I think the problem is that the Commando is made to be a All-Out role in DUST. 10% damage bonus (that are 2 complex and 1 basic dmg mods with stacking) two light weapons and a lot of HP, that sounds more like a marauder to me than a Command ship (bonus wise)
I-¦d rather love to see the Commando get some kind of overseer role with bonuses to weapon range and passive squad or area bonuses (they should be changed to bonuses to warfare links if they are added)
Warfare links:
http://wiki.eveuniversity.org/Warfare_linksRole bonus: -75% to fitting requirements of warfare links (when they-¦re added)
Caldari could get 3% bonus to range and to scope magnification of hybrid weapons per level
3% to squad members shield resistances per level (+5% to efficiency of shield and information warfare links per level when added)
Amarr could get 3% bonus to range and to cooldown of laser weapons per level
3% to squad members armor resistances per level (+5% to efficiency of armor and information warfare links per level when added)
Gallente: 3% bonus to range and damage of hybrid weapons per level
1HP/sec passive rep for squad members and 3% bonus to efficiency of repair modules per level (+5% to efficiency of armor and skirmish warfare links when added)
Minmatar: 3% bonus to range and rof of projectile and explosive weapons per level
3% bonus to shield recharge rate for squad members per level (+5% to efficiency of shield and skirmish warfare links per level when added)
The Assault should get a role as agile and damage dealing class that is hard to hit. Its bonuses should be mainly about increasing dps
Role bonus: -25% bonus to hitbox size (dunno if that-¦s possible)
Caldari: 3% bonus to damage of hybrid weapon per level
2% bonus to scope magnification and accuracy per level
Amarr: 3% bonus to damage of laser weaponry per level
2% bonus to heat build up of laser weaponry per level
Gallente: 3% bonus to rof of hybrid weaponry per level
2% bonus to damage of hybrid weaponry per level
Minmatar: 3% bonus to rof of projectile and explosive weaponry per level
5% bonus to magazine size of projectile weapons and +1 mag size to explosive weapons per level
that 25% bonus to hitbox size should make its hitbox even smaller than that of a scout so it should reduce the usage of scouts as assaults.
Gallente would get their damage superiority back with a doubled dps bonus (damage and rof)
Cheers,
Aml