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Thread Statistics | Show CCP posts - 19 post(s) |
Tesfa Alem
ACME SPECIAL FORCES RISE of LEGION
129
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Posted - 2014.05.26 22:37:00 -
[1] - Quote
Thanks Ratatti for saving me a ton of SP. I definitly see no point in improving my adv galente scout, the bonuses are a joke now. There no point to ewar with them anymore, their only use will be as brick tanked assaults with double the equipment slots.
You really should have buffed the amarr and minmatar scouts instead. Oh well another good suit bites the dust. Hard.
Not gonna bother with locus grenades either. If they cant even kill a militia suit with DIRECT HIT then why bother with basic or advanced. I do wonder why you nerfed all the lower tiers of grenades and yet left the Proto ones (you know, the ones people spam the most)
Reducing the timers on the cloaks means nothing if players can still shoot while invisible. Also with the damping removed did they really need to a timer nerf as well?
I like some of the numbers, with the armor plates, the improvement of the plasma cannon, and the proposed damage bonus of hmg fire to vehicles, but as usual its one step forward and two steps back.
Redline for Thee, but no Redline for Me.
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Tesfa Alem
ACME SPECIAL FORCES RISE of LEGION
129
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Posted - 2014.05.26 22:49:00 -
[2] - Quote
Zatara Rought wrote:Cat Merc wrote: You're right. They aren't similar.
The Cal Scout beats the crap out of the Gallente scout in regen.
I'm saying, if the 3hp/s is a problem, so should the massive regen the Caldari scout has.
There's no data showing that the regen on the cal makes it that amazing in competitive play.
dude, 2 proto energizers out of its 5 high slots makes it rep shields at 110 hp per second. Thats more than most proto rep tools axcept the core focus. 3 would make it rep at 140 hp per second. If thats not an advantage i dont know what is.
Redline for Thee, but no Redline for Me.
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Tesfa Alem
ACME SPECIAL FORCES RISE of LEGION
130
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Posted - 2014.05.27 08:31:00 -
[3] - Quote
CCP Rattati wrote: I think it's lazy and cheap to spam two basic grenades and basically OHK anything, even heavies. The general population never, and has never migrated from the basic grenade because it's enough. And that goes against everything I think dust is about. I however, noticed a typo, proto was supposed to stay the same.
Sorry to call you out on this but you are outright lying. Its mathmeatically impossible for 2 standard grenades or advanced to kill to OHK (Two hit Kill?) a basic heavy, especialy now that heavies have a built in resistence to resistance to explovies in the first place Only 2 proto grenades can do this, and the reason people with proto nades spam them is because they OHK the majority medium and light suits. Yet you don't consider it lazy to OHK the rest at all.
People havent migrated from advanced because it is not worth spending antoher 720,000 sp just to equip two core focus grenades. its much more usefull and less SP intensive to invest in PROTO light weapons, sidearms and heavy weapons than to risk it all on two grenades.
Whats going against what 'dust is all about' is nerfing good weapons that gives std/ adv suit players a fighting chance against proto.
Redline for Thee, but no Redline for Me.
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Tesfa Alem
ACME SPECIAL FORCES RISE of LEGION
131
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Posted - 2014.05.28 00:01:00 -
[4] - Quote
CCP Rattati wrote:I don't, and if you draw up dmg/cap (pg+cpu) invested, the new curve is much more reasonable, in my honest opinion and in line with most damage curves in Dust 514. Given my other reasoning that I linked to, I firmly have two feet to stand on, on the issue.
And as I pointed out to you, you dont have any legs to stand on. Your reasoning is that they one hit kill any thing including heavy heavy suits and you feel that they are OP for thier pg and cpu.
[quote=CCP Rattati My reasoning was straightforward and based on relative hp per frame. I think it's lazy and cheap to spam two basic grenades and basically OHK anything, even heavies. The general population never, and has never migrated from the basic grenade because it's enough. And that goes against everything I think dust is about. I however, noticed a typo, proto was supposed to stay the same.[/quote]
Here are the stats of the heavy suits, and mind you thats a 25% resistance to explosives at the proto level. Vs heavies post 1.8 standard and advanced grenades do 300 and 375 damage respectively. Now they will do 187.5 and 262 damage respectively. why even use a locus anymore when a flux will at least take down the shields of a heavy. A direct hit wont http://web.ccpgamescdn.com/dust/news.control/65875/1/heavysuits18.png
Without a single module caldari heavy has 915 ehp, amarr 960 ehp, minmatar 825 and your own gallente suit at 915. It is impossible to OHK or two hit kill a basic heavy frame without any armor or shield extenders fitted.
Medium frames have much less hp and are of course more vulerabe to grenades. (which they should be cause they are friggin grenades) well the used to be any wys, the weakest medium suit the minmatar (also the fastest snd thrrefore the hardest catch with a grenade), without any modules what so ever has 285 hp. Can literally stand on a standard grenade after the hotfix without modules and not get killed. with one enhanced plate the suit can walk over post a hotfix M1 locus.
The standard and advance locus nades arent the ones that are ohking anybody unless you are already wounded or standing directly on top og them. The proto ones that OHK when spammed however are untouched.
The only reason left or you to nerf the crap out of locus grenades is to crete a new SP sink. Which sucks, i liked my trusty grenades as backup. Sheild tankers are about to get f'd up by the amount of flux grenades people will migrate to.
Redline for Thee, but no Redline for Me.
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Tesfa Alem
ACME SPECIAL FORCES RISE of LEGION
132
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Posted - 2014.05.28 23:11:00 -
[5] - Quote
Thanks you very much Ratatti for taking feedback from the players into consideration and boosting the locus grenade numbers, definitley not what i'm used to. Cheers.
Redline for Thee, but no Redline for Me.
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