|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
The-Errorist
SVER True Blood
723
|
Posted - 2014.05.25 00:53:00 -
[1] - Quote
I really like these bonuses. Instead of being able to fit proto weapons easier on an assault, fitting a standard one would be proto equivalent because the damage difference is 10%. Also it would give people a reason to use a Gallente or Caldari assault over the commando for doing assaulty type stuff while making the difference between the assault and role clear and not overlap like how the Cal assault has the same bonus as a commando, reload speed.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. Scanned scouts aren't dead scouts, they're +600HP scouts.
|
The-Errorist
SVER True Blood
732
|
Posted - 2014.06.05 01:27:00 -
[2] - Quote
DeathwindRising wrote:the commando is the opposite of the sentinel and does the most damage but trades defense. the assault is in between, and doesnt deal as much deal damage as a commando or take as much damage as a sentinel but it recovers faster from changes in battle, such as being flanked or needing to exploit a weakness in the enemies defenses. you cant do that as a heavy suit.
assualt suits honestly are general purpose combat suits that allow you to provide some level of offense and defense without sacrificing your ability to quickly react to and/or recover from changes in the battlefield.
as such i think assaults suits should have one bonus related to offense and one bonus related to defense.
for assaults:
Amarr: 5% per level to armor plate efficacy, 5% per level to laser weaponry heat build up
Caldari: 5% per level to shield extender efficacy, 5% per level to railgun weaponry optimal range
Gallente: 5% per level to armor repair efficacy, 2% per level to blaster weaponry damage
Minmatar: 5% per level to biotic efficacy, 5% per level to projectile and explosive weaponry rof
for commandos id increase racial weapon damage to 3% per level and keep the reload bonus. I am apposed to that role/classification for commando and what you're suggesting would make it a better slayer than assaults, and make assaults better at tanking which would make them have commando like HP, which would further blur the distinction between the too.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. Scanned scouts aren't dead scouts, they're +600HP scouts.
|
The-Errorist
SVER True Blood
734
|
Posted - 2014.06.09 03:48:00 -
[3] - Quote
Phoenix 85 wrote:makes more sense for minassault to get a RoF bonus instead of reload. If you read the OP, then you would notice that the proposed Minmatar Assault bonus is to damage and magazine size, not a reload speed bonus. If Minmatar weapons are already very fast, the CR and the aCR both fire at a really high 1200RPM and raising that wouldn't do much for the CR and would hurt some people using the aCR.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
|
|
|
|