understand, and I do play EVE Online, but you need to think about CCP's development needs. I'd much rather have samey looking trees and all of the heavy weapons than different looking trees and the few weapons/vehicles we have today. I would say that first and foremost DUST should be a competitive shooter. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11159
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Posted - 2014.06.19 15:36:00 -
[8] - Quote
So far not impressed with what I saw from Legion and its goals, one burning tree does not a living universe make.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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low genius
The Sound Of Freedom
1979
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Posted - 2014.06.19 19:26:00 -
[9] - Quote
talk about a throw back. those guys have been working on plants and trees since 2011...
rip ccp. it was a good run.
www.forum.eternalcrusade.com
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