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Thread Statistics | Show CCP posts - 4 post(s) |
Raedon Vo-Graza
Armored Dragon Corp
16
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Posted - 2014.05.16 16:46:00 -
[1] - Quote
if hear a lot of people when they say that changing from definite amounts to percentages can be a problem( though i like the idea) we could have all plates guzzle pg and cpu (like the cloak) and have suit bonuses to reduce the consumption, scouts would get the least bonuses, and sentinels would get the most. Maybe also we could introduce different variants of armor plate modules, basic light armor, basic medium armor, and basic heavy armor plates, with differing pg/cpu requirements to match. |
Raedon Vo-Graza
Armored Dragon Corp
17
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Posted - 2014.05.16 17:12:00 -
[2] - Quote
iliel wrote:
First, the only reason a scout should stack plates is to be even somewhat viable against heavies.[/b]
scouts are not suppost to go up against heavies. they are the scouts, they move fast, steal hackable things, relay information, and maybe take out a logi or assault from the shadows. beyond that TRYING to go up against a heavy should be an assaults job. |
Raedon Vo-Graza
Armored Dragon Corp
18
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Posted - 2014.05.16 18:00:00 -
[3] - Quote
Adipem Nothi wrote:@ Raedon Vo-Graza A Scout should be quite capable at assassinating a Heavy from behind, and he should have to stack plates to survive the takedown. Whoever told you otherwise was mistaken.
@ Oswald / Resistance (on percentage-based values) A Scout often needs tank to survive taking out a Heavy, especially in competitive play. Even assuming perfect technique on the part of the Scout, Heavies are slow to die and quick to pirouette (arguably too quick). I am not arguing in favor of brick-tanked Scouts; I agree that there should be more drawback. I simply disagree with this particular solution. if you get behind a heavy then proto nova knives will cut him to ribbons, still no reason to tank. use your maneuverability to stay away from the pointy side. otherwise you deserve to get filled with holes |
Raedon Vo-Graza
Armored Dragon Corp
18
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Posted - 2014.05.16 18:19:00 -
[4] - Quote
Adipem Nothi wrote:Raedon Vo-Graza wrote: if you get behind a heavy then proto nova knives will cut him to ribbons, still no reason to tank. use your maneuverability to stay away from the pointy side. otherwise you deserve to get filled with holes
A Scout should seldom, if ever, survive a frontal assault against a Heavy. I suspect we agree on that point. Where we'll disagree is on that heavy's rotation speed when up-armored. I'm of the opinion that the more armor a merc is wearing, the slower he should be able to respond to threats from behind.
actually i do agree with you, i do think heavies need a small decrease in rotation speed. play heavy once in a blue moon and it's like a shooting gallery. while they should be feared on the map, the should not spin so fast. |
Raedon Vo-Graza
Armored Dragon Corp
18
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Posted - 2014.05.16 18:35:00 -
[5] - Quote
Adipem Nothi wrote:Raedon Vo-Graza wrote: actually i do agree with you, i do think heavies need a small decrease in rotation speed. play heavy once in a blue moon and it's like a shooting gallery. while they should be feared on the map, the should not spin so fast.
Exactly! And I think the same concept could be applied to curb the predominance of brick-tanked Scouts. If a Scout opts to forgo mobility and stack plates, then that Scout should lose his ability to instantly pirouette in response to flank attack.
my other idea was to copy a bf4 trait, (you notice it most when you are prone. mhm! ccp! mhm) that was while you can rotate and all, the first 15 degrees or so to the left or right would be quick because you are twisting your body, but after that you would slow down because you are rotating your whole body around, i think this mechanic would be great here. |
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