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Author |
Thread Statistics | Show CCP posts - 18 post(s) |
steadyhand amarr
shadows of 514
3071
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Posted - 2014.05.19 10:00:00 -
[1] - Quote
Dam MC, you,ve given us more feedback in two week of a prototype than two years of Dust514. This is really awsome stuff,
Just an idea but for fluff nerds like my self when it hits planet level is it possable to have generic information on the planet. Like total pop, number of battles, history etc.
It would besomthing nice to read while waiting for a group to get together
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
|
steadyhand amarr
shadows of 514
3075
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Posted - 2014.05.19 11:17:00 -
[2] - Quote
I just have nice mental pic of be browsing planets while waiting for godin to get the squad together before heading out, spotting a planet has heat issue and quickly ordering everyone to equipe heat resitance modules to prevent shield nerffs on depolyment
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
|
steadyhand amarr
shadows of 514
3080
|
Posted - 2014.05.19 15:12:00 -
[3] - Quote
Evolution-7 wrote:You mean you just copied and pasted the very old closed beta starmap from dust and put in legion? Nothing intriguing.
To stuiped to understand post apprenty, if your not going to add anything of value stay in the Dust514 GD please we are trying to stay productive here
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
|
steadyhand amarr
shadows of 514
3080
|
Posted - 2014.05.19 16:07:00 -
[4] - Quote
No shooter fan wants to spend 30 minutes to an hour going from system to system. In EvE you stay to local area long hauls are rare in dust you will be flying around all over the place
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
|
steadyhand amarr
shadows of 514
3080
|
Posted - 2014.05.19 22:40:00 -
[5] - Quote
an animation on factional territory changes from when we last logged in would be very cool, oh and for the love of god let us choose where the fights our so we can link up with EvE dudes
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
|
steadyhand amarr
shadows of 514
3083
|
Posted - 2014.05.20 07:17:00 -
[6] - Quote
Clicky and slidy is always good so u can translate it to a ipad app :-P just a future thought
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
|
steadyhand amarr
shadows of 514
3118
|
Posted - 2014.05.22 15:41:00 -
[7] - Quote
CCP MC Peanut wrote:I'm a little depressed that I can't find any Kombucha to drink here in China, so I'll get my detox in by posting another daily Starmap update:
Today I hooked up the scanning effect using an event that CCP BaoZi has setup to fire in kismet. It was super quick to get working and very easy to make adjustments on. The event fires about every frame (not sure exactly, but it is pretty frequent) and outputs 2 values: a vector and an integer. The vector is the location the scan is happening at. The integer (0-1) is how close it is to being done (then it will switch to another random point and so on until scanning completes). I adjusted the material to radiate a wave of distortion and color out from the scan point. The way it works is that the material pays attention to the 3D point--if the distance between the pixel and the point falls within a tolerance it will blend in a different color and blend in a displacement to the vertex. The cool thing is that in the Starmap, almost everything inherits from one base material, so I only need to update one material with kismet, but I can override certain parameters on the child materials so the effect can differ slightly when it runs over a star versus a planet (and so on).
Also I tuned some of the material settings at different view levels to help with readability. Depending on the angle you view the Starmap, the background can be quite busy, so we are playing with adjusting translucency, scale, and brightness based on distance.
What night school course do i need to take to make this kind of thing my job :-P
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
|
steadyhand amarr
shadows of 514
3120
|
Posted - 2014.05.23 08:31:00 -
[8] - Quote
Awsome stuff im glad one of my rambles has helpped :-).
This has also given me faith in this team as we can see are feedback being directly used used i hope the designers are also open to this feedback :-) though Z did take the critcal feedback better than i thought he would :-P
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
|
steadyhand amarr
shadows of 514
3120
|
Posted - 2014.05.23 13:36:00 -
[9] - Quote
CCP MC Peanut wrote:steadyhand amarr wrote:CCP MC Peanut wrote:I'm a little depressed that I can't find any Kombucha to drink here in China, so I'll get my detox in by posting another daily Starmap update:
Today I hooked up the scanning effect using an event that CCP BaoZi has setup to fire in kismet. It was super quick to get working and very easy to make adjustments on. The event fires about every frame (not sure exactly, but it is pretty frequent) and outputs 2 values: a vector and an integer. The vector is the location the scan is happening at. The integer (0-1) is how close it is to being done (then it will switch to another random point and so on until scanning completes). I adjusted the material to radiate a wave of distortion and color out from the scan point. The way it works is that the material pays attention to the 3D point--if the distance between the pixel and the point falls within a tolerance it will blend in a different color and blend in a displacement to the vertex. The cool thing is that in the Starmap, almost everything inherits from one base material, so I only need to update one material with kismet, but I can override certain parameters on the child materials so the effect can differ slightly when it runs over a star versus a planet (and so on).
Also I tuned some of the material settings at different view levels to help with readability. Depending on the angle you view the Starmap, the background can be quite busy, so we are playing with adjusting translucency, scale, and brightness based on distance. What night school course do i need to take to make this kind of thing my job :-P Actually Unreal Engine is very accessible and there is tons of information/tutorials/videos out there. I regularly benefit from this information. Polycount.com and the Unreal Forums feel the best. Also it is cool [that it is so accessible] because you don't run into a Catch-22 with needing experience to get a job but can't get a job without experience. Mutually beneficial for all. Also, it feels like quite a few people, based on their postings, have done the above, which is super cool
Awsome thanks, im in process of building myself a rig with this in mind :-D alas a 4 year old cheep laptop is not quite up to stuff :-P
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
|
steadyhand amarr
shadows of 514
3130
|
Posted - 2014.05.27 10:51:00 -
[10] - Quote
Oh useful for later on a history of planets visted, i used to use this in EvE to track my common mission running routes and make sure i had ships and equipmen on that root
Getting that funtionatly in now would be useful if their is benfit to fighting in certain areas of space or stearing clear of overused sites
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
|
|
steadyhand amarr
shadows of 514
3131
|
Posted - 2014.05.28 10:08:00 -
[11] - Quote
Wwhhhoooo :-D man i cant wait for legion lol simple quality of life stuff is so important and game needs to be fun at core or their is no point in its meta :-)
I look forword to seeing the finished product
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
|
steadyhand amarr
shadows of 514
3131
|
Posted - 2014.05.28 13:56:00 -
[12] - Quote
Their is small side of me nerding out that i understood that :-P, i wish i took the gfx modul at uni but i cant draw for @&;_& :- so i thought it was a waste of time -_- but it sounds like its all maths and just playing with what artests give you. Is that a fair assesment?
Also its awsome to see devs who love their work :-P
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
|
steadyhand amarr
shadows of 514
3131
|
Posted - 2014.05.28 14:12:00 -
[13] - Quote
Checks to see if Boss is around starts reading.
Non fanboy moment, thanks for reaponding i now have somthing to do on my rest days :-P
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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