Not sure if this has been mentioned, but these are my numbers I feel like providing that were from another thread regarding brick tanked scouts.
Thread:
https://forums.dust514.com/default.aspx?g=posts&m=2168014#post2168014One Eyed King wrote:
"Taking away the dampening doesn't fix the problem. It will only force Minmatar scouts to go Gallente so they can dampen their profile enough. It is the tanking that is the problem that needs fixing, not the dampening of the cloak."Me:
A suggestion in another thread was to make armour plating (and potentially shield extenders) percentage based. An example of this would be the following:
Let's say that complex armour plates offer 80% more armour to your suit, instead of a fixed 148.5 HP (135*1.1)
Single Plate Values:
-- Gallente Scout has 130 armour HP by default. , which equates to 234 armour
-- Gallente Logi has 180 armour HP by default, which equates to 324 armour
-- Gallente Assault has 210 armour HP by default. which equates to 378 armour
-- Gellente Sentinel has 525 armour HP by default, which equates to 945 armour
Proto Suit Values When Fully Stacked:-- Gallente Scout > 546 armour, +25% of the default armour HP from the Armour Skill (32.5),
578.5 maximum armour HP-- Gallente Logi > 900 armour, +25% of the default armour HP from the Armour Skill (45),
945 maximum armour HP-- Gallente Assault > 882 armour, +25% of the default armour HP from the Armour Skill (52.5),
934.5 maximum armour HP-- Gallente Sentinel > 2,025 armour, +25% of the default armour HP form the Armour Skill (131.25),
2,156.25 armour HP... it may be wise to introduce a stacking penalty
Estimated Penalty Values:-- 1st plate: 80%, 2nd plate: 70%, 3rd plate: 55%, 4th plate: 25%, 5th plate: 8%
Armour HP Values When Using the Above Penalty With Fully Stacked Proto Suits:
-- Gallente Scout > 1st plate: 104 HP, 2nd plate: 91 HP, 3rd plate: 71.5 HP, 4th plate: 32.5 HP
Total HP: 429, +Armour Skill,
461.5 maximum armour HP.-- Gallente Logi > 1st plate: 144 HP, 2nd plate: 126 HP, 3rd plate: 99 HP, 4th plate: 45 HP, 5th plate: 14.4 HP
Total HP: 608.4, +Armour Skill,
653.4 maximum armour HP-- Gallente Assault > 1st plate: 168 HP, 2nd plate: 147 HP, 3rd plate: 115.5 HP, 4th plate: 52.5 HP
Total HP: 547, +Armour Skill,
599.5 maximum armour HP-- Gallente Sentinel > 1st plate: 420 HP, 2nd plate: 367.5 HP, 3rd plate: 288.75 HP, 131.25 HP
Total HP: 1,732.5, +Armour Skill,
1,863.75 maximum armour HPNot too sure how I feel about this... that Gallente Sentinal
Perhaps it would work without the stacking penalties, and just reduced the default Gellente Sentinal's armour HP, which is 525, to about 400 HP.