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S Park Finner
DUST University Ivy League
374
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Posted - 2014.05.19 01:46:00 -
[1] - Quote
TL/DR: EVE does design, Legion does shoot-em-in-the-face, Planetary Interaction is integrated with Planetary Conquest, nobody has to wait for a battle and everyone can steal from everyone else. Please beat the ideas up!
In the distant past, some players thought EVE players would build the maps for DUST 514.
The vision was that Planetary Interaction (PI) players in EVE would have the option of laying out the shape of the on-planet facilities they put down. That was never supported by CCP that I know of but the work done since on sockets and pre-built socket components combined with the new platform might allow the idea to be revisited.
The way it would work would be that a PI player would lay down his facilities and have the option of doing detailed facility design using the components the Legion team put together or just allowing the the Legion defaults layouts to define the maps. In any case, tie the two games together pushing more of the spreadsheet / design elements to EVE and the shoot-them-in-the-face elements to Legion.
Pluses:
- Players would relieve some of the burden of populating all the worlds
- No two planets (and at least potentially no two maps) would be the same
- The EVE players and Legion players have a point of interaction - - Legion players fight over components EVE players care about
- - EVE players can have a hand in protecting components they really want to preserve - - The nature of PI components moving as the planet is mined changes the tactical pattern on the planet over time
- There is potential for Legion players to hold and mine territory on their own
- - EVE players could sell territory to Legion corporations / players - - Legion players could attack territory on their own and keep it.
Minuses:
- There has to be a mechanism in EVE (and potentially Legion) that allows for the facility layout
- All the components / terrain / mechanics has to be created / coordinated with the EVE side
- Integration with the rest of the game (Planetary conquest especially) has to be taken into account
Why do it?
Replacing the rather empty, DUST 514 only, clone generation mechanic with EVE's Planetary Interaction mining and manufacturing mechanic would add both more integration between the two games and a more solid meaning to fighting over territory in the first place: the time-honoured competition for resources.
Additional facilities (I'd suggest things like planetary shields, surface to space weapons, defensive drone manufacture, ...) can enrich both the Planetary Interaction game play and open the door for Legion only facilities if Legion corporation ownership of planets is a direction CCP wants to go.
A mechanism like (say) Legion players voting on the designs of EVE players so that part of accepting a contract would be how previous mercenaries judged the map and if it was fun / balanced / what-ever would allow for some feedback between the two games.
But how would player's sign up for matches? How would corporations get contracts? How would Legion corporations own territory?
The goal is a light weight system that eliminates attackers and defenders having to sign up for battles at particular times but still gives them credit and lets them stage battles if they want to.
Principles:
- Territory can only be taken if the attackers win a series of battles. The battles have to be distributed over a long enough time to allow the defenders to respond. If that number was, say, five battles the attackers would have to win all five to take the territory.
- Each time the attacker wins the next battle becomes more difficult GÇô perhaps by more resources being available to the defenders, or more NPC support (drones), or a game mode that favours defenders.
- If the attacker has won four battles (in our example) and then the defender wins one the attackers are put back to the three battle level.
- Defence and attack contracts are for a period of time. Multiple contracts and subcontracts are allowed.
- For a defender to get credit the territory must stay in the owner's hands for the period of the defender contract and defender mercenaries must participate in winning defence battles. Defenders get one point per player when they win.
- For the attackers to get credit the attackers must take the district within the allotted time and attacker mercenaries must participate in winning attack battles. Attackers get one point per player when they win.
- The contribution of corporations to winning or loosing is tallied up at the end of the contract and the territory owner uses that to settle up with the mercenary corporation.
- When ever a defender or attacker signs up for a battle in the territory they are contracted to the game system will schedule a battle for that district. Attackers only get placed on the attacking team, defenders only on the defending team. Slots not filled by the contracted corporations will be filled by random players.
- Either attackers or defenders can call for a scheduled battle. All parties contracted to the territory are notified and if at least one team on both sides signs up the battle is scheduled.
- The game system will randomly schedule battles over territory with random players so the territory is always at some risk.
This post is a summary of several threads: Regis Blackbird, CCP Android, pseudosnipre, atiim, Syeven Reed, Hawk-eye, Occultus, 501st Headstron, and Ayures II contributed to those discussions and I mined many more general threads for other ideas especially Fox Gaden's post here.
It is but to keep the nerves at strain, to dry one's eyes and laugh at a fall, and baffled, get up and begin again.
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S Park Finner
DUST University Ivy League
374
|
Posted - 2014.05.19 02:56:00 -
[2] - Quote
Godin -- thanks for taking the time to comment.
Godin Thekiller wrote:I'd say that It'd only be available in Lo and NULLsec... I could see that as a concern for EVE players in Hi-sec. If I understand you correctly, though, that the battles take place in Lo and NULL sec would not make a difference on the Legion side of things.
Am I right about that?
If involving Legion in Faction Warfare was important to the DEVs and the community might that be achieved with boarding parties attacking the various FW structures in space?
It is but to keep the nerves at strain, to dry one's eyes and laugh at a fall, and baffled, get up and begin again.
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S Park Finner
DUST University Ivy League
382
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Posted - 2014.05.20 22:45:00 -
[3] - Quote
Ender Storm wrote: ... With mercs being able to take these operations down, many people in EVE would be mad.
Further, the way PI is handled in the practical sense - structure types and placement, IDK if it has good adherence to Dust maps, since its independent of the districts concept view we have in Dust.
There would be needs of a total revamp of the PI system in a way to correctly correlate the EVE side and Dust side of things.
Also, they would need to engineer the system in a way the player doing PI cared. Right now, PI is IMO cheap, it dosent cost a lot so there should be an incentive for a PI owner want to pay for mercs to reconquer its structures. ... So, idk, to me CCP saw the ammount of work to integrate PI and Dust and just went no-no mode on that.
I agree with pretty much everything you've said here.
EVE prides itself, it seems to me, on injecting risk into all player activities. PI is one of those low risk, just OK reward activities that is ripe for an overhaul. If, in the process, real integration between EVE and Legion can be enhanced that would, in my opinion, be a win.
Regis Blackbird wrote: ... Overall I think You, Fox, Godin, Me (well, everybody I imagine) want Legion to have meaningful interaction with EVE, that benefit both games, AND can be experienced by the majority of the players. The orbital bombardment mechanic in Dust 514 was awesome for those (lucky few) who experienced it first hand in both EVE and Dust (also simultaneously) ....
On the forums the community has talked a lot about integration but I can't off hand think of a clear statement from the DEVs about it. I haven't really looked back through the forums, blogs and videos. It could easily be that when I originally looked through them I just wasn't watching for it. Do you folks (or anyone else who happens to read this) know what the DEVs have said?
It is but to keep the nerves at strain, to dry one's eyes and laugh at a fall, and baffled, get up and begin again.
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