|
Author |
Thread Statistics | Show CCP posts - 28 post(s) |
RailTank QQ
SAM-MIK General Tso's Alliance
29
|
Posted - 2014.05.14 14:44:00 -
[1] - Quote
All of this sounds actually very PlanetSide 2 like.
EVER piece of equipment is locked to a 'suit' (role) in that game, and the little variation there is comes from suits accidentally sharing a 'module' to customize.
Also, it becomes a super duper grindfest, with little cross variation and adaptibility.
Is this really how your internal metrics have shown to be a better option than improving NPE and tiericiding suits?
Or have I missed the point after staring at the progression threads and videos for hours?
Soldner's in exile after calling for a riot and getting BANANA'ed.
|
RailTank QQ
SAM-MIK General Tso's Alliance
29
|
Posted - 2014.05.14 15:11:00 -
[2] - Quote
Spectral Clone wrote:ZDub 303 wrote:It seems that people have the wrong impression of exactly what is going to happen with the new role system.
So if the only way to unlock Assault Rail Rifles is to first skill into the Assault Role, that does not mean that you can only use Assault Rail Rifles with the Assault Dropsuits.
I can put a ton of SP in logistics, unlock my Amarr logi near the end of the tree and then stop there, start putting SP into the Assault Role and unlock Assault Rail Rifles. I can now take that Assault Rail Rifle and put it on my Amarr Logi suits. CCP Z has already confirmed that this is how he intends for the system to work.
We will still be able to make the exact same types of fit we are making today, its just a different progression path through the skill tree to get those same modules. This makes sense, as long as you can turn it off and do free-hand skilling.
So you're saying the skill sheet system is still an option like we have now?
Then I redact my pseudo accusatory post.
Don't mention popcorn or lackthereof while watching CPM0 go supernova, forum overlords don't like it.
SoldnerVonkuechle
|
RailTank QQ
SAM-MIK General Tso's Alliance
43
|
Posted - 2014.05.16 14:17:00 -
[3] - Quote
CCP Logibro wrote:KAGEHOSHI Horned Wolf wrote:CCP Z wrote:KAGEHOSHI Horned Wolf wrote: Feedback on Progression I like a lot the sidegrades idea and that is something that our Design Team is currently looking at (more or less modules, different weapon types, different abilities like being able to hack or not ...) At Fanfest you mentioned after the race choice in the skill tree there are these specializations. Can you give any examples or details about these specializations? If the commando doesn't make it into Legion, can there be an assault specialization with 2 light weapons? possibly at the cost of something else. Also, can you share some monetization ideas? The current default Assault has two light weapons. Commandos haven't really been worked on yet, but if they stick around it's likely they'll have a new role.
Oh really.....hmmmm..... Interesting
Don't mention popcorn or lackthereof while watching CPM0 go supernova, forum overlords don't like it.
SoldnerVonkuechle
|
|
|
|