Funkmaster Whale
Ancient Exiles.
2255
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Posted - 2014.05.15 17:39:00 -
[1] - Quote
CCP Logibro wrote:Jenova Rhapsodos wrote:Arkena Wyrnspire wrote:Also, one factor in this could be the much talked about slowdown effect from being hit by high rate of fire weapons. Is that something being looked at? This. Game literally unplayable. Worst mechanic. CCP pls. That's actually one of the factors I would like to take a look at. One thing out of personal curiosity: How would you (everyone), in your minds define each rifle's role so as to not have them overlap each other? Just for Rail Rifle, Combat Rifle, Plasma (Assault) Rifle and Scrambler Rifle. Don't worry so much about their variants for now, just think about the base versions. It's really hard to put a strict classification on them because, like you mentioned, they do kind of overlap each other regardless of what the guns' stats tell you.
If I had to put it into strict terms, I would classify ScR and RR as more long-range engagement while CR and AR as short-range engagement. Now, the ScR and RR still certainly have awesome CQC potential so it doesn't really stand entirely true. That's not really an issue though, since a weapon shouldn't be completely inadequate outside of its "intended" role. The bigger issue is the fact that you have guns like the AR that's completely inadequate in almost every way compared to its counterpart the CR. Simply put, the AR should by-far be the best CQC brawler rifle. It should sit just under the HMG as far as something you don't want to turn the corner to see.
I've mentioned this before in other threads, the reason the CR is so good is not just its DPS, it's the damage profile. The -5% / +10% shield / armor is probably the best damage profile in the game when you consider the meta. Usually you don't see shield values higher than ~500 unless you're encountering a Sentinel. You DO usually encounter very high armor values that are >500. What this translates to is the CR dishing out really good DPS against shields and then incredible DPS vs armor.
The AR suffers from this in that it can tear through shields, yeah, but it really lacks in getting through armor. Considering the influx of Heavies in 1.8, having a rifle that can't take down a Heavy makes it all but useless in my eyes.
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