iliel
Capital Acquisitions LLC General Tso's Alliance
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Posted - 2014.05.16 17:05:00 -
[1] - Quote
CCP Rattati wrote:We need a lively discussion on this one.
Status update (yes I know you know)
Plates are being used to stack EHP in over abundance. There is little drawback to that strategy and the other options are not competitive/viable.
This is having a big effect on the landscape, both brick tanked scouts and heavies, making scramblers/flux weapons out of place.
I would like to hear ideas on how to remedy that. For insight, these are the armor modules ordered by consumption
1. Plates 2. Repair 3. Reactive 4. Ferroscale
out of the three plates, normal plates are 85& prevalent and the other two split the difference.
How to make them viable, and also a bonus question, can "active" armor tanking be viable without being OP. My GA sentinel with 4 pro reps is not competitive, fun, but not competitive.
Discuss.
First, the only reason a scout should stack plates is to be even somewhat viable against heavies. The heavy suit is so imbalanced right now. Let me note that I can fit a 2 Complex Plate, Boundless Hmg, and an Adv SMG on a Mlt Gal Heavy Frame. For me to beat with my proto Cal Scout with a Boundless Combat at 40-50 meters I have to land every shot. This is just silly. Fix it first! (Note that I only run one adv armor plate).
Second, plate stacking on scouts only makes them more viable than assaults, so why nerf anything with plates when you can first simply buff assaults - - such as, DMG. Give them %5 to their race's weapon per lvl. Then let us play a week to see what happens...
Third, plate stacking between scouts IMO is really only an issue when two shotgun scouts meet 1v1. In these, the Gallente scout has the clear advantage (also being more stealthy with two complex dampeners and 2 adv plates). Two combats are not a problem because the speed advantage of the non-stacker can and often does win the 1v1. But the shotgun's range and dmg makes speed less important - - especially if you're not an all-star shotgun user. Personally, I'd suggest some sort of nerf to shotguns rather than plates so that only a prototype shotgun can one-shot a prototype scout. Adv shotguns should not be winning or even tying 1v1's against Six-Kins just because they can cloak, sneak up, and one-shot before they're uncloaked.
In sum, don't touch the plates until you rebalance the other obvious issues with the current build: in order of importance, Heavies being OP, Assaults being UP, Shotguns being OP. |