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Zion Shad
ZionTCD Top Men.
2257
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Posted - 2014.05.17 19:21:00 -
[1] - Quote
Hello I'm Zion Shad and I'm running to represent you in DUST514, EVE Legion and in the CPM1
Who am I-
I'm a guy who was raised under the saying "Measure twice, Cut Once". This is a saying that is rarely ever seen applied to the balancing of Dust514. I'd like that change by seeing more player involvement with CCP changes to the game. I also believe in getting to the point so this might be shorter then most posts
I'm a guy who believes in Strait Truths and Handshakes (Having a man keep his word). This was something I applied in full force during Fan Fest to get the strait truth on Dust 514 having a Expiration Date. This is something I will apply for you as a representative to help gain facts and not these run around answer. Not sure about you but i hate being tap-danced on.
I'm a guy who loves playing Dust514. Who enjoys sharing with New Eden our footsteps and accomplishment through our podcast "Podside" and through talks with EVE capsuleers. Who wants to see Dust 514 be fun in the remaining time with the PS3.
I'm a guy that wants to represent you in making the game we always wanted to play. And if you like to know more about me please click here
As your Representative-
To me Communication is Key and I would like to start with making sure we have regularly held Town Hall meets and in-game discussions. I also want to open as many avenues of communication to the community with the CPM1 and CCP through things such as Blogs, forum posts, Videos/streams and Podcasts. And should you ever like to get a hold of me, you can reach me @ZionShad on Twitter, ZionShad on Skype and [email protected]
With the future I want to keep a close eye on the Skill Progression changes that are taking place with CCP Z and apply these 3 Principals that not only Fox Gaden posted but that I do agree with which are:
- The progression system needs to be non linear (logarithmic), so that new players can become competitive against veterans fairly quickly
- Every skill point invested should provide a tangible benefit.
- No max number of skill points
I have sat at the round tables to discuss these changes and would like to carry on with the prossess to make sure we get what we want.
I'd also like to hold CCP in showing us more then just "Look a Burning Tree" in whats to come.
And I want player transfers to be taken care of on the players timing. CCP should never have a set date/time frame (while Dust is running) of transfer with a Head-Shot attached to force you in to another game. You should change on your own accord should you choose.
With the present I want DUST514 to be FUN within the remainder of the PS3. I want to push the limitation of the "Current game Mechanics" and share them with you so that we can craft events and game play to what we want. I also want to make sure we are given regular released patches and events for DUST514 or hold CCP accountable if we are left behind. Lets face it 1.8 was rushed and not tested while they switched focus on to Legion. Lets change that moving forward.
With no player trading on the table I want Dust514 players to have the ability to liquidate any assets they choose by selling it back to the NPC Market for ISK. We have **** will never use and we want it sold for something.
And in closing I want to see PC to no longer be a ISK printing machine, but to be a place where we can once again be somewhere we can put our skill to the test. So in this I want to meet with you and know exactly what you want.
Any questions or comment don't wait for the Beep, just post below
I'm ZionShad. A guy who wants to be your CPM1 representative
Co-Owner of Multiplexgaming.com
Co-Host of PODSIDE on iTunes
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Kevall Longstride
DUST University Ivy League
1325
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Posted - 2014.05.17 20:24:00 -
[2] - Quote
Welcome to the Party Zion o7.
Hope you packed a lunch it going t be a long trip
CPM1 Candidate
CEO of DUST University
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Zion Shad
ZionTCD Top Men.
2264
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Posted - 2014.05.17 21:12:00 -
[3] - Quote
Kevall Longstride wrote:Welcome to the Party Zion o7. Hope you packed a lunch it going t be a long trip
Thanks man and I brought more then a lunch... There is some beer in there as well
CPM1 Hopeful
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The Black Jackal
The Southern Legion Final Resolution.
1157
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Posted - 2014.05.18 00:27:00 -
[4] - Quote
I've added you to the CPM1 Candidate Chat on Skype!
Welcome to the race mate.
Once you go Black, you just never go back!
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Zion Shad
ZionTCD Top Men.
2264
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Posted - 2014.05.18 00:31:00 -
[5] - Quote
The Black Jackal wrote:I've added you to the CPM1 Candidate Chat on Skype!
Welcome to the race mate.
Thanks man! I'll be sure to check in during Podside tonight.
CPM1 Hopeful
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Regis Blackbird
DUST University Ivy League
226
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Posted - 2014.05.18 11:13:00 -
[6] - Quote
Zion Shad wrote:With no player trading on the table I want Dust514 players to have the ability to liquidate any assets they choose by selling it back to the NPC Market for ISK. We have **** will never use and we want it sold for something.
Nice to meet you Zion, You got my vote simply for the comment above ^
I regard this as one of the most important things for Dust 514 left to do. Push for this, and I will be happy
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Zion Shad
ZionTCD Top Men.
2265
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Posted - 2014.05.18 12:20:00 -
[7] - Quote
Regis Blackbird wrote:Zion Shad wrote:With no player trading on the table I want Dust514 players to have the ability to liquidate any assets they choose by selling it back to the NPC Market for ISK. We have **** will never use and we want it sold for something. Nice to meet you Zion, You got my vote simply for the comment above ^ I regard this as one of the most important things for Dust 514 left to do. Push for this, and I will be happy
Thanks man and it's great to meet you as well!
To give credit where it's due. This is something we all want and thought of in someway, but it was Kain who brought it up during FF. It make since and should Kain not run for CPM I want to make sure someone fights for this.
CPM1 Hopeful
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1020
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Posted - 2014.05.18 19:08:00 -
[8] - Quote
Shad,
I suspected you might become involved in the CPM race at some point; glad to have another candidate for the race.
With the introduction of what we now know as Project: Legion the landscape has changed for the CPM hopefuls. You have two focus areas to help the community out with Dust and the development of Legion. Outside of your media work many haven't seen you and ZionTCD in game for a while (i know you still play though) ...are you guys involved in the recent PC district shuffle?
I've modified my normal candidate questions to account for both Dust and Legion:
1) Other than the forums how do you intend to collect and communicate requests, needs, POV of the community? In particular, those outside your corp / alliance.
2) What level of interaction would you like to establish between the CPM and CSM? What areas are critical for you to work together on going forward.
3) What are the top 3 Dust related changes you would encourage CCP to make for the current player base in the next few months. I'm looking for concrete examples that are realistic to achieve.
4) What aspect or features in Legion that you've heard of are you most interested in working on? What features discussed so far are you most concerned about and why?
5) In Spring of 2015, when CPM1's term is up, what would you want people to have said about your tenure as a CPM member?
6) Will you be creating a channel for folks to meet and sqd with you during the period before the election?
Thank you for your time.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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ReGnYuM
Escrow Removal and Acquisition Negative-Feedback
2997
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Posted - 2014.05.18 21:29:00 -
[9] - Quote
The Pathway to Hell, is paved with good intentions
Total Molden Heath Domination Imminent: 97.51% Complete
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Zion Shad
ZionTCD Top Men.
2265
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Posted - 2014.05.18 21:29:00 -
[10] - Quote
Jaysyn Larrisen wrote:Shad,
I suspected you might become involved in the CPM race at some point; glad to have another candidate for the race.
With the introduction of what we now know as Project: Legion the landscape has changed for the CPM hopefuls. You have two focus areas to help the community out with Dust and the development of Legion. Outside of your media work many haven't seen you and ZionTCD in game for a while (i know you still play though) ...are you guys involved in the recent PC district shuffle?
1) Other than the forums how do you intend to collect and communicate requests, needs, POV of the community? In particular, those outside your corp / alliance.
To start with Collecting, I plan to make sure we have regularly held Town Hall meets and in-game discussions in a set Chat channel on a weekly/biweekly schedule and it be open to the public. I also plan to restart my Corp Tour and meet with Corps and Alliances within their Turf( so I will be outside of my Corp and Alliance a lot) for Ive found this to be a lot of fun and very informative at the same time. My contact info has also been provided.
As far as communicating with the community (outside of the mentioned above) I will continue to Blog and be attend not only Podside but other Podcasts as well. I will create Videos, do interviews/Q&A's with Devs and stream
2) What level of interaction would you like to establish between the CPM and CSM? What areas are critical for you to work together on going forward.
On our episode of Podside last night (5/17) I spoke with Mike Azariah (Current CSM member) about this topic. I have known Mike for almost 2 years and already communicate with him on a regular bases. He informed me that a Skype channel (He created) is already established between the CSM & CPM so they may meet and chat almost daily. Skype is also the way the CSM/CPM speak with CCP on a daily bases. They also exchange Emails as well.
What I'd do is examine the current means of communication and offer advice if I see any kind of improvement outside of the already established means. I was raised to believe if something not broke, don't fix it... Improve it
3) What are the top 3 Dust related changes you would encourage CCP to make for the current player base in the next few months. I'm looking for concrete examples that are realistic to achieve.
1st is an Idea put out by Kain Sparrow (Current CPM and has understanding of current game mechanics) that I have adopted and that is Dust514 players to have the ability to liquidate any assets they choose by selling it back to the NPC Market for ISK.
2nd will be the creation of new Game Modes and removal of Red Zones.
3rd is to make Dust 514 Fun. What I mean by this is getting involved with the events and activity's of the community leaders and not only making sure they are worth playing in, but that they continue with no falterer
4) What aspect or features in Legion that you've heard of are you most interested in working on? What features discussed so far are you most concerned about and why?
PvE and Planet exploration is just one aspect I want to get my hands on and is something we can get a sneak preview of now. Should I be elected I will push to make exploration an event within Dust 514. Im excited to check out personal drones as well that will aid us in this exploration of Legion in collecting resources.
I have also been a long time advocate of Dust/Legion involvement with EVE Online Capsuleers. I know what aspects of their game play they want affected. Such thing that we at Podside already help establish with WarBarge Mechanics. Capsuleers have shared with me that they to want a deeper interaction with their planet side brethren(us). So you can expect me to be deeply involved with this as well
And though I can go on Ill leave this question on this. A long time ago I made a post about "Space Taxis". This was an Idea of Capsuleers having the ability to fly Dust mercs to different stations and solar systems for a fee. Well during FanFest Atli disclosed that this is an idea they are found of because it will cause more player interaction. So you bet your ass I will get this.
5) In Spring of 2015, when CPM1's term is up, what would you want people to have said about your tenure as a CPM member?
1st I think of CPM1 as being a Team and if our jobs are done correctly they will speak of us as a whole. After seen some current post and drama I hope it set an example to all who are running. So with that said what I would want them to say about us is that we were a force for the community and that we were not afraid to push boundaries, to speak up and get **** done.
For those that will server with me (should I be elected) I would hope they think of me as the Big Brother that will have their backs when they need it
6) Will you be creating a channel for folks to meet and sqd with you during the period before the election?
Yes starting Wednesday. I will have a post with Details.
CPM1 Hopeful
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Zion Shad
ZionTCD Top Men.
2265
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Posted - 2014.05.18 21:30:00 -
[11] - Quote
Enough said bro
Still have your back
CPM1 Hopeful
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ReGnYuM
Escrow Removal and Acquisition Negative-Feedback
2998
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Posted - 2014.05.18 21:40:00 -
[12] - Quote
Zion Shad wrote:Enough said bro Still have your back
Seriously bro, After meetingt you at FF I think you would be a great addition to the CPM1. You're very direct and have the means/channels to get the much needed reform.
The Pathway to Hell, is paved with good intentions
Total Molden Heath Domination Imminent: 97.51% Complete
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Zion Shad
ZionTCD Top Men.
2265
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Posted - 2014.05.18 22:07:00 -
[13] - Quote
ReGnYuM wrote:Zion Shad wrote:Enough said bro Still have your back Seriously bro, After meeting you at FF I think you would be a great addition to the CPM1. You're very direct and have the means/channels to get the much needed reform.
Wow man, thank you!
Hearing this from you makes me feel more confident in what I'm doing here And Damn Strait! It was great to meet you there and hope to see you at Eve Vegas.
We were the right crew at the right time for fan fest. And I was glad when we all stepped up for the community. I want that to continue. Us as a community moving forward.
Hope you don't mind But putting that quote on OP and lets chat soon man!
CPM1 Hopeful
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Megan Steel
DUST BRASIL S.A Caps and Mercs
98
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Posted - 2014.05.18 23:08:00 -
[14] - Quote
WTF HAPPENED TO ReGnYuM ? God I miss the old days !
My corp is moving to Destiny ... I'm staying ... all alone
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Soraya Xel
Abandoned Privilege Top Men.
2555
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Posted - 2014.05.19 00:03:00 -
[15] - Quote
Zion, you know me, so I hope you don't take this the wrong way, but I have to call you out on one notion. The "removal of red zones" would be a completely irresponsible change. The red zones are, in many matches, the only area players can possibly recover from an unending murderous slaughter. If you remove the red zones, the sole response to being five-capped will be to leave match. Because there will be no point in doing anything else.
The redline isn't the problem. The problem is where the redline is located. Players need a fallback position. However, the issue with the redline is that high-elevation sniper perches overlooking the entire map is in the redline. There's no problem with snipers, or them using high ground, which is their ideal places. The problem is that those spots are in the redline.
All that really needs to be done, is the redline needs to be redrawn so it does not have a direct overlook over the combat area. People should be able to fall back to the redline, but they shouldn't be able to see the entire map while still behind the redline.
Of course, you're entitled to your view (and certainly not all CPM candidates should have the same views), but at the very least, I'd like to hear some justification for the intention.
I'd like to be your CPM1 candidate
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Zion Shad
ZionTCD Top Men.
2265
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Posted - 2014.05.19 00:17:00 -
[16] - Quote
Soraya Xel wrote:Zion, you know me, so I hope you don't take this the wrong way, but I have to call you out on one notion. The "removal of red zones" would be a completely irresponsible change. The red zones are, in many matches, the only area players can possibly recover from an unending murderous slaughter. If you remove the red zones, the sole response to being five-capped will be to leave match. Because there will be no point in doing anything else.
The redline isn't the problem. The problem is where the redline is located. Players need a fallback position. However, the issue with the redline is that high-elevation sniper perches overlooking the entire map is in the redline. There's no problem with snipers, or them using high ground, which is their ideal places. The problem is that those spots are in the redline.
All that really needs to be done, is the redline needs to be redrawn so it does not have a direct overlook over the combat area. People should be able to fall back to the redline, but they shouldn't be able to see the entire map while still behind the redline.
Of course, you're entitled to your view (and certainly not all CPM candidates should have the same views), but at the very least, I'd like to hear some justification for the intention.
It was poor wording and already corrected. I was thinking on Red Zone Abuse and not the entire zone itself. I agree you need an area to recover, but things like Red line sniping need to be address. It only pads that players KDR and provides no true benefit for team play of Pubs.
Ideas & solutions need to be presented and this time with Dust can be a great testing ground
CPM1 Hopeful
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Viktor Hadah Jr
Negative-Impact The East India Co.
3945
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Posted - 2014.05.19 00:30:00 -
[17] - Quote
There are a very few people running for CPM that i actually believe in, but Zion is one of them...
Might not agree with all his views but i do know he will actually strive to make the game better.
+1
Try EVE for free
Resub to EVE with exciting account
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Laurent Cazaderon
What The French Red Whines.
2299
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Posted - 2014.05.19 08:06:00 -
[18] - Quote
I'm so disconnected with Dust that i had just started to write a very agressive post regarding your candidacy. Why ?
Because for a second i mistook you with CEO pyrex
So bottom line, i got nothing to say. Good luck with that CPM endeavor
Here they are, and they brought a Trooooooooooooooooooll !
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Kevall Longstride
DUST University Ivy League
1335
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Posted - 2014.05.19 08:09:00 -
[19] - Quote
Redlining is caused by poor map design.
CPM1 Candidate
CEO of DUST University
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Zion Shad
ZionTCD Top Men.
2267
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Posted - 2014.05.19 14:04:00 -
[20] - Quote
Laurent Cazaderon wrote:I'm so disconnected with Dust that i had just started to write a very agressive post regarding your candidacy. Why ? Because for a second i mistook you with CEO pyrex So bottom line, i got nothing to say. Good luck with that CPM endeavor
Man this made me laugh while drinking coffee this morning. Thank you for the Good Luck and glad you stop by
CPM1 Hopeful
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Zion Shad
ZionTCD Top Men.
2267
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Posted - 2014.05.19 14:08:00 -
[21] - Quote
Kevall Longstride wrote:Redlining is caused by poor map design.
Red lines and map design is tricky. If you make a bowl, you give advantage to the Red line. But if you make a hill, you can make it to easy to be red lined. Is there a simple answer... Maybe not, but testing is a good start and something we have not seen much of.
Whats your thoughts on a solution? I would like your feedback.
CPM1 Hopeful
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Nstomper
Ikomari-Onu Enforcement Caldari State
588
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Posted - 2014.05.19 20:00:00 -
[22] - Quote
Megan Steel wrote:WTF HAPPENED TO ReGnYuM ? God I miss the old days !
Maybe he's forgotten that he is supposed to be a troll?
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2046
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Posted - 2014.05.19 21:36:00 -
[23] - Quote
Zion Shad wrote:Kevall Longstride wrote:Redlining is caused by poor map design. Red lines and map design is tricky. If you make a bowl, you give advantage to the Red line. But if you make a hill, you can make it to easy to be red lined. Is there a simple answer... Maybe not, but testing is a good start and something we have not seen much of. Whats your thoughts on a solution? I would like your feedback.
Bowls are easy because it makes hiding the edge of the map a lot easier. We've seen this issue in many games that want to give the appearance of a very large area, but really only consists of a much smaller one (Even open world games will 'fence' in the edge of the world with mountains). The hills on the edge of a map serve to help cover up the fact that there is much less detail beyond the hard redline. That being said, if the hardware is capable of handling the rendering and generation of a massive area without loss of fidelity in the graphics, the need for these barriers is diminished.
I will ask you this though, if you make being in the redline a disadvantage by requiring players to climb elevation to get out of the redline, will that make it even harder for a redlined team to escape the redline? That being said, there is more at work here than simply terrain and development should take a closer look at how and where players spawn in the redline.
Like my ideas?
Pokey Dravon for CPM1
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Laurent Cazaderon
What The French Red Whines.
2329
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Posted - 2014.05.20 11:42:00 -
[24] - Quote
Zion Shad wrote:Laurent Cazaderon wrote:I'm so disconnected with Dust that i had just started to write a very agressive post regarding your candidacy. Why ? Because for a second i mistook you with CEO pyrex So bottom line, i got nothing to say. Good luck with that CPM endeavor Man this made me laugh while drinking coffee this morning. Thank you for the Good Luck and glad you stop by
sorry about the inevitable coffee mis-swallowing !
Here they are, and they brought a Trooooooooooooooooooll !
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Appia Vibbia
Molon Labe. General Tso's Alliance
2460
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Posted - 2014.05.20 14:22:00 -
[25] - Quote
Zion Shad is so lucky. He brought the oh-so-very-fun topic of red-line into his thread.
Pokey Dravon wrote: The hills on the edge of a map serve to help cover up the fact that there is much less detail beyond the hard redline. That being said, if the hardware is capable of handling the rendering and generation of a massive area without loss of fidelity in the graphics, the need for these barriers is diminished.
Quote mining to add, the new Fractured Road, Boarder Gulch, and Impact Ridge are all a single terrain. You can take a dropship and within 20 seconds examine the map to see they are fully constructed but without any surface installations.
You can do the same on the older maps... but you don't find any of the other maps connected to them.
Line Harvest is probably the best example of a terrible red-line map. On the attacker side you spawn up high, then go down to "sea level" then find 2 hills on each side, 2 buildings, and another structure which all gives you high ground.
And on the defender side the Hill in the back is too far to get to and harbors Thale's users.
(Though I really love the terrain inside the map on Line Harvest, it's one of my favorites because there's a sufficient amount of cover for Infantry to move around in, unlike the 3 most recent additions.)
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Happy Violentime
OMFGZOMBIESRUN
630
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Posted - 2014.05.21 12:39:00 -
[26] - Quote
Nstomper wrote:Megan Steel wrote:WTF HAPPENED TO ReGnYuM ? God I miss the old days ! Maybe he's forgotten that he is supposed to be a troll?
Nope ReGnYuM is now a failed troll....... His question to CCP after the Dust 514 Legion keynote 'will heavies be able to carry light weapons' <-LMFAO
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Zion Shad
ZionTCD Top Men.
2268
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Posted - 2014.05.22 09:08:00 -
[27] - Quote
Happy Violentime wrote:Nstomper wrote:Megan Steel wrote:WTF HAPPENED TO ReGnYuM ? God I miss the old days ! Maybe he's forgotten that he is supposed to be a troll? Nope ReGnYuM is now a failed troll....... His question to CCP after the Dust 514 Legion keynote 'will heavies be able to carry light weapons' <-LMFAO
Happy would you troll as a way to play a game or would you troll to help a game you play fail?
CPM1 Hopeful
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Zion Shad
ZionTCD Top Men.
2268
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Posted - 2014.05.22 09:10:00 -
[28] - Quote
Appia Vibbia wrote:Zion Shad is so lucky. He brought the oh-so-very-fun topic of red-line into his thread. Pokey Dravon wrote: The hills on the edge of a map serve to help cover up the fact that there is much less detail beyond the hard redline. That being said, if the hardware is capable of handling the rendering and generation of a massive area without loss of fidelity in the graphics, the need for these barriers is diminished. Quote mining to add, the new Fractured Road, Boarder Gulch, and Impact Ridge are all a single terrain. You can take a dropship and within 20 seconds examine the map to see they are fully constructed but without any surface installations. You can do the same on the older maps... but you don't find any of the other maps connected to them. Line Harvest is probably the best example of a terrible red-line map. On the attacker side you spawn up high, then go down to "sea level" then find 2 hills on each side, 2 buildings, and another structure which all gives you high ground. And on the defender side the Hill in the back is too far to get to and harbors Thale's users. (Though I really love the terrain inside the map on Line Harvest, it's one of my favorites because there's a sufficient amount of cover for Infantry to move around in, unlike the 3 most recent additions.)
Like I said... Red lines are tricky when you have maps made bigger then the intended game play. Only in testing can balance be found. For Dust 514 maps will have to see
CPM1 Hopeful
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Rich MO-FO
Heaven's Lost Property
11
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Posted - 2014.05.22 19:12:00 -
[29] - Quote
This is the ultimate reccomendation, use it
My Alts are in Real corps
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Zion Shad
ZionTCD Top Men.
2271
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Posted - 2014.05.28 00:37:00 -
[30] - Quote
I have made a few edits to OP to reflect my stand on community work and my support for those who engage in it. I will make sure those who want to bring content to this game are given any means to do so.
CPM1 Hopeful
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