The Black Jackal
The Southern Legion Final Resolution.
1166
|
Posted - 2014.05.20 13:57:00 -
[1] - Quote
I'll take a run at this, since it IS a big deal to pretty much every DUST player, whether they support Legion or not... What have we been given up for?
Legion should be a step forward. CCP should take everything that was RIGHT in DUST, remove the cancerous growths that were WRONG, and put in at least HALF of what DUST was supposed to be for launch.
To elaborate (I love elaborating don't I?):
Legion should get stuff such as MTACs, MAVs, Gunships / Fighters at Launch. It should have multiple planet types, and it should have a player counts higher than 16 v 16. It should have higher level graphics, but scalable down to what we have now so that older machines can easily run it. It should have a workable Conquest System that a) favours the defenders, b) has no passive income (in fact I believe it should cost to hold Sovereignty) with ACTIVE ISK gain for the districts. It should also have a Player Market. Player Vs. Environment.
As a baseline, it should also have an good New Player Experience and tutorial set.
This is the absolute baseline of features that should be in. With some possibly subbed out for others that are to be added later.
Where it should be heading. Well, it should be getting better. What features I would list as being longer term goals are many, but here I'll give up 3:
Customization of 'Owned' Districts We should be able to define what, where, and how our districts are laid out. Similarly to how an EVE Empire upgrades and installs Infrastructure hubs, these upgrades don't increase passive gains, but instead increase active gains by spawning more enemies, better enemies, better minerals, more minerals, etc. While the exact same model may not work in Legion as it does in EVE, something like this would be good. Also on top of this, the ability to set up semi-permanent defences. Walls, AA guns, Turrets, etc to defend against attacks.
Geographical War The location should matter when launching a ground assault. Most especially without EVE support as you are striking across the ground. Whether it be that you have to travel some time in an Open World Environment, or that you can only strike adjacent Districts, some form of geographic is needed to establish battlefronts, emergent battlegrounds, and prevent the ability to simple conquer the entire map in a short span.
Last, but not least, Open World. I've put this forward before, and I'll do it again. To have a truly emergent Sandbox, you need the ability to travel, move around, blockade 'gates', and otherwise interact with the world of New Eden outside of instanced battles. This is likely an extremely long-term goal, but one I believe that needs to be striven for.
Adding onto this, the interaction with EVE needs to be more intense, more fulfilling, and beneficial both ways, WITHOUT detrimental effect to either game due to either a) lack of interest, or b) deliberate acts on the other's behalf to sabotage the other. (This does not include griefing, market PvP or other forms of 'acceptable' sabotage.) But effects things such as 'Equality of Influence' If EVE can seriously impact Legion in some unignorable negative way, Legion should have -
Once you go Black, you just never go back!
|
The Black Jackal
The Southern Legion Final Resolution.
1166
|
Posted - 2014.05.20 13:58:00 -
[2] - Quote
- the same ability to impact EVE in some unignorable, negative way also of equal measure.
What I would also like to see is a joint system of governance between EVE and Legion Corporation Leaders. Currently, DUST has very few roles in regards to Corporate Leadership. And even as a Director, you do not have every ability that an EVE Director has. So parity on these roles is also paramount in my honest opinion.
Adding a short-ish wishlist, I would also like to see: - Skyfire Batteries - Non-Timer Based Conquest (Moving to a system more akin to EVE, and not DUST's current 'choose when you can be attacked' method.) - The ability to move more fluidly. Vault rails, go prone, dive, ledge grab, slide, roll. Giving us 'Legionaires' a much more dynamic way to move around a battlefield, and making combat that much more intersting. - A Cover System. People bash cover systems, but when developing a tactical shooter, the tactic of surviving and hiding behind cover is immensely integral to most tactical plans. It also increases the force factor of clone numbers, and provides a much more immesrsive environment. Clone Soldiers, even if they do not regard their lives as 'sacred' know that each death is something that costs. Whether it be ISK, position, or tactical advantage, and taking cover means that you can mitigate that cost.
Once you go Black, you just never go back!
|