|
Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Cardio Therapy
Tech Guard RISE of LEGION
19
|
Posted - 2014.05.18 08:59:00 -
[1] - Quote
Please donGÇÖt make the plates armour percentage. It will destroy the game. The best thing in this game is customisation. If I want to make an armour assault with the armour of a commando or even sentinel let me be. If I want to make and armoured scout to match by HP the assault let me be. This makes that game awesome. What makes us survive in the field? : Speed / strafe, HP (armour/shield), detection of enemies, non-detection of us (surprise). /remove the invisibility please/
Here is my suggestion for balancing. It is rather stupid idea so you will not miss if you donGÇÖt read it. It is also long nüè First let us assume that we have all skills at lvl 5: armour plating, shield extenders, biotics, precision, dampening. I donGÇÖt look on cpu & pg for now. http://1drv.ms/1jrbgS1 My suggestion is the plates to be basic 80hp, adv 100hp, complex 135hp Speed reduction to be according dropsuit frame: basicadvcomplex light 4% 5% 6% medium2% 3% 4% heavy1% 2% 3%
Also add 1% speed reduction for all ferroscale plates for scouts only.
Then we have balance. If I want to armour my scout it is ok but it will become slow as assault. If I want to armour my assault like sentinel it will become slow as heavy.
Some calculations:
These are the basic stats with all skills to lvl 5 Basic armorshieldmov. spd scan profilescan precision Scout G1 162 87 5.72 23.6 36 Assault G1262 150 5.25 45 45 Sentinel G1656 487 4.04 54 49.5
We see that scout is with lower hp but fast and small. Sentinel is high hp and dmg resistances but big and slow. What happens when we armour a Gallente scout to have the same armour like the assault:
scout + 1 basic plate(to equalize the armour )
armorshieldmov. spd scan profile scan precision Scout G1 262 87 5.49 23.6 36 Assault G1 262 150 5.25 45 45
If we want to have the same combined hp, but to use only armour plates on the scout:
scout + 1 complex plate to even the hp
armorshieldmov. spd scan profile scan precision Scout G1 330 87 5.37 23.6 36 Assault G1 262 150 5.25 45 45
Combined scout HP GÇô 417 / assault combined HP 412 GÇô no significant difference. We have used one slot of the scout armour. The speed is very similar now. Still the scout has better scan profile and precision which gives him advantage in battle as he will see the assault when remaining undetected. The assault has more slots and weapon advantage.
scout + 3 complex platesAssault + 1 x complex & 2 x adv
armorshieldmov. spd scan profilescan precision Scout G1 668 87 4.7 23.6 36 Assault G1680 150 4.72 45 45 Here are proto suits with max armour for the scout, and needed plates for the assault to match the same armour. Here the armour difference is negligible and speed is the same. The advantage of the scout is scan precision and profile, smaller size / less hit surface, strafe speed??, more cpu/pg, more stamina and faster stamina reg. We have one more remaining low slot on assault so we will add one complex dampener.
scout + 3 complex platesAssault + 1 x complex & 2 x adv & 1 x com damp
armorshieldmov. spd scan profilescan precision Scout gk0 668 87 4.7 23.6 36 Assault gk0 680 150 4.72 33.75 45
Now it is even more balanced. The assault will still not see the scout but also the scout will not see the assault. If the scout wants to go to precision enhancer instead of shield extender he will be able to see the assault but will still have less HP. I think we have some acceptable balance here between an armoured scout and assault with both having differentiation advantages. |
Cardio Therapy
Tech Guard RISE of LEGION
19
|
Posted - 2014.05.18 09:00:00 -
[2] - Quote
/SECOND PART/ :) Here is the sentinel:
Assault + 4 com plates & 3 comp ext / sentinel + 3 x basic plates armorshieldmov. spd scan profilescan precision Assault gk0 937 3974.41 45 45 Sentinel gk0 956 4873.92 54 49.5
This a max HP assault with 1334 combined HP. The sentinel is balanced to have similar HP and speed with combined HP of 1443. Lower armour for the assault but higher speed, smaller frame, better profile and precision. Sentinel on the other hand has left free slots and suit resistances. If we add one dampener to the sentinel it will be invisible for the assault passive scanning. If they meet in close combat the sentinel will win if long range the assault with AR will win. To be even more balanced remove the invisibility from the cloak. The 25% dampening is more than enough. Nothing can pare with an undetectable invisible fast slayer that can kill with 1-2 shots (knives/shotgun), doesnGÇÖt matter of the armour. Coming killing and leaving. You donGÇÖt see him and you donGÇÖt hear. It is undetectable even for gallente proto scanner with gal logi bonus. Cloak is invisibility for radars not for eyes. It is enough that scouts have 2 equipment slots and can use a device that reduces their scan profile with additional 25%. This makes them undetectable for all the scanners and combined with their speed is enough. Assault and commando are supposed to be the slayers, sentinels strategic point defence / enemy vehicles control, logi and scouts support. Scouts also tactical infiltrators. AND fix the scanners I invested up to lv 5.
The tables a complete mess so if you want to see it here: http://1drv.ms/1jrbgS1 |
Cardio Therapy
Tech Guard RISE of LEGION
19
|
Posted - 2014.05.18 09:51:00 -
[3] - Quote
I did similar calculations for Caldari and the result is the same. the plates need just little rebalancing to make them all equally usable. When you a 100 kg a 10 kg more will not you slow dows as much as 10 kg on 50kg preson. additional the reactive plates hp regen can be increased a little as well as the rep mods, but not a lot. in my oppinion looking at Caldari calculation the shields are OK having in mind that they regen quite well. only the basic and adv can be tuned up. basic 33hp and adv 44hp, complex 66hp.
|
Cardio Therapy
Tech Guard RISE of LEGION
30
|
Posted - 2014.05.21 07:17:00 -
[4] - Quote
Give us motivation to go for complex plates.
speed penalty is too high and this game is all about speed.
Speed penalty needs to be according to the frame: highest for light and lowest for heavy |
|
|
|