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Oswald Rehnquist
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Posted - 2014.05.17 06:59:00 -
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Read every single post here, phew!!
@ CCP Z
[Progression]
This is just food for thought, hopefully there is something useful in here.
1) Identity
People orient themselves and identify their play styles by variations of 1) dropsuit, 2) race, and/or 3) weapon choice. Your proposal is organized by dropsuit/role (and what you want paired with it), which is very traditional in the fps world. Another very common model is organized around weapon specialization.
So while the dropsuits are streamlined, you effectively bastardize weapons with the set up. From the wording and imaging presented, a weapon's variants (Breach, Assault, etc) seem to be scattered far around different branches of a tree. Which is very convoluted for something so pivotal to identity. One's weapon of choice is on par with ones dropsuit/role. If I am a master sniper, then organizing my progression becomes a little convoluted, which is contrary to what you guys are looking for.
TL/DR: Weapon identity is important to consider
2) Taking race out of weapons?
Another logical guess I'm garnered from your progression system, seeing how mass drivers: Variant A are a logis tool, and how variants are broken up, weapons are no longer based on race on a functional level, and while there aren't any specific modules mention, modules seem to be based off of suits now. I find this rather interesting because racial/factional pride is massive in games, in fact almost all pvp games use it, it creates tension, it creates themes, rping, etc. Having to chase racial purity (or the loss of it?) is definitely a new concept.
I think I just have more questions than anything else, like what module is logi based? And would that favor one of the racial variants more down the line?
3) Handling Changes
The current set up will make it a massive pain to add new content or new weapons. Sticking new weapons on an arbitrary suit let alone opening up a new suit idea but lacking weapons to fill it out means that once this system is set, new suits are almost unlikely at all, and any changes would have to be suit variants of previous ones, thus some stifling in suit creativity.
Again, just food for thought.
I also understand this
CCP Z wrote:The Current system is too fast, too many weapons, modules, drop suits given away to quickly.
but there are a few other ways of increasing the sp sink, which is what I believe the module and weapon variant scattering was intended for, I just find this method slightly unorganized and in a way more complicated, again mainly based on the fact that weapon pursuits and or racial purity is not how the tree is organized, which are the two other major forms of identification.
I don't have the full picture, so very likely most of the things I'm typing may not be relevant or you already thought of a way of countering it. But I do strongly think that the weapon variant scattering is convoluted.
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