|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
DeathwindRising
ROGUE RELICS
309
|
Posted - 2014.05.25 18:48:00 -
[1] - Quote
the commando is the opposite of the sentinel and does the most damage but trades defense. the assault is in between, and doesnt deal as much deal damage as a commando or take as much damage as a sentinel but it recovers faster from changes in battle, such as being flanked or needing to exploit a weakness in the enemies defenses. you cant do that as a heavy suit.
assualt suits honestly are general purpose combat suits that allow you to provide some level of offense and defense without sacrificing your ability to quickly react to and/or recover from changes in the battlefield.
as such i think assaults suits should have one bonus related to offense and one bonus related to defense.
for assaults:
Amarr: 5% per level to armor plate efficacy, 5% per level to laser weaponry heat build up
Caldari: 5% per level to shield extender efficacy, 5% per level to railgun weaponry optimal range
Gallente: 5% per level to armor repair efficacy, 2% per level to blaster weaponry damage
Minmatar: 5% per level to biotic efficacy, 5% per level to projectile and explosive weaponry rof
for commandos id increase racial weapon damage to 3% per level and keep the reload bonus.
|
DeathwindRising
ROGUE RELICS
314
|
Posted - 2014.06.06 12:37:00 -
[2] - Quote
Aeon Amadi wrote:CCP Rattati wrote:KAGEHOSHI Horned Wolf wrote:CCP Rattati wrote:Commando will not be removed, nor Assault given two weapons in DUST 514 Would you consider the bonus changes proposed? Both I (an assault and logi), and Aero (the king of commandos) agree on them, and as supreme rulers of stuff, we deserve to impose our will on the rest of the community. Seriously though, even if you don't give the assaults the damage bonus, the Caldari and Gallente bonuses should be changed to magazine size; the current ones just suck. Sure, they are valuable feedback IMO, Assaults could use the Damage Bonus while Commandos could use the Magazine Size increase... I think it'd be nice to turn Commandos into the Suppression kings since they're already utilizing two light weapons, while the Assault remains better for frontline combat. Just my opinion though. Something terrifying about a Caldari Commando utilizing a Assault Rail Rifle with an extended magazine. Dunno, need more time to think about it, myself.
magazine size increase is redundant since you can already skip reloading by running two of the same type weapon and switching between them when one empties, then reloading both when done.
what practical use is there for shooting your gun an extra second longer instead of just reloading your weapon and getting a fresh clip? do assault combat rifles need bigger clips too? laser weapons have heat, so they dont benefit from bigger magazines. Ive seen you guys pushing for bigger magazines for months now and it still doesnt makes any practical sense.
CCP should just give you guys some officer weapons with bigger magazines so you can be done with this idea already |
DeathwindRising
ROGUE RELICS
316
|
Posted - 2014.06.08 02:17:00 -
[3] - Quote
Aero Yassavi wrote:lithkul devant wrote:Op in regards to the Amarr Commando, your idea would be taking the Amarr commando out back and breaking both of its knee caps. Laser weapons don't need faster reload times, especially not the regular scrambler rifle, the bonus is a complete waste as proposed both sides of it for the Amarr. For the Amarr it would actually be more benefical with your proposed to use other weapons that are not laser based. Second for the Amarr Assault, you just gave it a double bonus to damage that it didn't have before, laser rifles gain bonus damage over the period of time that they are active, then ontop of that you placed a 2% dmg bonus. In regards to the scrambler rifle it would lengthen how many shots could be shot and increase the dps and damage substantially. This would grossly destroy the balance between Amarr Commando and Amarr Assault.
Not only that but assault suits are getting a rework for hotfix beta, (no clue when it might be out) with the slot layout increasing the survivability of them. While your idea does have great merit, I believe the targeted bonuses need to be changed so not to provide great imbalance within the game least for the Amarr. Again, it's only one out of the three Amarr light weapons that it would have minimal benefit too. I play the Amarr commando all the time, this would in no way break its knees. Also the whole gesture of "This would grossly destroy the balance between Amarr Commando and Amarr Assault." Really? I mean, really? I have a feeling your implying this based on killing capability. And if so, you missed the entire point of this thread. Not every role is supposed to be a straight up slayer. The commando would focus on suppression, not necessarily killing, while the assault is your bread and butter slayer.
someone explain to me how they intend to capitalize on increased magazine sizes for laser weapons. those weapons are limited by heat, not their magazines. a useless bonus.
and other weapons are balanced because they small magazine sizes. you would imbalance some weapon liks the ARR and ACR.
the other issue with focusing on suppression is that nobody gets kills for that role. people want to kill their enemy not scare them lol.
and idk how many times ive said it, but running dual weapon setups IS a suppression fit. its double ammo for the weapon. laser weapons can be swapped before they over heat so that you can fire indefinitely. i dont not need a bonus for something i can do already.
|
DeathwindRising
ROGUE RELICS
316
|
Posted - 2014.06.08 07:11:00 -
[4] - Quote
Alena Ventrallis wrote:DeathwindRising wrote:Aero Yassavi wrote:lithkul devant wrote:Op in regards to the Amarr Commando, your idea would be taking the Amarr commando out back and breaking both of its knee caps. Laser weapons don't need faster reload times, especially not the regular scrambler rifle, the bonus is a complete waste as proposed both sides of it for the Amarr. For the Amarr it would actually be more benefical with your proposed to use other weapons that are not laser based. Second for the Amarr Assault, you just gave it a double bonus to damage that it didn't have before, laser rifles gain bonus damage over the period of time that they are active, then ontop of that you placed a 2% dmg bonus. In regards to the scrambler rifle it would lengthen how many shots could be shot and increase the dps and damage substantially. This would grossly destroy the balance between Amarr Commando and Amarr Assault.
Not only that but assault suits are getting a rework for hotfix beta, (no clue when it might be out) with the slot layout increasing the survivability of them. While your idea does have great merit, I believe the targeted bonuses need to be changed so not to provide great imbalance within the game least for the Amarr. Again, it's only one out of the three Amarr light weapons that it would have minimal benefit too. I play the Amarr commando all the time, this would in no way break its knees. Also the whole gesture of "This would grossly destroy the balance between Amarr Commando and Amarr Assault." Really? I mean, really? I have a feeling your implying this based on killing capability. And if so, you missed the entire point of this thread. Not every role is supposed to be a straight up slayer. The commando would focus on suppression, not necessarily killing, while the assault is your bread and butter slayer. someone explain to me how they intend to capitalize on increased magazine sizes for laser weapons. those weapons are limited by heat, not their magazines. a useless bonus. and other weapons are balanced because they small magazine sizes. you would imbalance some weapon liks the ARR and ACR. the other issue with focusing on suppression is that nobody gets kills for that role. people want to kill their enemy not scare them lol. and idk how many times ive said it, but running dual weapon setups IS a suppression fit. its double ammo for the weapon. laser weapons can be swapped before they over heat so that you can fire indefinitely. i dont not need a bonus for something i can do already. Assaults would kill with high damage. They hit hard, but have to aim well in order to kill. Commandos would kill with volume of fires. They would spray an area, and hope that enough shots hit the target in order to kill it. Both slay, both use two different methods. This is imbalanced? As far as your Smart commando complaints, the ScR would not benefit, but the AScR would certainly benefit. As it stands, you can not quite overheat in a full magazine, so the Amarr Assault would utilize the regular scrambler better, and the commando wuld utilize the Assault version more.
thats the problem with your idea. who wants to spray and pray they kill something with dumb luck?
the only way id try is with a built in nanohive to the commando suit so that i dont run out of ammo, as well as an increase to weapon optimal range. reason being is that if ive got to stick my head out and spray some door way for any length of time in order to suppress the enemy, then im doing two things. one is im wasting ammo, and the other is ive got to stand out of cover to do it. this is the same thing as using a blaster turret on a stationary lav for extended periods of time. commandos would need a buff to their defense.
i cant empty my clip without drawing someones attentions to me and commandos are too squishy to be drawing attention to themselves |
|
|
|