Jadek Menaheim
Ancient Textiles.
3001
|
Posted - 2014.05.15 13:57:00 -
[1] - Quote
After brainstorming with several players in a sub-forum I would like to present our proposal for your consideration regarding a respect system.
CCP Z wrote:We will offer a Respec Option (which does not exist in DUST 514). More information will come down the line as the projectGÇÖs development progresses. I share the sentiments of the community that a respec option should be handled carefully and here is my proposal to both potentially reduce issues of flavor of the month band-waggoning and making skill development planning critical. The idea incorporates a concept similar to Major Lee High's Skillback booster and mirrors a secondary system already in place, the log-in bonus.
Flagging Skills for 'Skillback' Players are offered the option to skillback character traits after unlocking their first node (of five) by accruing active and passive play time on the Time Investment Respec Meter (T.I.R. Meter, see below). Players are allowed to skill back as many traits as they wish in a single go, however players are warned multiple times that this procedure is dangerous because they must actively (not passively) earn those skill points (all allocated for skillback) back within the period of a single week (168 hours). It is possible to ruin a developed character this way so the results of the skillback procedure are not applied until the player authorizes it at the end of the seven days. This places the impetus on the player to preform well during that week to take most advantage of their skillback and the nodes which they used up. Even if a player chooses not to apply their skillback results nodes from the Time Investment Respec Meter are skill used.
Additional, skills flagged for skill can still be used up until the point at which a player choose to apply skillback results.
Time Investment Respec Meter As you actively play matches and participate in loot recovery missions you gradually accrue time to your T.I.R Meter. After 75 hours of active and passive play you reach a node point on your five level meter that awards the player a single day active booster and the option for a skillback respec. The player may simply take the respec or chose to continue building the meter for more and better booster farther down the line of active and passive play time (see A1). However, if a player chooses to respec at any time down this meter progression path, the path is reset back to zero time and the player must re-accrue time to unlock rewards once again. Please see Exhibit A2 for more details on this point.
Exhibit A1: [Node 1] 75 Hours: Give a 1 day Active Booster. [Node 2] 150 Hours: Give a 3 day Passive Booster [Node 3] 300 Hours: Give a 3 day Active Booster. [Node 4] 900 hours: Give a 1 day Omega Booster. [Node 5] Every 700 hours after that: 3 day Passive Omega + 1 Day Omega Booster
Exhibit A2: For example, you've unlocked 4 node levels by accruing active and passive time. Activating a skillback here will use all three node levels. Now the level 4 node applies a +1.6x bonus to the original 1x now giving you 2.6x the active sp back from matches which means you are using the skillback more efficiently to earn allocated points back. Active SP bonus modifiers also apply from CCPs 5x active sp player events.
[O] >>>> [O] >>> [O] >>> [_] >>> [_] [+.4x] > [+.8x] > [+1.6x] > [+3.2x] > [+6.4x]
It is important to note that if you use nodes it will enable a stasis period before time is allocated again to the T.I.R Meter from passive and active play. Stasis time is cumulative to the amount of nodes used in combination with skillback. For example, if you've built up time and unlocked four nodes, a +3.2x earning bonus, you would place the T.I.R meter in a combined stasis period of 11 days, 2 hours as four nodes were absorbed in activation.
[_] >>>>> [_] >>>>> [_] >>>>> [_] >>>> [_] [2hrs] > [24hrs] > [3days] > [7days] > [2weeks]
- - - - - -
TL;DR: Respecs should not be instant. This proposal introduces a risk wager system that requires active player participation in a procedure called skillback. A level 5 node based sub-mechanic called the Time Investment Respec Meter allows players use their skillbacks more efficiently to recoup most if not all SP allocated for skillback wager. Skillbacks can be activated and canceled at any time without loss of SP to the player during the seven day period. This places the impetus on the player to preform well during that week to take most advantage of their skillback and the nodes which they used up.
Gÿ+/ Join MySpaceTom's army
/Gûî
/\
|