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Lynn Beck
Heaven's Lost Property Negative-Feedback
1667
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Posted - 2014.05.12 20:25:00 -
[1] - Quote
Not 100% sure, howevrr something VERY peculiar happened in a match.
I ran up to an Amarr scout, using a C-1 Caldari Light Frame, with 235 shield, 87 armor, fitted with a Kincat.
He hit me with at least 5 rounds, as i heard 5 seperate pings, although some may have been allied shotgun pings.
My shields went to 230.
5 health, lost from at the very least a Bk-42, seeing as he was spray N praying.
5. Base damage being 20 per round.
That's 1/4th of a bullet.
Another instance, see a Std Calscout(turns out to be Proto on death screen) with 483 shield, sprayed an entire OH of scrambler into his back, only to be Allotek Breach shotgunned.
End shield, 122.
After a full OH into his back, running STRAIGHT away from me, no kincats that i could tell.
General John Ripper
Like ALL the things!!!
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Cat Merc
Ahrendee Mercenaries
9625
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Posted - 2014.05.12 20:28:00 -
[2] - Quote
Wouldn't be surprised if CCP's favorite has some super resits.
Feline overlord of all humans - CAT MERC
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Lynn Beck
Heaven's Lost Property Negative-Feedback
1667
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Posted - 2014.05.12 20:31:00 -
[3] - Quote
Cat Merc wrote:Wouldn't be surprised if CCP's favorite has some super resits. That's the funny thing though, is that a Min scout with 350~ shield is easier to drop than a basic calscout with 240 shield, considering the enemy is using Projectile.
Assault rifles seem o bypass this.
General John Ripper
Like ALL the things!!!
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Denak Kalamari
Intaki Liberation Front Intaki Prosperity Initiative
1575
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Posted - 2014.05.12 20:32:00 -
[4] - Quote
Eyewitness accounts are shoddy at best, and I'd rather blame this occurrence on glitches/poor hit detection rather than some ultra conspiracy about the Caldari having some special kind of shield hardener the other races don't have.
Grahisha of ILF // Writer of Thoughts of a Clone Soldier // Latest entry published May 6th
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Lynn Beck
Heaven's Lost Property Negative-Feedback
1667
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Posted - 2014.05.12 20:49:00 -
[5] - Quote
Denak Kalamari wrote:Eyewitness accounts are shoddy at best, and I'd rather blame this occurrence on glitches/poor hit detection rather than some ultra conspiracy about the Caldari having some special kind of shield hardener the other races don't have. How does that explain them taking 1/4th damage from projectile/rail?
General John Ripper
Like ALL the things!!!
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Iron Wolf Saber
Den of Swords
14939
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Posted - 2014.05.12 20:50:00 -
[6] - Quote
This shouldn't be a thing. If you find out more let CCP know Ill keep tabs for this then.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Lynn Beck
Heaven's Lost Property Negative-Feedback
1667
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Posted - 2014.05.12 20:55:00 -
[7] - Quote
Iron Wolf Saber wrote:This shouldn't be a thing. If you find out more let CCP know Ill keep tabs for this then. It is irregular at best, however this never happens to any other scout.
Also of note is that Hybrid-Blaster doesn't appear to have any problems, though Rail/Explosive also take notably long to drop them.
General John Ripper
Like ALL the things!!!
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Shinobi MumyoSakanagare ZaShigurui
The Honor of the Fallen Biomassed.
744
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Posted - 2014.05.12 22:25:00 -
[8] - Quote
Denak Kalamari wrote:Eyewitness accounts are shoddy at best, and I'd rather blame this occurrence on glitches/poor hit detection rather than some ultra conspiracy about the Caldari having some special kind of shield hardener the other races don't have. Agreed . I used and use the suits myself and just did not notice any advantages over any other suit or weapons , I've herd people claiming that Caldari light suits can strafe better and now this .
Whatever ... they have no advantage over any other suit and dies just as fast as most .
Waste time figuring this out or you can inform CCP on implementing fixes for bugs and such IWS , also fixing the stats for the Caldari basic heavies as well .
The honor of the vets who biomassed will never be forgotten and will always be upheld until the very end .
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Lynn Beck
Heaven's Lost Property Negative-Feedback
1668
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Posted - 2014.05.13 02:20:00 -
[9] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Denak Kalamari wrote:Eyewitness accounts are shoddy at best, and I'd rather blame this occurrence on glitches/poor hit detection rather than some ultra conspiracy about the Caldari having some special kind of shield hardener the other races don't have. Agreed . I used and use the suits myself and just did not notice any advantages over any other suit or weapons , I've herd people claiming that Caldari light suits can strafe better and now this . Whatever ... they have no advantage over any other suit and dies just as fast as most . Waste time figuring this out or you can inform CCP on implementing fixes for bugs and such IWS , also fixing the stats for the Caldari basic heavies as well . Explain to me then, how i can accurately(as accurate as spamming pubs with the fitting i'm questioning) describe the % of damage i'm taking Vs what i'm supposed to take, in CQC(clearly within optimal) conditions?
Also, regardless of whether i take multiple hits or not, i'm only taking 1/2 to 1/4th of A BULLET.
General John Ripper
Like ALL the things!!!
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jerrmy12 kahoalii
Proficiency V.
1487
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Posted - 2014.05.13 03:12:00 -
[10] - Quote
Lynn Beck wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Denak Kalamari wrote:Eyewitness accounts are shoddy at best, and I'd rather blame this occurrence on glitches/poor hit detection rather than some ultra conspiracy about the Caldari having some special kind of shield hardener the other races don't have. Agreed . I used and use the suits myself and just did not notice any advantages over any other suit or weapons , I've herd people claiming that Caldari light suits can strafe better and now this . Whatever ... they have no advantage over any other suit and dies just as fast as most . Waste time figuring this out or you can inform CCP on implementing fixes for bugs and such IWS , also fixing the stats for the Caldari basic heavies as well . Explain to me then, how i can accurately(as accurate as spamming pubs with the fitting i'm questioning) describe the % of damage i'm taking Vs what i'm supposed to take, in CQC(clearly within optimal) conditions? Also, regardless of whether i take multiple hits or not, i'm only taking 1/2 to 1/4th of A BULLET. Stop trolling Your last thread had qq from the caldari stuff Qq moar kane beck
Closed beta vet.
I hardly play dust now.
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Lynn Beck
Heaven's Lost Property Negative-Feedback
1668
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Posted - 2014.05.13 03:50:00 -
[11] - Quote
jerrmy12 kahoalii wrote:Lynn Beck wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Denak Kalamari wrote:Eyewitness accounts are shoddy at best, and I'd rather blame this occurrence on glitches/poor hit detection rather than some ultra conspiracy about the Caldari having some special kind of shield hardener the other races don't have. Agreed . I used and use the suits myself and just did not notice any advantages over any other suit or weapons , I've herd people claiming that Caldari light suits can strafe better and now this . Whatever ... they have no advantage over any other suit and dies just as fast as most . Waste time figuring this out or you can inform CCP on implementing fixes for bugs and such IWS , also fixing the stats for the Caldari basic heavies as well . Explain to me then, how i can accurately(as accurate as spamming pubs with the fitting i'm questioning) describe the % of damage i'm taking Vs what i'm supposed to take, in CQC(clearly within optimal) conditions? Also, regardless of whether i take multiple hits or not, i'm only taking 1/2 to 1/4th of A BULLET. Stop trolling Your last thread had qq from the caldari stuff Qq moar kane beck My last thread was on this same exact thing, hoever i did not hve any evidence, just 'i got a feeling, anybody else?'
Now however, i have moderately concrete evidence that Caldari Lights do not take their full damage.
Also, it's quite difficult for one to just waltz in and state 'you're trolling, stfu and don't point that out' without concrete evidence to the contrary, or proof that i'm lying through my teeth.
You don't have that, so stop trolling.
General John Ripper
Like ALL the things!!!
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ANON Cerberus
Tiny Toons
634
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Posted - 2014.05.13 05:24:00 -
[12] - Quote
Op - If you have any way to demonstrate this by say, capturing some footage to show us, that would be most awesome.
I do wonder about things myself but I always thought it was just this screwy game to be frank. |
Minmatar Mercenary 9292
Vherokior Combat Logistics Minmatar Republic
497
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Posted - 2014.05.13 05:39:00 -
[13] - Quote
I don't play anymore besides troll the forums and look at legion stuff but this is something i have noticed when i did play, the caldari scout seems to evade shots that would have flat out r@ped another scout, it's the only scout that does this aswell. I love the caldari stuff personally so i don't say this out of hate but when a caldari scout consistently dances/evades/ignores the same thing that always r@pes a minmatar scout with less shield than said min scout then something is up.
Dat cladari scout hitbox yo it can't just have been me
Da only good Amarr is a ded Amarr, an de ony fing betta than a ded one, is a dyin one who tells ya were 'is mates is!
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Jackof All-Trades
The Black Renaissance
596
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Posted - 2014.05.13 05:39:00 -
[14] - Quote
I thought I noticed it too, but thought I was just experiencing bad hit detection/I sucked that day. Now that someone else is mentioning it though...
"Pulvis et umbra sums." We are but dust and shadow GÇò Horace, The Odes of Horace
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Omni-Specialist
/ Focus: Gallente
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IceShifter Childhaspawn
DUST University Ivy League
677
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Posted - 2014.05.13 05:50:00 -
[15] - Quote
Combination of the dropsuit model, strafe irregularity, and hit detection.
The give away was the AR. Strafe speeds are always maxed in this game. Thats why heavies cant hop more than 3 inches front to back but can jump 12 to the left or the right.
Strafing in a light suit. Who'da thought?
It's hard to beat up hundreds of armor piercing bullets using only your face...
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Lynn Beck
Heaven's Lost Property Negative-Feedback
1668
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Posted - 2014.05.13 06:21:00 -
[16] - Quote
IceShifter Childhaspawn wrote:Combination of the dropsuit model, strafe irregularity, and hit detection.
The give away was the AR. Strafe speeds are always maxed in this game. Thats why heavies cant hop more than 3 inches front to back but can jump 12 to the left or the right.
Strafing in a light suit. Who'da thought? While i would love to agree that it is the hitbox(would make things much easier)i beleive there is a hidden irregularity in the %damage parameter on the Caldari Light.
Kinda like how the Caldari dropship/lav takes full damage from light weapons when into armor, the caldari light frames take reduced damage from small arms through shield.
Will update OP... Tomorrow. It's 2:30 and i'm tired.
Edit: AR being the give away? I'm not sure i follow you.
I used the Breach AR (basic) and counted HP to damage for kill, logis with 300/500 HPs took 18 shots to kill, while a at most 487/87(because they never armor tank unless sniping) calscout takes 20-25, and this is counting as close as possible to 100% hit ratios as possible, as, they are immobile when i engage.
General John Ripper
Like ALL the things!!!
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LtGen Shanks
Kinsho Swords Caldari State
70
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Posted - 2014.05.13 07:21:00 -
[17] - Quote
I've seen something similar just today.
I snuck up on m twiggz, who was using a Caldari c/1 series, whilst on my Proto GalScout and proceeded to unload my ACR into his toon. However, he barely took any damage and proceeded to kill me off as we engaged in a strafing battle.
I think I took out about 1/4 of his shields before dying. I returned to face him only to see a blaster tank shooting him down, so I took my chance to see if I could bring him down. I died again... Well, at least I got him on my third attempt, but he was already down to armor by that time. |
nicholas73
Glitched Connection
76
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Posted - 2014.05.13 08:36:00 -
[18] - Quote
I actually have the same feeling too.
Dust to Dust
Ashes to Ashes
Theme Song
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Spectral Clone
Dust2Dust. Top Men.
2622
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Posted - 2014.05.13 12:13:00 -
[19] - Quote
CCP broken hitdetectionGäó.
Have you tried this in an experimental set up where all numbers are known and target is stationary (PC/FW)?
This message was brought to you by the PC master race.
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Happy Violentime
OMFGZOMBIESRUN
599
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Posted - 2014.05.13 12:56:00 -
[20] - Quote
You're wrong. Simple as. |
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1078
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Posted - 2014.05.13 13:10:00 -
[21] - Quote
Iron Wolf Saber wrote:This shouldn't be a thing. If you find out more let CCP know Ill keep tabs for this then.
Gotta make sure Legion is 100% tested, eh?
As to the OP, I have heard a lot of corpmates and random squadmates say they have issues with Caldari Lights/Scouts, but I haven't experienced it too much, as I've been ADSing more and more to burn through isk... Everything dies to a Missiles (even Sentinels, seriously, don't stand around, I know you resist splash, but, a direct hit is still a direct hit). I will ask around some more and see if I can get a grasp on what they all are saying.
I 'support' EVE:Legion. Since the PS4 is just a dream, make it easy to sell our characters and our Beta access...
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Shinobi MumyoSakanagare ZaShigurui
The Honor of the Fallen Biomassed.
745
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Posted - 2014.05.13 13:13:00 -
[22] - Quote
I believe that it has something to do with hit detection as well because like I said , I use the suits and still die in an fashion similar to any other light or scout suit and I use Gal scouts as well so I would notice any difference but if you yourself and others can actually confirm this then that evidence can not be rebuked but until they fix the hit detection as with using sniper rifles ... then anything done or said does not really have a strong foundation .
One instance you might get the results that you claim and another or someone else may find otherwise so the fact that you have a known variable namely , hit detection ... then the results will be unstable or irregular until the problem is fixed .
I play games where I'm point blank with a HMG and a Gal scout can run right at me and not strafe and shotgun me while I'm firing and I notice that my bullets are not registering , other times it works just fine but to have a HMG in comparison to an AR and stand at point blank range and bullets are not registering shows a hit detection problem .
I just do not snipe like I use to because of the same , some games it works when others it just doesn't and I can be dead on and nothing .
Hit detection needs to be addressed .
The honor of the vets who biomassed will never be forgotten and will always be upheld until the very end .
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Leeroy Gannarsein
Shining Flame Amarr Empire
65
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Posted - 2014.05.13 13:21:00 -
[23] - Quote
I've heard the same thing.
I've never noticed it.
I use CR and ScR primarily, and I've not noticed CalScout being particularly hard to kill -once I hit him. They're typically harder to hit than Gal, who often have plates fitted, and have higher HP totals than Minmatar, because of different roles, and the regen makes them a pain to kill.
But them taking too little damage? This isn't something I've noticed, no.
MY ACTUAL NAME IS LORHAK
It would seem like wisdom, but for the warning in my heart...
VOTE 1 CCP BLOWOUT
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Lynn Beck
Heaven's Lost Property Negative-Feedback
1668
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Posted - 2014.05.13 19:16:00 -
[24] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:I believe that it has something to do with hit detection as well because like I said , I use the suits and still die in an fashion similar to any other light or scout suit and I use Gal scouts as well so I would notice any difference but if you yourself and others can actually confirm this then that evidence can not be rebuked but until they fix the hit detection as with using sniper rifles ... then anything done or said does not really have a strong foundation .
One instance you might get the results that you claim and another or someone else may find otherwise so the fact that you have a known variable namely , hit detection ... then the results will be unstable or irregular until the problem is fixed .
I play games where I'm point blank with a HMG and a Gal scout can run right at me and not strafe and shotgun me while I'm firing and I notice that my bullets are not registering , other times it works just fine but to have a HMG in comparison to an AR and stand at point blank range and bullets are not registering shows a hit detection problem .
I just do not snipe like I use to because of the same , some games it works when others it just doesn't and I can be dead on and nothing .
Hit detection needs to be addressed . I don't think it's hit detection ALL of the time, albeit, a caldari scout with 2 complex kins is going to be a ***** to shoot.
I got hit by a sniper round in my Callight and it did, ready? 120 damage. Mlt snipers do 205, and Tac Snipers do 173.5
A scrambler barrage(it was an Enemy, so no idea what kind and how many damage mods) did 36 damage at a range of 35-50 meters.
One shot does 79-ish.
General John Ripper
Like ALL the things!!!
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Lynn Beck
Heaven's Lost Property Negative-Feedback
1668
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Posted - 2014.05.13 19:19:00 -
[25] - Quote
Leeroy Gannarsein wrote:I've heard the same thing.
I've never noticed it.
I use CR and ScR primarily, and I've not noticed CalScout being particularly hard to kill -once I hit him. They're typically harder to hit than Gal, who often have plates fitted, and have higher HP totals than Minmatar, because of different roles, and the regen makes them a pain to kill.
But them taking too little damage? This isn't something I've noticed, no. Yes, their regen is a ***** to fight against, however that doesn't explain them not taking any damage in a CQC ragefest, against 3 people.
Yes, they were strafing like a *****.
Yes, they also only lost 10 HP in the end.
General John Ripper
Like ALL the things!!!
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DEZKA DIABLO
THE FOOTCLAN
700
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Posted - 2014.05.13 19:25:00 -
[26] - Quote
Personally I think your telling the story in reverse cuz I wouldn't tell a soul lol.
Cal scouts and practically all cal suits don't take damage to shields like other suits, been saying it for months, so instead I just went caldari and kept my mouth shut since no one listens
?
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Ryme Intrinseca
The Rainbow Effect
1194
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Posted - 2014.05.13 20:24:00 -
[27] - Quote
Lynn Beck wrote:Iron Wolf Saber wrote:This shouldn't be a thing. If you find out more let CCP know Ill keep tabs for this then. It is irregular at best, however this never happens to any other scout. Also of note is that Hybrid-Blaster doesn't appear to have any problems, though Rail/Explosive also take notably long to drop them. Edit: my evidence for this is a Rai Rifle did 20 damage. 42 base damag, -10% shield damage denotes i should have taken 37.8 damage, and this was at 15m-25m. I have survived Remote Explosives by simply triple-extendering my Cal frame, i get like 309 shield or so. I took 40 HP damage from a locus. No idea what kind as it diddn't kill me, however i was standing right on top of it. The general rule i have come across is that projectile does ~25% damage, while rail does ~60%, explosive does a nominal 5% or so. Since you say explosives are affected by this it is very easy to test. Find a supply depot in the redline and simply drop a grenade at the feet of your cal light 20 times, recording how much damage you take each time. If you want to be super scientific switch to a different light suit and repeat the test as a 'control'. |
Izlare Lenix
Arrogance. Caps and Mercs
567
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Posted - 2014.05.13 20:35:00 -
[28] - Quote
I blame it on hit detection. Several times I have overheated a viziam scrambler into a scout, all different races, and not gotten through their shields. And I'm taking close range, shots landing with their shields flashing indicating hits.
I have even charged shot an uncloaked basic gal scout directly in the face, which should have killed him, yet he only had a small amount of shields missing and he then proceeded to ohk my scout with a shotgun.
Hopefully hit detection in Legion won't be garbage like it is in Dust.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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Lynn Beck
Heaven's Lost Property Negative-Feedback
1668
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Posted - 2014.05.13 20:51:00 -
[29] - Quote
Ryme Intrinseca wrote:Lynn Beck wrote:Iron Wolf Saber wrote:This shouldn't be a thing. If you find out more let CCP know Ill keep tabs for this then. It is irregular at best, however this never happens to any other scout. Also of note is that Hybrid-Blaster doesn't appear to have any problems, though Rail/Explosive also take notably long to drop them. Edit: my evidence for this is a Rai Rifle did 20 damage. 42 base damag, -10% shield damage denotes i should have taken 37.8 damage, and this was at 15m-25m. I have survived Remote Explosives by simply triple-extendering my Cal frame, i get like 309 shield or so. I took 40 HP damage from a locus. No idea what kind as it diddn't kill me, however i was standing right on top of it. The general rule i have come across is that projectile does ~25% damage, while rail does ~60%, explosive does a nominal 5% or so. Since you say explosives are affected by this it is very easy to test. Find a supply depot in the redline and simply drop a grenade at the feet of your cal light 20 times, recording how much damage you take each time. If you want to be super scientific switch to a different light suit and repeat the test as a 'control'. Guess i've got some testing then.
However it is quite unpredictable, although when it does happen(is this caused by a certain fiting, or a certain behaviour in the server? Is it a SDE problem, where it has a misapplying %damage ratio?)it is almost always at those percentages, as it is 'possible' to kill a Cal Light, however in these instances it requires at least 1 reload.
I'll probably have an ally throw Mlt locus and Sleek, followed by Flux.
General John Ripper
Like ALL the things!!!
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Ryme Intrinseca
The Rainbow Effect
1195
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Posted - 2014.05.13 21:20:00 -
[30] - Quote
Lynn Beck wrote:Ryme Intrinseca wrote:Lynn Beck wrote:Iron Wolf Saber wrote:This shouldn't be a thing. If you find out more let CCP know Ill keep tabs for this then. It is irregular at best, however this never happens to any other scout. Also of note is that Hybrid-Blaster doesn't appear to have any problems, though Rail/Explosive also take notably long to drop them. Edit: my evidence for this is a Rai Rifle did 20 damage. 42 base damag, -10% shield damage denotes i should have taken 37.8 damage, and this was at 15m-25m. I have survived Remote Explosives by simply triple-extendering my Cal frame, i get like 309 shield or so. I took 40 HP damage from a locus. No idea what kind as it diddn't kill me, however i was standing right on top of it. The general rule i have come across is that projectile does ~25% damage, while rail does ~60%, explosive does a nominal 5% or so. Since you say explosives are affected by this it is very easy to test. Find a supply depot in the redline and simply drop a grenade at the feet of your cal light 20 times, recording how much damage you take each time. If you want to be super scientific switch to a different light suit and repeat the test as a 'control'. Guess i've got some testing then. However it is quite unpredictable, although when it does happen(is this caused by a certain fiting, or a certain behaviour in the server? Is it a SDE problem, where it has a misapplying %damage ratio?)it is almost always at those percentages, as it is 'possible' to kill a Cal Light, however in these instances it requires at least 1 reload. I'll probably have an ally throw Mlt locus and Sleek, followed by Flux. Just tested myself on cal scout alt:
Suit: scout C/1-series with level 3 Caldari scout, 308hp shield, 174hp armour
Test: stood on standard locus grenade rated at 400hp explosive damage ten times
Results: same outcome each time, shield removed and 4 notches of armour damage (about 10%)
Analysis: explosive does 80% damage versus shield, so it will take 96.25% of the 400 explosive damage to wipe out the shield on my C/1-series; explosive does 120% damage versus armour, so the remaining 3.75% of the 400 explosive damage will do 18 armour damage, about 10% of total armour
Conclusion: from this limited testing the caldari scout seems to take explosive damage as advertised |
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Cody Sietz
Bullet Cluster Lokun Listamenn
3242
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Posted - 2014.05.13 21:21:00 -
[31] - Quote
I've noticed this as well.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Arx Ardashir
Imperium Aeternum
832
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Posted - 2014.05.13 21:23:00 -
[32] - Quote
My Cal Scout alt that I made for Operation Shinobi (was a min scout at the time, of course) dies all the time to all manner of guns. Especially the fast firing CR, ACR, and even had some trouble with an ARR once.
What am I doing wrong, not to get the super special resist bonuses?
Amarr Master - All Amarr Dropsuits at lvl 5.
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VikingKong iBUN
Mikramurka Shock Troop Minmatar Republic
72
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Posted - 2014.05.13 21:37:00 -
[33] - Quote
I kill Caldari light frames with my ACR all the time, I see nothing wrong. |
Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
23
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Posted - 2014.05.13 21:45:00 -
[34] - Quote
OP, you are definitely spitballing.
GûéGûäGûà /Gûî /Gûî /Gûî Gûî GûêGûêGûàGûâGûé
IGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûê]
GùÑGèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGùñn++
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PLAYSTTION
Universal Allies Inc.
134
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Posted - 2014.05.13 22:43:00 -
[35] - Quote
Lynn Beck wrote:Not 100% sure, howevrr something VERY peculiar happened in a match.
I ran up to an Amarr scout, using a C-1 Caldari Light Frame, with 235 shield, 87 armor, fitted with a Kincat.
He hit me with at least 5 rounds, as i heard 5 seperate pings, although some may have been allied shotgun pings.
My shields went to 230.
5 health, lost from at the very least a Bk-42, seeing as he was spray N praying. 1/4th of a shot with base damage being 20 a shot.
My first guess is that caldari derpship %damage ratio(the % ratio used to specify "vehicles take 10% from small arms") was mistakenly applied to the Caldari Light frames, which is not entirely impossible, seeing that if a python loses its' shields, a Bk-42 can kill it in 3/4 of a clip.
While this is largely spitballing, i can note a very distinct ruleset:
Projectile/rail/explosive deal massively reduced damage to Caldari Light shields(25% dmg dralt by projectile, 40% rail, and 1-10% explosive)
Laser appears inconsistent, at the very least it doesn't do it's listed +20%.
Hybrid-blaster appears largely unaffected, considering my Ion Pistol has a better kill rate against CalLight than my Six Kin with Minmando 5 and 2 dmg mods. join a factional with a squadie and test it
Back to BF1943, only 3 more ranks to go till at the top!
Open Beta Vet 21mil sp
R.I.P Dust 514
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Lynn Beck
Heaven's Lost Property Negative-Feedback
1670
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Posted - 2014.05.14 00:23:00 -
[36] - Quote
Ryme Intrinseca wrote:Lynn Beck wrote:Ryme Intrinseca wrote:Lynn Beck wrote:Iron Wolf Saber wrote:This shouldn't be a thing. If you find out more let CCP know Ill keep tabs for this then. It is irregular at best, however this never happens to any other scout. Also of note is that Hybrid-Blaster doesn't appear to have any problems, though Rail/Explosive also take notably long to drop them. Edit: my evidence for this is a Rai Rifle did 20 damage. 42 base damag, -10% shield damage denotes i should have taken 37.8 damage, and this was at 15m-25m. I have survived Remote Explosives by simply triple-extendering my Cal frame, i get like 309 shield or so. I took 40 HP damage from a locus. No idea what kind as it diddn't kill me, however i was standing right on top of it. The general rule i have come across is that projectile does ~25% damage, while rail does ~60%, explosive does a nominal 5% or so. Since you say explosives are affected by this it is very easy to test. Find a supply depot in the redline and simply drop a grenade at the feet of your cal light 20 times, recording how much damage you take each time. If you want to be super scientific switch to a different light suit and repeat the test as a 'control'. Guess i've got some testing then. However it is quite unpredictable, although when it does happen(is this caused by a certain fiting, or a certain behaviour in the server? Is it a SDE problem, where it has a misapplying %damage ratio?)it is almost always at those percentages, as it is 'possible' to kill a Cal Light, however in these instances it requires at least 1 reload. I'll probably have an ally throw Mlt locus and Sleek, followed by Flux. Just tested myself on cal scout alt: Suit: scout C/1-series with level 3 Caldari scout, 308hp shield, 174hp armour Test: stood on standard locus grenade rated at 400hp explosive damage ten times Results: same outcome each time, shield removed and 4 notches of armour damage (about 10%) Analysis: explosive does 80% damage versus shield, so it will take 96.25% of the 400 explosive damage to wipe out the shield on my C/1-series; explosive does 120% damage versus armour, so the remaining 3.75% of the 400 explosive damage will do 18 armour damage, about 10% of total armour Conclusion: from this limited testing the caldari scout seems to take explosive damage as advertised Thanks for running a test. 1. However useful that is, it's not enough to just say 'i didn't die. STFU' if that is what you are implying.
Get a person on the enemy team(Q sync?) to throw one. Get a person to throw one super long range, and jump as it blows up. Get a person to throw one under an LAV or next to a box, and have you stand near it.
There are many conditions that need tested in order to make or break my claim, across mutliple maps and multiple time zones.
You cannot just throw 20 locuses in 1 match and say 'it's fine', you have to throw 5 locuses over 100 or so matches.
I will however, add your results into my mind, and note it as 'not 100% of the time, resists are being applied.'
General John Ripper
Like ALL the things!!!
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LtGen Shanks
Kinsho Swords Caldari State
80
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Posted - 2014.05.14 01:23:00 -
[37] - Quote
Well it's been a day and I have to say that something doesn't feel right with the Caldari Light frames. Not to boast, but I do rather well in matches. When it comes to 1v1 engagements, I usually win by utilizing my Scout's ability to get the jump on others. Heavies, Logistics, Assaults, and other Scouts--if I catch them from behind, it's usually a win for me.
However, against Caldari Light frames, the outcome of the engagements seldom results in my favor. I seem to consistently lose to them even if I manage a successful surprise attack from behind. It could be that I choke up and my gun game drops to negative numbers when facing a Caldari, but I'd like to believe there's something more to it than me performing poorly. |
Ryme Intrinseca
The Rainbow Effect
1201
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Posted - 2014.05.14 11:08:00 -
[38] - Quote
Lynn Beck wrote:Ryme Intrinseca wrote:Lynn Beck wrote:Ryme Intrinseca wrote:Lynn Beck wrote: It is irregular at best, however this never happens to any other scout.
Also of note is that Hybrid-Blaster doesn't appear to have any problems, though Rail/Explosive also take notably long to drop them.
Edit: my evidence for this is a Rai Rifle did 20 damage. 42 base damag, -10% shield damage denotes i should have taken 37.8 damage, and this was at 15m-25m.
I have survived Remote Explosives by simply triple-extendering my Cal frame, i get like 309 shield or so. I took 40 HP damage from a locus. No idea what kind as it diddn't kill me, however i was standing right on top of it.
The general rule i have come across is that projectile does ~25% damage, while rail does ~60%, explosive does a nominal 5% or so.
Since you say explosives are affected by this it is very easy to test. Find a supply depot in the redline and simply drop a grenade at the feet of your cal light 20 times, recording how much damage you take each time. If you want to be super scientific switch to a different light suit and repeat the test as a 'control'. Guess i've got some testing then. However it is quite unpredictable, although when it does happen(is this caused by a certain fiting, or a certain behaviour in the server? Is it a SDE problem, where it has a misapplying %damage ratio?)it is almost always at those percentages, as it is 'possible' to kill a Cal Light, however in these instances it requires at least 1 reload. I'll probably have an ally throw Mlt locus and Sleek, followed by Flux. Just tested myself on cal scout alt: Suit: scout C/1-series with level 3 Caldari scout, 308hp shield, 174hp armour Test: stood on standard locus grenade rated at 400hp explosive damage ten times Results: same outcome each time, shield removed and 4 notches of armour damage (about 10%) Analysis: explosive does 80% damage versus shield, so it will take 96.25% of the 400 explosive damage to wipe out the shield on my C/1-series; explosive does 120% damage versus armour, so the remaining 3.75% of the 400 explosive damage will do 18 armour damage, about 10% of total armour Conclusion: from this limited testing the caldari scout seems to take explosive damage as advertised Thanks for running a test. 1. However useful that is, it's not enough to just say 'i didn't die. STFU' if that is what you are implying. Get a person on the enemy team(Q sync?) to throw one. Get a person to throw one super long range, and jump as it blows up. Get a person to throw one under an LAV or next to a box, and have you stand near it. There are many conditions that need tested in order to make or break my claim, across mutliple maps and multiple time zones. You cannot just throw 20 locuses in 1 match and say 'it's fine', you have to throw 5 locuses over 100 or so matches. I will however, add your results into my mind, and note it as 'not 100% of the time, resists are being applied.' The point of my test was to remove any environmental reasons for damage not being applied. I took it that that you were interested in how the suit works, not how the environment works. There are lots of circumstances in which an explosive SHOULD damage you in this game but does not due to environmental glitches.
As everyone knows, a flux goes around corners, a locus (or RE) does not. However, this is overapplied in some situations. You can be stood on a kerb that's 3 inches higher than street level, and there's a locus on the street right next to you. Sometimes this will mean the entire explosion just splashes off the 3 inch high kerb and you escape without damage. It just depends on how the game handles the specific geometry in that case.
I think it can also sometimes be the case that a grenade that's dropped next to a crate will do no damage. You can see a similar effect if you drop a nanohive right next to a crate; sometimes it glitches and thinks the nanohive is inside the crate, even though the radius clearly extends far beyond it.
So if you repeated my test but in combat situations there will be times when your Caldari scout takes no damage from nearby explosives. But you would find the same if you used any suit. |
TranquilBiscuit ofVaLoR
Fatal Absolution General Tso's Alliance
2115
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Posted - 2014.05.14 12:38:00 -
[39] - Quote
well, i run caldari scout quite often, and i haven't noticed anything. seems to die just as quickly as any other suit to me, but i haven't done any official testing on it, so don't take my word as fact.
but i did notice that it's a lot harder to escape an HMG in my minmatar assault that runs at 9.73 vs. my cal scout running at 9.02. maybe that's because the min assault has a bigger hitbox, but you would think that the extra speed would counter that. i dunno, maybe that's just me.
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Lynn Beck
Heaven's Lost Property Negative-Feedback
1672
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Posted - 2014.05.14 13:04:00 -
[40] - Quote
Ryme Intrinseca wrote: -snip-
I was stating that to see if the Cal Light reacts uniqely to geometry, or to see if its' dodgy nature is replicatable(say, if i put 3 shield extenders on a Min Light, yet it takes more MD rounds to drop the Cal.)
However, i type either right after waking up or before bed, so i might be a bit sleepy.
General John Ripper
Like ALL the things!!!
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