Argo Filch
Circle of Huskarl Minmatar Republic
77
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Posted - 2014.05.16 08:25:00 -
[2] - Quote
You know what the sad part is? This whole DUST514 was too complicated (or people are just f-ing morons that can`t even peel a banana) progression wise would`ve been no problem at all if you CCP would`ve cared to implement any kind of meaningful NPE into the game.
As it was (and i`m talking past tense here, because for all intents and purposes DUST is dead!) the game didn`t have any kind of NPE at all!
Three things that would`ve made more players stay and that would`ve been doable without any problems on the PS3 (still think the "PS3 is too limiting" argument is mostly bullshit).
1. Free Respec till you reach 2mil SP. 2mil SP are about 4 months of passive SP or about 2 months of regular capping. If somebody hasn`t found their niche in this game by then all hope`s lost anyways. But this would fix problems like "I`ma gonna be a tanker but then realize i can`t sustain that iso wise!". This would`ve needed some form of button in the skill tree that vanishes after 2mil SP are passed.
2. Every and all weapons, modules, suits as militia variant. As it stands now there`s a ton of things not available as militia gear. This would rectify the problem that people need to skill into **** before getting to try out it out at all. Don`t really remember if the SCR has a militia variant but i for example fount out through the Templar BPOs that i don`t really like that weapon.
3. Virtual Training Ground: Something like that. MWO is the shining example of this. If you want to try out a new Mech build you get into a single player only version of the standard maps and have immobile enemy mechs on the ground that you can shoot. Or just to get the hang of the controls if you played for the first time. Dust could`ve just used any one of the maps with fixed sockets, placed a few immobile dummy enemy suits, tanks, lavs and so forth on that map for the player to shoot at. Frist thing. You could learn the controls of the game, second you can try out stuff in this mode. Get a new fitting? Test it there for a couple of minutes. Wanna try another type of weapon? Fit a militia one and it first to see if you like it!. Wanna give tanking a go? Build one. Spawn it there, go to town on enemy dummy tanks. Wanna learn how to fly a derpship... well you know what i`m saying here.
In my opinion, these three things would`ve increased player retention by a very big margin. Because new players aren`t thrown into matches with protobears after 3 academy rounds to get stomped and then leave!
But what did we get instead? Academy mode...
And yeah i know... CCP Z thinks that people shouldn`t have every weapon available from the start... but to you dear sir i say, you`re so wrong! so completely wrong here! |