I-Shayz-I
I-----I
3394
|
Posted - 2014.05.16 21:10:00 -
[1] - Quote
Figured I'd drop my feedback in this thread as a valued member of the community:
AR - Should be devastating in CQC, but have a ton of kick when ADS. The main advantage of the AR should be the ability to deal constant DPS EVEN while you're strafing. The way you make this balanced is by making sure that trying to ADS the thing to kill people from more than 50 meters away is impossible.
CR - Slightly less DPS than the AR, but much greater accuracy when ADS. This is the short range weapon with a scope...in other words it's great for killing targets at medium range, but lacks the punching power for long-range engagements, and doesn't have the effectiveness of the AR in CQC. But because of its accuracy, it's much more versatile and focuses fire better.
SR - The do-it-yourself weapon. High power, high accuracy, devastating charge shot...but you have to manually press the trigger and make sure not to overheat. This is the weapon for those (like me) who absolutely love the semi-auto rather than full-auto rifles, and are great at managing balance. So while it has great benefits, and is probably the best weapon in the game...it is limited to only certain users because of how much you need to regulate the weapon yourself. (I feel the scrambler is the most balanced weapon in the game, and has always been)
RR - Lowest DPS of all Rifles, but the ability to literally snipe your opponent from a million miles away. The high damage per shot also makes it very important that you don't miss very often, so even at long range with high kick it still becomes somewhat of a challenge to deal effective damage unless you are a pro marksman. The one thing it needs more than anything else is to be useless at CQC engagements. Instead of having small dispersion, there should either be insane dispersion (like trying to use the sniper in CQC without scoping), or no dispersion (like the laser rifle). Either way, it makes it VERY difficult for a player to use the weapon for anything other than long-range combat. _________________________________________________________________________
One of the current problematic weapons is the ACR. The reason why it is so problematic is because the kick functions just like the AR kick...it gradually builds up as you fire, but stays insanely accurate just by releasing the trigger for a split second only to press it again and remove all kick from the weapon.
Weapons like the Assault SCR have a different kick mechanic while ADS that prevents them from staying super accurate alll the time.
The ACR should keep its damage output, but should be impossible to just ADS-kill everything without having to deal with massive amounts of kick. In other words, make it like the AR that I talked about above and it won't be dreaded anymore. It shouldn't be able to spew 68 rounds into someone's face even at 70+ meters away. The same dispersion while hip-firing should be applied to in a smaller amount to the ADS of both CQC rifles.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
|