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Thread Statistics | Show CCP posts - 18 post(s) |
Lady MDK
Kameira Lodge Amarr Empire
82
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Posted - 2014.05.17 18:35:00 -
[1] - Quote
During the presentation of fanfest the phrase 'you will scan for battles....' was used.
I just want to ask a) the community and b) ccp what is meant by this...?
Obviously the demo at this stage was mostly a scripted piece and much like a prettier version of what is in DUST right now....
However would it be more engaging and immersive (sandbox-like even). If when you get to this stage the regions show up on the map of new eden showing up the number of battles going on in each region (they could glow like systems do in the eve map right now when you select any number of criteria like number of kills in 1 hour).
You could set a filter to select which type of game your want (factional warefare, PC, public skirmish/dom etc, In my mind here ambush will essentially happen when you are salvaging i.e. you get ambushed).
So as a player you start off scanning regions for signs of battle and select the region then you are shown the systems within the region that have battles and can zoom down to 1 single planet and see the data about who is fighting and decide wether to join or not.
This would obviously take longer to get into a game but you would get a feeling of searching for a fight and choosing your fight rather than just being dumped into some random pub battle.
So the questions are:
A) Community/cpp - is this a good idea or a bad idea ? B) CCP - is this the sort of thing you had in mind? or just some automated stuff like in dust... cus in my mind a) thats not interesting and b) not immersive enough.
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Lady MDK
Kameira Lodge Amarr Empire
82
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Posted - 2014.05.17 19:54:00 -
[2] - Quote
Gaelon Thrace wrote:Did you watch the More Sand in the Box presentation? There basically splitting it into sandbox and organized play. Scanning will be part of the sandbox gameplay, but there will still be contracts so you can just jump into a battle. The sandbox areas will have pve and salvage. High sec areas will be pve only while low and null sec will have pvevp. Contracts will have a matchmaking system based on the overall meta level of your fitting and is likely where you will find game modes like ambush and skirmish.
Thanks I hadn't seen that particular vid... some cool ideas.... but as i understood what they were saying this is mostly when you get to the planet where you are going...
I was thinking more about how you choose where you are going, be it for salvage, battle or just to chill on a planet with some bros (and/or ladybros) to try out weapons and tactics - pick some random highsec planet from the map and jump to it....
Regis Blackbird wrote: I would prefer the following setup: - Starmap: Select any (temperate) planet in high or low sec, and just go there for fun (unknown what you will find, if anything) - Starmap: Scan for activities (rouge drones, distress signals etc), and get some loot in high and low sec. - Starmap: Scan for already deployed teams in low sec for some proper ambush / interception fun. - Menu (location shown on Starmap): Missions available from Agents (loot is secondary) - Menu (location shown on Starmap): Scheduled games X vs X (like we have today in Dust)
I would also like high sec to be "safe" from interception from other players, and low sec to be "free for all" sandbox. (The different security statuses should be clearly labeled on the Starmap)
Like these ideas.. although im not sure about the 'safe' from interception bit.... maybe i can shoot someone in highsec if i feel like and get myself OB'd by concord (the people in eve who dish out CCP 'justice' )
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Lady MDK
Kameira Lodge Amarr Empire
84
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Posted - 2014.05.18 08:12:00 -
[3] - Quote
Orbittals wouldn't be the best way thinking about it lol.
Maybe in the lore there could be something to help.. like concord continually scan for activity and deploy uplinks near sites of possible activity. If you kill someone unjustly in highsec they send in snipers to take you and your gang out, if you have vehicles they send in a counter. Like sleepers responding to escalation.
There would be a slight delay in them arriving of course in which you would be flagged as an aggressor and other players could kill you without reprisal.
The lower the system sec level the slower and weaker the responce due to lack of finding/concord agents in lowsec.
Anyone getting annoyed by reading of the above post should consider the following.
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Lady MDK
Kameira Lodge Amarr Empire
84
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Posted - 2014.05.19 11:02:00 -
[4] - Quote
Wow a bluetag in my thread cool.
Thanks for the details Mc, it would be quite cool if details of Legion activities were shown on the map in eve as well.
Anyone getting annoyed by reading of the above post should consider the following.
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Lady MDK
Kameira Lodge Amarr Empire
84
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Posted - 2014.05.19 15:55:00 -
[5] - Quote
Kigurosaka Laaksonen wrote:It seems like this absolutely excludes any chance of travel. Is this just a variation on the lobby shooter?
As I understand the concept, the sandbox element is what you do when you get to the planet I.e. anything you like. If you want to travel play eve. It would be nice to have ships to travel to the planets that to some degree show up in eve but I'm guessing it's a no go.
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Lady MDK
Kameira Lodge Amarr Empire
84
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Posted - 2014.05.19 17:04:00 -
[6] - Quote
steadyhand amarr wrote:No shooter fan wants to spend 30 minutes to an hour going from system to system. In EvE you stay to local area long hauls are rare in dust you will be flying around all over the place
Agreed.
As I see it from what Mc was saying there is the potential to be able to look at New Eden and see the cluster and its regions and systems with how many sites in each and work your way down to planet level to see what district the sites are in. I would then have it that you clone jump to the command node of that district and pick up a vehicle suitable to get you through whatever you are about to face (be it hordes or drones or stealing some plans and getting away as fast as possible if it was a mission) or scanning for minerals needed to make weapons in an appropriately fitted Dropship (here is a chance to introduce new vehicles however ccp). Maybe you have just jumped to a Lowsec/Nullsec planet simply because the map says there are people on the surface already and you want to snipe them for lolz.
And I think if you can stay on the planet (much like you stay in a station when you dockup for the night or log off in a system in eve) so that you are still there the next time you log in this will go some distance to break the lobby shooter affect certainly for me especially if combat shows up in a similar way in the map).
Of course that's all what I see the potential for based on what was said... he didn't actually say any that.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Lady MDK
Kameira Lodge Amarr Empire
87
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Posted - 2014.05.20 17:28:00 -
[7] - Quote
Monkey MAC wrote:CCP MC Peanut wrote:This week I am looking at transition effects in and out of the starmap, as well as a scan effect. The transition should fade between the current Station Level (you saw a 'possible but not final' representation at fanfest) and the starmap (the levels are loaded together so there is no actual 'loading' going on--just want some visual immersion). There are definitely a few ways to do this: standard cross-fade, pixel 'redrawing', holographic projection, ???. If you have ideas, or cool reference videos--that would be cool--please post (especially if you find informative Unreal Engine tutorials). The scan effect is already kinda cool (but there is room for more prototypes): Currently I've got a glowing (different colored) line panning across the 3D scene (driven by a 3D coordinate that would animate) that 'displaces' (and changes color) the geometry it passes over. The displacement may be overkill, but it was an opportunity to try new DX11 Geometry Tessellation features.
I can't promise to implement the ideas or reference, but I will at least give it a critical thought. If there are any cool ideas and time permits, I will make an effort to try and prototype--but it will be up to the art director as for what we ultimately use. The scan effect sounds rather cool, however make each system fluoresce for a short time after the displacement.
This sounds good - the florescence could stay and be a different colour depending on the type of sites that is in that district/system/region.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Lady MDK
Kameira Lodge Amarr Empire
87
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Posted - 2014.05.20 20:43:00 -
[8] - Quote
I like the idea of some sort of transition almost alternate reality state similar to the one from Creed that you posted....
Maybe its possible to utilise the starmap model again so that you have a back ground of moving at some speed across the universe from your current location towards where you chose to go showing the nebulas and suns as you go.. this however fades in and out (never completely) accompanied by some flashing like a representation of neurons firing and random brain activity... maybe some random views of new eden showing gate jumps (ill try and find something to show what i mean here it was part of an exibition that CCP did last year i think) as you near you destination the travel comes back into focus and you see the system and planet you are heading for come zooming towards you.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Lady MDK
Kameira Lodge Amarr Empire
87
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Posted - 2014.05.21 15:56:00 -
[9] - Quote
CCP MC Peanut wrote: Also, the feedback on the transition is really cool, but I may have confused some of you. I was only referring to transitioning between the Station and the Starmap (and back) --not into battles. Going to battles requires a loading screen because it is a totally different map file (that must load)--the Station and Starmap are actually always loaded together (and on top of each other). We were just looking at clever ways to fade one out while we fade the other in. Today I actually did a test using a similar technique we use to fade out the suit with the cloak--not bad. It sort of felt like all the pixels detached from the screen, swirled around, then re-settled. This technique uses a 2nd material that is overlayed on top of all current materials. That overlayed material can sort of 'intercept' the current material's channels and make changes to it. In this case, it plays with the alpha and emissive channels.
Yeah sorry we are quite an excitable bunch, we started to talk about everything from transistions in the map to getting to the planets... I bet we'd design the game if you left us long enough lol. Personally I'd zoom towards the region/system and have the previous level fade around it.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Lady MDK
Kameira Lodge Amarr Empire
92
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Posted - 2014.05.22 15:14:00 -
[10] - Quote
Any chance of a sneak peek at this ?
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Lady MDK
Kameira Lodge Amarr Empire
94
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Posted - 2014.05.23 06:42:00 -
[11] - Quote
Talos Alomar wrote:Wow, I'm really loving all this info from you guys before the game's even greenlight.
Likes for BaoZi and MC Peanut. The insight and feedback you guys are giving is great and much appreciated. The work going on on these aspects of the game sounds great..
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Lady MDK
Kameira Lodge Amarr Empire
94
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Posted - 2014.05.23 15:41:00 -
[12] - Quote
Corbina Ninja wrote:very nice... ...battlefinder where is the sandbox?
It's not just a battlefinder it will scan and allow you a choice of battles to join and other pve/sandbox areas to hang in.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Lady MDK
Kameira Lodge Amarr Empire
94
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Posted - 2014.05.23 21:12:00 -
[13] - Quote
Corbina Ninja wrote:I can not imagine how it can work seems to me like Dust but with better graphics What is the difference between scanning and the old battlefinder? both have the same function and both are not sandbox
The difference between them being that the star map in my vision would show the battles happening /pve sites/ whatever else they decide to add. and let you choose which one you wanted to take part in on what planet on what district... i.e. a choice which bit of the sandbox you want to be in, the battle finder would take your filters into account and dump you in the first battle that it matched you with.
If you want to fly round the start chart you need to be playing EVE.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Lady MDK
Kameira Lodge Amarr Empire
94
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Posted - 2014.05.24 06:37:00 -
[14] - Quote
Kain Spero wrote:Would it be possible to keep the current 2d star map as a view mode?
I've played Eve for 9 years and actually find the 2d start map incredibly useful (when it was released there was actually a lot of clamor in the eve community to get it added in eve as well).
The eve map flatterns to a 2d one which I use all the time. However the dust one does display system status/ownership quite neatly.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Lady MDK
Kameira Lodge Amarr Empire
94
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Posted - 2014.05.25 06:12:00 -
[15] - Quote
Hynox Xitio wrote:Can we also scan for Xenomorphs?
Rogue drones maybe , xenomorphs would mean game over man.
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Lady MDK
Kameira Lodge Amarr Empire
94
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Posted - 2014.05.26 13:43:00 -
[16] - Quote
Natu Nobilis wrote:Still itnerested to know if the anomalies can be invaded by other players or will be instanced out
I imagine this is the wild pvp they spoke of ccp dont like to make things too safe...
Maybe a CCP could confirm one way or another though.....
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Lady MDK
Kameira Lodge Amarr Empire
94
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Posted - 2014.05.27 13:52:00 -
[17] - Quote
I think you are in the wrong thread dude....
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