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S Park Finner
DUST University Ivy League
384
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Posted - 2014.05.21 13:30:00 -
[1] - Quote
I'd like to see war points (or whatever Legion will use) credited in proportion to a players contribution to the kill. In a proportional system you get WP in proportion to the amount of damage you do if the target doesn't fully heal before they die. If it ultimately takes 1000 HP to kill something and you contributed 250 of them then you should get 25% of the credit. Pluses:- Players get credit for what they do
- Collaboration is supported
Minuses:- Could be complicated for players to understand
- Could be expensive to implement on a server-side system
It is but to keep the nerves at strain, to dry one's eyes and laugh at a fall, and baffled, get up and begin again.
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S Park Finner
DUST University Ivy League
384
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Posted - 2014.05.21 17:17:00 -
[2] - Quote
steadyhand amarr wrote:I personaly want to move away from KD and warpoints its a hangover from the quake days.
I would much rather have isk damage caused and isk earned.
And instead each player has a player card when you kill him or win the match you get his card with his fitting on it, these cards could be traded with other players and be used as a method of market reaserch :-P.
Idea inspired by kill mails :-P How would you feel about a game mode where the win condition was "X ISK of equipment lost" rather than (or along side) clones retired and objectives taken?
It is but to keep the nerves at strain, to dry one's eyes and laugh at a fall, and baffled, get up and begin again.
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S Park Finner
DUST University Ivy League
387
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Posted - 2014.05.21 23:54:00 -
[3] - Quote
Louis Domi wrote:I'd rather change the way kills work, if i deplete a guys hp over 90% and another guy gets a lucky last hit then it should count as me killing the guy It looks like you like the idea of keeping kills as a metric.
Is it just the name "kill" or would it be OK if "kill" was something like "laid the last blow" and there was a new statistic for "did the most damage"?
It is but to keep the nerves at strain, to dry one's eyes and laugh at a fall, and baffled, get up and begin again.
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S Park Finner
DUST University Ivy League
387
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Posted - 2014.05.22 14:00:00 -
[4] - Quote
ZDub 303 wrote:... Second is a coding issue... When you have multiple sources hitting a target and that target is receiving self reps and remote reps you can imagine how quickly trying to calculate WP contribution can get messy. If you assume its still only a maximum of 60 WP per kill, that means any point of rep would have to cancel out the damage contribution from another player. This means we need a table with the damage contribution of every single bullet with its own time index and player ID and a total sum for each player's contribution and then have one of these tables updating every 15-20(ish) microseconds for all players on the field. I understand PCs can do a lot but that sounds like a bit of strain and a lot of calculations... I'm not a programmer so maybe its not that bad but something tells me there is a reason why that doesn't happen in more games? FWIW, an algorithm for this is well known. But the point of having the ability to do this server side is a good one. We can't answer that for the Legion servers.
For the masochists among us, an example.
- Who fired and how much damage is done to a target is already known -- it's necessary to recording the damage to the target and giving credit for the kill if it happens.
- How much damage is healed is already known -- it's necessary for repairing the target.
- Each time damage is done the damage dealer's ID and amount of damage is pushed into a list associated with the target.
- Each time the target is healed, the amount is subtracted from the contribution of the oldest damage dealer on the list.
- When the contribution goes to zero, the damage dealer is removed from the list and excess damage is removed from the next damage dealer's contribution.
- If the target is killed the list is used to parcel out credit for the kill.
- If the target is fully healed all the damage dealers on the list have been removed -- it is reset.
So there's a lot of work. But it's not impossible and smart folks can come up with better solutions than the simple one above.
Only CCP can decide if this makes sense for their vision of game play and within the processing budget they have for the servers when everything falls out. Since this is server-side it isn't a Legion / DUST 514 issue if I understand their set-up correctly. The whole question of how possible it is will depend on how many hamsters CCP hitch up to the game when (if?) it comes out.
It is but to keep the nerves at strain, to dry one's eyes and laugh at a fall, and baffled, get up and begin again.
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