|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Pvt Numnutz
R 0 N 1 N
1275
|
Posted - 2014.05.24 01:09:00 -
[1] - Quote
Suicide dropships have become an epidemic. Every game I go into there is instantly a suicide dropship in the air that rams me before I can react. These dropships make it impossible to do any kind of serious operation with a dropship as all they need to do is ram you. "Well just shoot them down!" You say, well its not that easy. Most fit afterburners and run to the redline before you can shoot them down, even with gunners. "Well then just be more aware!" Not that simple either, I usually can't see them before its too late and they tap me anyway. If I do see them I know I can't do anything except dodge them which is really very boring and makes it so I cannot do any of my jobs.
This is a problem that needs to be fixed. It takes all of the fun out of dropshipping and negates the dropship role entirely.
After being rammed I found a random blue dropship on the street and decided I would just fly around. A rail tank started shooting at me and I thought f*** it let's see what happens. I dove full speed directly into the tank and it did absolutely no damage. This surprised me to say the least.
So how do we fix this? I have talked with some friends and arrived at a few conclusions.
Remove the collision damage from dropships hitting each other. You can still ram them and knock them into walls but it won't be an instant kill because you tapped them. This allows the victim to fight back without instantly loosing his investment.
increase the dropships scan range so at least we can see them well before they hit us. This won't get rid of the problem but will certainly help and at least allow actual pilots to continue flying.
reverse the impact damage so only the dropship that rams takes the damage.
Personally I think number one is the best solution. Anyway I made this thread to seriously discuss this because I have millions of sp into dropships and is where I got my fun in dust. Suicide dropships are ruining any fun I can have.
Inb4 "get gud scrub" "ramming dropships is the only way to kill them" "its actually really hard to ram another dropship" "f*** you I should be able to play how I want"
|
Pvt Numnutz
R 0 N 1 N
1275
|
Posted - 2014.05.24 01:48:00 -
[2] - Quote
Arcturis Vanguard wrote:Michael Arck wrote:Wait, wait, wait, wait. You're actually serious? You want to change a method of attack people use against you because its killing you?
You can't be serious here. No man. This is a joke/troll thread. Agree. Sure it might feel cheap to you but imagine how AV specialist feel about you being in the air and having their AV be of little to no effect in taking you out. I am serious, its the ultimate anti dropship weapon. When a suicide dropship is on the prowl I can't fight back, I can't plan an attack strategy, I can't fight it. It would be one thing if there was atleast more of a warning but its an instant kill with little or no warning and its cheaper than any av fit.
Well it is cheap, there is no way to fight it, no way to run from it or hide, I either have to die or recall my dropship (nagtes the millions of sp I've spent into my dropship) which will then be rammed while I recap, (700k is)
Actually av specialists shoot me down all the time. Good forge gunners scare the hell out of me. Swarm launchers could use a hand but most of those guys want to both buff the swarms and Nerf the dropship. I'm interested in good fights, which I do have against av specialists that know what they are doing. There are danger zones that they creat so I can tactically withdrawal and the fights themselves become battles of skill where if either party makes a mistake it becomes fatal.
When a suicide dropship is in the air the entire battlefield becomes the danger zone and unless I get very very very lucky I'm dead. Instantly. No interesting battle just poof, two games worth of saving gone. It negates everything I have worked for over a year now and it sucks, I'm about ready to give up flying because I'll go bankrupt if I do.
Oh I also forgot to mention I had a friendly dropship ram into me today and kill me. How am I suppose to defend myself against that? There is no where to run, and I can't do even the simplest of jobs without the constant threat of being instant killed. |
Pvt Numnutz
R 0 N 1 N
1276
|
Posted - 2014.05.24 02:05:00 -
[3] - Quote
Michael Arck wrote:How are we to defend ourselves against people like you who don't know how to suck it up? Seriously. People like you will change the game only to benefit yourselves.
Yet its okay if you fly around and use your scanners in a dropship to find people whereas mercenary scanners are terrible in comparison to DS scanners. It's okay for you to get in your dropship and place uplink at the highest point, raining down terror on mercenaries. It's okay for you to hover above objectives and assault players underneath you.
All those things people have to deal with, dealing with you. But a ramming dropship hitting you? Oh no! The buck stops there!
C'mon now. Push the bar from your chest. Grab a forge gun? Its not impossible to kill a dropship, and don't get me wrong I'd like to see swarms and plasma cannons become more viable at their roles. However I do not want to see them go back to 1.6 levels where all you have to do is lock and fire and destroy anything you look at. Av should be like any other role, where experience and skill are rewarded. That's another topic though.
To humor you, if your running your proto gear and I run up to you in my milita suit and touch you and you die, you would be okay with that?
The issue here is that these suicide dropships instantly kill my ship, they don't even have to be going fast, they just have to touch me. It's like my whole ship is made out of glass. If we reduced collision damage from ramming so that the suicide ship had to be going full speed or even afterburning to completely destroy a complex fitted assault dropship then I could consider it a more legitimate tactic like JLAV's. Right now its just bull sh-ít. |
Pvt Numnutz
R 0 N 1 N
1276
|
Posted - 2014.05.24 02:13:00 -
[4] - Quote
Michael Arck wrote:
So he suggest the damage should be given to them, hence he is seeking means on eliminating dropships. Which means he's not trying to address the problem you're speaking of. He's just trying to save his own hide while he camp on objectives. It's simple.
And seriously, its not that serious. A DS ramming you will take some of your life. If you know how to maneuver and have reps, you can get out of the area, rep and return. People ramming him with a DS probably more than likely have REs attached onto them. I have been hit by a DS before and my DS just didn't blow up on impact.
That suggestion was more for friendly suicide dropships that ram you. I'm not saying any of these ideas should be implemented right now I was just spitballing to get some discussion going. Actually Izlare lenix is right on the money see my last post.
What you call "camping" I call covering as I usually have a shock trooper on the ground trying to hack a point or help out some friendlies. It doesn't matter whether I am moving or stationary a suicide dropship can instant kill me.
You must fly incubi because for what ever reason armor ships don't take as much collision damage. My python can loose all of its tank because I tapped a wall. If you don't believe me come fly with me and I'll show you how even landing with landing gear from only 2 meters can strip a third of my shields away. |
Pvt Numnutz
R 0 N 1 N
1276
|
Posted - 2014.05.24 02:30:00 -
[5] - Quote
Michael Arck wrote:Pvt Numnutz wrote:Michael Arck wrote:How are we to defend ourselves against people like you who don't know how to suck it up? Seriously. People like you will change the game only to benefit yourselves.
Yet its okay if you fly around and use your scanners in a dropship to find people whereas mercenary scanners are terrible in comparison to DS scanners. It's okay for you to get in your dropship and place uplink at the highest point, raining down terror on mercenaries. It's okay for you to hover above objectives and assault players underneath you.
All those things people have to deal with, dealing with you. But a ramming dropship hitting you? Oh no! The buck stops there!
C'mon now. Push the bar from your chest. Grab a forge gun? Its not impossible to kill a dropship, and don't get me wrong I'd like to see swarms and plasma cannons become more viable at their roles. However I do not want to see them go back to 1.6 levels where all you have to do is lock and fire and destroy anything you look at. Av should be like any other role, where experience and skill are rewarded. That's another topic though. To humor you, if your running your proto gear and I run up to you in my milita suit and touch you and you die, you would be okay with that? The issue here is that these suicide dropships instantly kill my ship, they don't even have to be going fast, they just have to touch me. It's like my whole ship is made out of glass. If we reduced collision damage from ramming so that the suicide ship had to be going full speed or even afterburning to completely destroy a complex fitted assault dropship then I could consider it a more legitimate tactic like JLAV's. Right now its just bull sh-ít. You don't like what I say. I could care less. You can't handle my opinions and want to seek me in game. We'll see each other on the battlefield. The difference between me and your soft nature is that if you beat me, I will continuously come back for you and beat you. Instead of coming to the forums crying that they should nerf MLT fits because you bested me in a 1 on 1. Again, push the bar from your chest. I'm sure you would have some valid points if you weren't coming off like such a raging d-íck head. From what I can read here you listed a few of the things an assault dropship pilot can do and a lot of stuff any body can do with a milita ship. I don't see how it justifies keeping a broken mechanic that allows for easy instant kills.
I think you mid understood my question, I didn't fight you in my milita suit, I didn't shoot or throw a grenade or strafe or anything that would typically happen in a fire fight, I just ran up to your proto suit and touched you, and you die, instantly. Would you be okay with that?
As much as I would love to keep calling in assault dropships to fight these suicide dropships they cost 700k isk a pop and I just don't have the money to do that. You see my money is earned transporting troops, destroying installations, suppressing infantry, and destroying vehicles. I can't do any of that because a guy got in a mlt dropship and won't stop trying to hit me, so I don't get paid, and I probably loose another two games worth of isk.
Thank you for being so considerate and trying to look at the issue from both sides rather than just shouting and carrying on and pointing fingers and calling names. That's what leads to constructive ideas and serious issues being worked out.... |
Pvt Numnutz
R 0 N 1 N
1286
|
Posted - 2014.05.24 20:30:00 -
[6] - Quote
Michael Arck wrote:Lanius Pulvis wrote: You seem to think dropships are a much greater threat than they are. You think they're easy mode? Try it.
At least suicide LAVs were born of necessity, a tank can destroy your RDV before your vehicle can drop, it can tank repeated FG hits, swarms, PLC and remotes. A suicide LAV can only approach on one plane of attack.
A suicide DS can attack from multiple planes, is typically moving so fast that by the time it pops up on your Tacnet you can't dodge, and oh yeah takes prolonged effort even with proto mis soles to kill, so even if you spot it in time it can just keep coming and kill you anyway.
It's akin to being infantry and all the other guy has to do to kill your proto suit is touch you with his militia one.
Oh, and by the way, vehicle scanners suck.
I pilot DS. I pilot tanks. What does that even have to do with mercenaries finding means to destroy a threat? Any threat on the field is a threat on the field. Let's not be coy about the situation. An ADS can disrupt alot that's happening on ground. But the subject of the matter is not about the lethality of the ADS. It's about an OP who doesn't like being suicide rammed by another DS, which is viable tactical approach to an attacking ADS. That's the point of this thread. The collision part is just used so that he wouldn't seem like he's whining or to get his point slickly across. That he wants to eliminate the suicidal dropship. The title alone states that. Let's not sidestep that issue at hand. The tactic should be accepted. I have laughed in the past when someone suicide my tank. Kamikaze is a part of war and I can appreciate the enemy doing what he can to eliminate the threat. So basically, he should up his awareness. If its happening to him, then he should take it as a compliment to his piloting skills, laugh it off, get back in the game and be more careful next time. It's simple. How is that so hard to do? Lick your wounds and get back in the fight. Stop looking to CCP to help you continue your onslaught unaffected. This happens all too often with players. They can get kills all day using a certain means to get that but once the tables turn, boom...its time to open a thread and request game changes. That's just plain terrible. Please stop putting words in my mouth, I would be fine with suicide dropships if it was legitimate and took some skill like JLAVing. 90% of the time a suicide dropship kills me it taps me, not even going fast. It should take some force to ram a dropship out of the air, not just a love tap. If someone does tap me it should hurt sure, but not cause catastrophic damage! JLAV'S have to noss into the side of a tank, if you don't hit the tank at full speed then your remotes won't detonate and the tank has a chance to kill you by hitting your remotes or destroying your car. That takes at least a little skill. Dropships don't have this luxury, we die instantly. My title was reference to the fact that it use to be maybe one or two suicide dropships every other game. Now its 3-4 every game without fail. That's why I chose the word epidemic.
Again if the collision damage was changed so that they had to be going full speed or after burning to kill my ship in one hit then I'd be okay with kamakazies. I still get shot down by swarm launchers and forge guns and I don't complain about those, in fact I'd like to see swarms buffed a little. Because those have some balance to them, I can fight them and hide from them. I recognize suicide dropshipping as a tactic, but it is horribly, hilariously, unbalanced right now.
|
|
|
|