Alena Ventrallis
The Neutral Zone Psychotic Alliance
1277
|
Posted - 2014.06.08 04:23:00 -
[2] - Quote
DeathwindRising wrote:Aero Yassavi wrote:lithkul devant wrote:Op in regards to the Amarr Commando, your idea would be taking the Amarr commando out back and breaking both of its knee caps. Laser weapons don't need faster reload times, especially not the regular scrambler rifle, the bonus is a complete waste as proposed both sides of it for the Amarr. For the Amarr it would actually be more benefical with your proposed to use other weapons that are not laser based. Second for the Amarr Assault, you just gave it a double bonus to damage that it didn't have before, laser rifles gain bonus damage over the period of time that they are active, then ontop of that you placed a 2% dmg bonus. In regards to the scrambler rifle it would lengthen how many shots could be shot and increase the dps and damage substantially. This would grossly destroy the balance between Amarr Commando and Amarr Assault.
Not only that but assault suits are getting a rework for hotfix beta, (no clue when it might be out) with the slot layout increasing the survivability of them. While your idea does have great merit, I believe the targeted bonuses need to be changed so not to provide great imbalance within the game least for the Amarr. Again, it's only one out of the three Amarr light weapons that it would have minimal benefit too. I play the Amarr commando all the time, this would in no way break its knees. Also the whole gesture of "This would grossly destroy the balance between Amarr Commando and Amarr Assault." Really? I mean, really? I have a feeling your implying this based on killing capability. And if so, you missed the entire point of this thread. Not every role is supposed to be a straight up slayer. The commando would focus on suppression, not necessarily killing, while the assault is your bread and butter slayer. someone explain to me how they intend to capitalize on increased magazine sizes for laser weapons. those weapons are limited by heat, not their magazines. a useless bonus. and other weapons are balanced because they small magazine sizes. you would imbalance some weapon liks the ARR and ACR. the other issue with focusing on suppression is that nobody gets kills for that role. people want to kill their enemy not scare them lol. and idk how many times ive said it, but running dual weapon setups IS a suppression fit. its double ammo for the weapon. laser weapons can be swapped before they over heat so that you can fire indefinitely. i dont not need a bonus for something i can do already. Assaults would kill with high damage. They hit hard, but have to aim well in order to kill.
Commandos would kill with volume of fires. They would spray an area, and hope that enough shots hit the target in order to kill it.
Both slay, both use two different methods. This is imbalanced?
As far as your Smart commando complaints, the ScR would not benefit, but the AScR would certainly benefit. As it stands, you can not quite overheat in a full magazine, so the Amarr Assault would utilize the regular scrambler better, and the commando wuld utilize the Assault version more.
That's what you get!! - DA Rick
|