Eko Sol
Strange Playings
322
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Posted - 2014.05.18 06:08:00 -
[1] - Quote
CCP Rattati wrote:Amarr scouts, are the least used ones. We would like your theories as to why and how they can become a little more attractive to players. What should they do better than anyone?
Amarr race has one thing in commong. Damage reduction, high EHP, and a total tank system. I think the Amarr scout should have a 3% damage reduction from armor effective weapons per level. At 15% they become the true brick tank scouts as they should likely be. Take away the current bonus.
PSN is "Ekopalm"
I play D3, Child of Light, and solo games
Also, Proto Trolling until I'm broke...
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Eko Sol
Strange Playings
330
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Posted - 2014.05.20 02:58:00 -
[2] - Quote
Thaddeus Reynolds wrote:TL;DR: The other scouts give the equivalent of at least 2 modules one of which is complex, while the Amarr Scout give less than one
Ignoring the issue of de-cloaking animation, or whatever is causing the shooting while invisible bug, and armor stackign (both of which have already been mentioned and discussed at great length). I think one of the issues surrounding scouts is in the bonus equivalency to modules. Assuming Racial Scout suit to V they get
Caldari Scout 25% Scan Radius 25% Scan Precision The equivalent of fitting 1 Basic Range Amplifier and the effectiveness of beyond 1 complex precision enhancer, and to my knowledge, no stacking penalties on dropsuit bonuses
Gallente Scout 25% Scan Radius -25% Signature Radius Again, the equivalent of 1 Basic Range Amplifier but this time the same effectiveness of a Complex Profile Dampener.
Minmatar Scout 25% Hacking Speed and 25% Nova Knife Damage The equivalent of 1 Complex Codebreaker, in addition to a base higher base hack speed (if I remember the SDE correctly) and 5 Non-Stacking penalized Complex Sidearm Damage mods (but only for nova knives..an actually reasonable trade in my opinion)
Amarr Scout Suit 25% Stamina and 25 % Stamina Regeneration This bonus does not even give the same Stamina Regeneration as a basic Cardiac Regulator (although it does give the same Stamina Bonus).
In my opinions, Amarr Scout Suit Bonuses need to be increased to at least 20% per level (to give a 100% bonus to both at level V or a single complex Cardiac Regulator...personally I'd like to see it be 25% per level) in addition to another bonus of some kind (either Hacking Speed or Nova Knife damage to have all scout suits share a bonus with at least 1 other scout suit, in addition to their role bonus...or just a completely new one such as the ferroscale plate bonus mentioned earlier in the thread)...if the bonus isn't changed completely
As much as I like the Minmatar Scout's Nova Knife damage...I think it would be more generally useful to diversify the bonus and tone it down a ton...or keep it as the silent assassin...
I have to semi agree here. Min gets about a basic/enhanced kinkat worth of speed and a complex code breaker, the gal gets enhanced armor reps and complex dampening, the cal scout gets a basic regulator and a enhanced range amplifier and a complex precision enhancer (+5% actually). The amarr scout has about the same EHP as a cal scout so there is no bonus to armor. It gets a huge speed cut although it is about the same EHP as a cal scout. It's bonus is pointless and uneventful.
PSN is "Ekopalm"
I play D3, Child of Light, and solo games
Also, Proto Trolling until I'm broke...
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