Flyingconejo
KILL-EM-QUICK RISE of LEGION
1068
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Posted - 2014.06.10 13:33:00 -
[1] - Quote
So triple nerf to RE. You never learn, do you? You know, I am looking for the stickied topic in the feedback subforum for the RE discussion, but for some reason I can't find it.
-The only nerf I could see some reason for is in activation time.
-The nerf to damage is a bad idea. Basic heavies will survive a single RE. Militia LAVs with a proper fitting will survive 3 basic RE. Militia tanks will survive 3 basic RE. This is the AV grenade nerf all over again. Was not needed, and 1 month later you are trying to undo the nerf without admitting you are undoing the nerf.
-The increase in fitting requirements is also pretty bad. They are almost as hard to fit as uplinks right now. Don't see the reason for it.
I wonder why you want to nerf RE so bad. It isn't as if they are the fotm or anything like that. The only reason people use them a little more now is because it is the only way to clear a room full of heavies. And the only people complaining about them are heavies that will complain about anything that kills them.
Heavy 514 incoming, with Caldari scout permascan flavour. This is going to be so fun... not. |
Flyingconejo
KILL-EM-QUICK RISE of LEGION
1073
|
Posted - 2014.06.10 17:20:00 -
[2] - Quote
castba wrote: I think they just want to give incentive to actually skilling up the demolition skill instead of just using the basic RE at lvl 1.
Nerfing something is usually not an incentive to skill into it, quite the contrary. If they want people to invest sp, on demolitions, then they should improve the advanced and proto version of RE, instead of nerfing all the RE to the point that the proto will be the current standard, or make them useful sidegrades (different trade offs between damage and blast radius, for example).
Even then, it is not going to work. I have some bad news for you, CCP. Grenades and demolitions are some of the last skills that people level up, because there are a ton of more necessary skills that you need first, and by the time a player can focus on luxury skills, most of them have left the game. So don't expect to see lots of core locus and proto REs no matter what you do.
What I get from this is that 2 years have passed, and CCP has learned nothing. It's all knee jerk reactions and running in circles. 2 guys complained in the feedback section, and suddenly RE are OP. This is AV nade nerf all over again, and they are still trying to climb out of that hole.
Also, that article about CCP always leaving everything half done couldn't be more spot on. Last hotfix, they nerfed the Gallente Scout. They needed a nerf, although a different one, but even then, that was only half of the job for scouts, CCP. There are other 3 races that need fixing. One would think that they would continue to balance the scouts in this one, and get the job done, but no, lets just leave the other 3 scouts hanging there, now it is much better to just jump to something completely different that nobody really gives a **** about.
What the game needs:
-Medium suits rework. -Finish the scout balance. -AV vs Vehicle, Vehicle vs Vehicle rework.
All the rest should be secondary. RE nerf? Smoke and mirrors. |