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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Eko Sol
Strange Playings
326
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Posted - 2014.05.18 19:46:00 -
[1] - Quote
CCP Rattati wrote:We need a lively discussion on this one.
Status update (yes I know you know)
Plates are being used to stack EHP in over abundance. There is little drawback to that strategy and the other options are not competitive/viable.
This is having a big effect on the landscape, both brick tanked scouts and heavies, making scramblers/flux weapons out of place.
I would like to hear ideas on how to remedy that. For insight, these are the armor modules ordered by consumption
1. Plates 2. Repair 3. Reactive 4. Ferroscale
out of the three plates, normal plates are 85& prevalent and the other two split the difference.
How to make them viable, and also a bonus question, can "active" armor tanking be viable without being OP. My GA sentinel with 4 pro reps is not competitive, fun, but not competitive.
Discuss.
If this is too be fixed for any reason although I BARELY think it's as serious a problem as a couple of other things like BUGS then maybe it should auto scale to the suit. For example, Light suits should have a 10% hit to all plates, medium suits should have a 5% hit, and heavies should be even. So right when it is equipped it will recieve this handicap. No additional plate types, nothing crazy. Just a hit.
I run a 1500 HP heavy with a complex armor rep. If I don't have reps I'm hosed. I also run scout and take out logis fairly often to leave the heavy vulnerable. I don't think brick tanking is a serious issue. There are times where it frustrates me but then I think "maybe my 500hp or less scout shouldn't have gone against that 900 hp logi in the first place. I could have avoided that".
Personally, I'm sick of people thinking they should be able to fight everyone, every-time and have a chance of winning.
PSN is "Ekopalm"
I play D3, Child of Light, and solo games
Also, Proto Trolling until I'm broke...
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Eko Sol
Strange Playings
326
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Posted - 2014.05.18 21:46:00 -
[2] - Quote
jerrmy12 kahoalii wrote:Eko Sol wrote:CCP Rattati wrote:We need a lively discussion on this one.
Status update (yes I know you know)
Plates are being used to stack EHP in over abundance. There is little drawback to that strategy and the other options are not competitive/viable.
This is having a big effect on the landscape, both brick tanked scouts and heavies, making scramblers/flux weapons out of place.
I would like to hear ideas on how to remedy that. For insight, these are the armor modules ordered by consumption
1. Plates 2. Repair 3. Reactive 4. Ferroscale
out of the three plates, normal plates are 85& prevalent and the other two split the difference.
How to make them viable, and also a bonus question, can "active" armor tanking be viable without being OP. My GA sentinel with 4 pro reps is not competitive, fun, but not competitive.
Discuss. If this is too be fixed for any reason although I BARELY think it's as serious a problem as a couple of other things like BUGS then maybe it should auto scale to the suit. For example, Light suits should have a 10% hit to all plates, medium suits should have a 5% hit, and heavies should be even. So right when it is equipped it will recieve this handicap. No additional plate types, nothing crazy. Just a hit. I run a 1500 HP heavy with a complex armor rep. If I don't have reps I'm hosed. I also run scout and take out logis fairly often to leave the heavy vulnerable. I don't think brick tanking is a serious issue. There are times where it frustrates me but then I think "maybe my 500hp or less scout shouldn't have gone against that 900 hp logi in the first place. I could have avoided that". Personally, I'm sick of people thinking they should be able to fight everyone, every-time and have a chance of winning. That last part GTFO NOW This is like Because im using this gear I get to be super overpowered and never lose to this one thing or two. That's overpowered.
Basically what you are saying is, when you loose to a heavy it's because the game is bad and not because you were bad or made a poor decision to fight the heavy. Gotcha. I get it now. Yeah, everybody I can't beat everytime is OP. Thanks for enlightening me.
PSN is "Ekopalm"
I play D3, Child of Light, and solo games
Also, Proto Trolling until I'm broke...
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Eko Sol
Strange Playings
328
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Posted - 2014.05.20 01:15:00 -
[3] - Quote
someone mentioned % bonus instead of fixed amount bonus. That is the best idea anyone has had about armor plates and shield extenders EVER.
That's exactly what they should do.
PSN is "Ekopalm"
I play D3, Child of Light, and solo games
Also, Proto Trolling until I'm broke...
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Eko Sol
Strange Playings
333
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Posted - 2014.05.20 02:22:00 -
[4] - Quote
Temias Mercurial wrote:Eko Sol wrote:someone mentioned % bonus instead of fixed amount bonus. That is the best idea anyone has had about armor plates and shield extenders EVER.
That's exactly what they should do. I don't remember where I saw it (probably the same place you did), but I hope my post provides a good example as to how well this can work.
And what's funny is it can be used for all to include reactive but keep the reps fixed. I'd prefer if it was Basic - 1hp/s, Advanced - 1.5hp/s, Proto - 2 hp/s.
Anyway, I think this is what should be done. You have a point and so does anyone else supporting this.
This is the single greatest Idea to have ever been put on the forums...period. This should be done. CCP really needs to consider this.
PSN is "Ekopalm"
I play D3, Child of Light, and solo games
Also, Proto Trolling until I'm broke...
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