
matsumoto yuichi san
SVER True Blood Dirt Nap Squad.
42
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Posted - 2014.05.16 19:55:00 -
[1] - Quote
well for one if the ferroscale / reactive weren't terrible fitting efficiency wise then they would see more use, and it would also give opportunity to reduce the effectiveness of the normal plates, but more importantly i thing normal plates need better scaling might just help doing that alone though.
but all that is secondary this is the core issue at hand, and why plate stacking is too effective
PLATES ARE JUST AS GOOD ON EVERY SUIT IF YOU CAN FIT THEM
same goes for shield, but plates are the core issue right now, so as shield focused suit i have no reason not to fit plates, they don't hurt a ton, and more importantly they aren't LESS effective than my desired tank, EVE has this solved by the fact that there is WAYYY more to a good tank than raw hp, and dust raw hp / regen is all we have. so the slot counts relatively speaking mean more to an eve player.
looking at regen rates though, shield should get even better at it;s thing, i'd give it slightly longer delays but wayy amp up the recharge rate, so once you disengage you heal very fast, but more delay before that kicks in. so say 6s delay but 100+ hp/s
to balance armor regen now we've slapped plates about and made stacking basics a silly waste of fitting and since armor is always on it just needs a buff so it matters in terms of dps it seems the dps of the average mainline gun (assuming real world trigger pull rate) is 400 mark theoretical toss in players miss and assume 50%, so by that note, an complex armor repair should make that effectively 10% less dps, so 20 hp/s or so on a complex repair, 6% for adv and 3% for basic gives us 12/s and 6/s respectively.
in this scenario stacking repair modules gives you advantage in 1v1, but many v1 not as much, and more importantly you still recover far slower than the new shield regen rates, this also makes bringing the reduction up a little.
lastly back to reactives and ferroscales, i would see 1 reactive ~= 1 armor + 1 rep from the tier lower, with a slight fitting benefit, so a complex reactive is 12/s hp and whatever an advanced is armor
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