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Ral Keljordan
Mannar Focused Warfare Gallente Federation
9
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Posted - 2014.05.11 20:40:00 -
[1] - Quote
Coming back after a few months off, wanted to try and throw down against some vehicles because that is what I like to do. I see that every vehicle can still run away and heal to complete without really thinking so swarm launchers continue to be useless. Balancing still a major issue in the game. See you in a few more months I guess to try again. |
Syeven Reed
G0DS AM0NG MEN
624
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Posted - 2014.05.11 20:41:00 -
[2] - Quote
Swarms? Nobody swarms anymore, remotes all the way bro!
MajLagSpike
CPM Application
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A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
882
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Posted - 2014.05.11 20:43:00 -
[3] - Quote
months?
Public Relations - tick tick BOOM.
PSN: CallOfTheDark
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
3
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Posted - 2014.05.11 20:52:00 -
[4] - Quote
Quit whining and try something else. First of all if you're not a Minmatar Commando you're not doing it right. That damage bonus to mass drivers is nasty, and I assume the swarms bonus is as well.
If you really wanted to be AV, in the few months you've been gone you could've skilled into a heavy suit and a Forge gun by now. Though I will admit I seriously hope they add another AV weapon to the game before completely abandoning it for Legion.
I assume you missed the Million Clone Challenge where we were awarded 2 mil SP without a booster, 3 with an Omega. |
Jackof All-Trades
The Black Renaissance
596
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Posted - 2014.05.11 20:53:00 -
[5] - Quote
Pair them with remotes or Min Commando, then they're extremely effective.
"Pulvis et umbra sums." We are but dust and shadow GÇò Horace, The Odes of Horace
\
Omni-Specialist
/ Focus: Gallente
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Atiim
Heaven's Lost Property
8326
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Posted - 2014.05.11 21:00:00 -
[6] - Quote
Don't worry. It won't be much longer until the HAV nerf.
CCP Logibro wrote:I also want to add that we're not happy with the current balance between infantry AV and tanks, so that's one of the things we have on our list to look at for DUST 514.
CCP Rouge (Crowd Control Productions - 'Neo' EVE: Legion) DUST 514
-HAND
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gustavo acosta
Tharumec
73
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Posted - 2014.05.11 21:04:00 -
[7] - Quote
I don't know guys my swam lawncher has become a purty gud warpoint farm when it comes 2tanks...
http://s1255.photobucket.com/user/gustavoacosta92/media/ezgif-save_zpsc36e6216.gif.html?sort=3&o=0
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Stile451
Red Star. EoN.
333
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Posted - 2014.05.11 21:07:00 -
[8] - Quote
Bring in your own tank. I have had a lot of fun recently playing as anti-tank tank.
If you don't want to do that then remotes + av grenades +swarms work really well or you could go the jihad jeep route. |
One Eyed King
Land of the BIind
1496
|
Posted - 2014.05.11 21:15:00 -
[9] - Quote
Lol, one of these times he is going to try and get back on and be in for a shock.
"I've made a huge mistake."
-G.O.B. Bluth
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Scheneighnay McBob
T.R.I.A.D Ushra'Khan
5058
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Posted - 2014.05.11 21:18:00 -
[10] - Quote
They're great for farming WPs from LAVs
Observe the amount of f*cks given
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Spkr4theDead
Red Star. EoN.
2072
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Posted - 2014.05.11 21:26:00 -
[11] - Quote
Ral Keljordan wrote:Coming back after a few months off, wanted to try and throw down against some vehicles because that is what I like to do. I see that every vehicle can still run away and heal to complete without really thinking so swarm launchers continue to be useless. Balancing still a major issue in the game. See you in a few more months I guess to try again. Maybe you should stop using the starter fit.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Vulpes Dolosus
molon labe. General Tso's Alliance
1567
|
Posted - 2014.05.11 21:28:00 -
[12] - Quote
Actually, swarms are working better than they have in a while against everything bar rep-tanked Madrugars. With the change in damage profile and collision mechanics they've really been messing with my Python, not to mention the damage and reload bonus from Min Commandos.
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Mikey Ducati
Resheph Interstellar Strategy Gallente Federation
73
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Posted - 2014.05.11 23:05:00 -
[13] - Quote
One mercenary using a swarm launcher isn't enough to destroy a team. With anything Dust 514, teamwork overrides all instead of lone wolf mercenaries. A swarm launcher plus a FG is a great tag team to bring down a tank or push him back into hiding. Work with your team to achieve the results. |
Atiim
Heaven's Lost Property
8332
|
Posted - 2014.05.11 23:07:00 -
[14] - Quote
Mikey Ducati wrote:Work with your team to achieve the results. Or just use a tank...
CCP Rouge (Crowd Control Productions - 'Neo' EVE: Legion) DUST 514
-HAND
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Echo 1991
WarRavens Final Resolution.
291
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Posted - 2014.05.11 23:30:00 -
[15] - Quote
Mikey Ducati wrote:One mercenary using a swarm launcher isn't enough to destroy a team. With anything Dust 514, teamwork overrides all instead of lone wolf mercenaries. A swarm launcher plus a FG is a great tag team to bring down a tank or push him back into hiding. Work with your team to achieve the results. Unless you use a tank. |
Garrett Blacknova
Codex Troopers
5541
|
Posted - 2014.05.12 00:05:00 -
[16] - Quote
I use Swarms to back up a Forge guy (or a friendly tank) - adding that little extra edge in DPS can be all it takes to tip the balance from death to victory. |
Adipem Nothi
Nos Nothi
602
|
Posted - 2014.05.12 00:37:00 -
[17] - Quote
Swarms are sh*t. Don't waste your time. |
Stile451
Red Star. EoN.
333
|
Posted - 2014.05.12 01:17:00 -
[18] - Quote
Swarms work just fine against bad tankers and pilots - don't expect to solo any half decent player with swarms though.
The days of standing on a tower with a swarm launcher and dominating the field are long past. |
David Mustane
D3M3NT3D M1NDZ
16
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Posted - 2014.05.12 01:30:00 -
[19] - Quote
Swarms are completely useles against everything, since tanks CRIED foul play. SO now LAV's barely take damage. Tanks take even less from swarms. So unless you are a Proto forge gunner there is no AV in this game.
HAV's are WWAAAAAAYYYYYYY to over powered. |
pyramidhead 420
Carbon 7 Iron Oxide.
525
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Posted - 2014.05.12 01:54:00 -
[20] - Quote
a few months??? good one |
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Shinobi MumyoSakanagare ZaShigurui
The Honor of the Fallen Biomassed.
743
|
Posted - 2014.05.12 01:59:00 -
[21] - Quote
Ral Keljordan wrote:Coming back after a few months off, wanted to try and throw down against some vehicles because that is what I like to do. I see that every vehicle can still run away and heal to complete without really thinking so swarm launchers continue to be useless. Balancing still a major issue in the game. See you in a few more months I guess to try again.
I see this is your way to force CCP to make some changes .
Nice try .
I guess the next time that you log on legion will be out ... so maybe if you start to play , you'll get everything that you need .
The honor of the vets who biomassed will never be forgotten and will always be upheld until the very end .
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Atiim
Heaven's Lost Property
8339
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Posted - 2014.05.12 02:05:00 -
[22] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Ral Keljordan wrote:Coming back after a few months off, wanted to try and throw down against some vehicles because that is what I like to do. I see that every vehicle can still run away and heal to complete without really thinking so swarm launchers continue to be useless. Balancing still a major issue in the game. See you in a few more months I guess to try again. I see this is your way to force CCP to make some changes . Nice try . I guess the next time that you log on legion will be out ... so maybe if you start to play , you'll get everything that you need . CCP is already making changes.
CCP Logibro said himself that they were going to adjust V/AV balance, including the Triple Rep Madrugar.
CCP Rouge (Crowd Control Productions - 'Neo' EVE: Legion) DUST 514
-HAND
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SKULL ERASER
Dirt Nap Squad Dirt Nap Squad.
9
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Posted - 2014.05.12 02:29:00 -
[23] - Quote
Concentrated A/V is highly effective and swarms play an important role in overwhelming enemy vehicles' defenses.
Grab a link/ammo suit and fly your happy ass to a suitably elevated vantage point. Within moments you'll find yourself hosting forge gunners and snipers to assist you in enemy vehicle denial and anti-infantry area control, plus you'll rack up team spawn and supply points in the process. Boom boom boom boom boom boom Boom.
This has been a lesson in not sucking at Dust.
- Hurdle the living, trample the dead.
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Ceadda Sai
Legions of Infinite Dominion Zero-Day
48
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Posted - 2014.05.12 02:57:00 -
[24] - Quote
Had a squadie running commando with dual swarms. Just pulverized the tanks.
Forge Gunners: Now this is a gun for going out and and making people miserable with.
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Adipem Nothi
Nos Nothi
603
|
Posted - 2014.05.12 03:21:00 -
[25] - Quote
A Pilot's Perspective on Light Infantry:
* I'm in a tank so I get to farm infantry at zero risk until they commit to trying to stop me. * Once they commit, they should be made exceptionally vulnerable. * Once they commit, they should have zero odds of success when alone. * Once they commit, they should have low odds of success when coordinated. * Once they commit, I should have exceptionally high odds of escape. * Once they commit, I should have fair odds of killing them anyway. * Light Infantry should be required to use coordination, teamwork, elevation ... to run me off. * Light Infantry -- even when coordinated -- should only prevail if I make a mistake. |
Shinobi MumyoSakanagare ZaShigurui
The Honor of the Fallen Biomassed.
743
|
Posted - 2014.05.12 07:21:00 -
[26] - Quote
Atiim wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Ral Keljordan wrote:Coming back after a few months off, wanted to try and throw down against some vehicles because that is what I like to do. I see that every vehicle can still run away and heal to complete without really thinking so swarm launchers continue to be useless. Balancing still a major issue in the game. See you in a few more months I guess to try again. I see this is your way to force CCP to make some changes . Nice try . I guess the next time that you log on legion will be out ... so maybe if you start to play , you'll get everything that you need . CCP is already making changes. CCP Logibro said himself that they were going to adjust V/AV balance, including the Triple Rep Madrugar. I hope that after this go round , everyone will be happy and no one will cry OP anymore because this was a witch hunt if ever there was one ... that didn't have actual witches .
The honor of the vets who biomassed will never be forgotten and will always be upheld until the very end .
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Shinobi MumyoSakanagare ZaShigurui
The Honor of the Fallen Biomassed.
743
|
Posted - 2014.05.12 07:26:00 -
[27] - Quote
Adipem Nothi wrote:A Pilot's Perspective on Light Infantry:
* I'm in a tank so I get to farm infantry at zero risk until they commit to trying to stop me. * Once they commit, they should be made exceptionally vulnerable. * Once they commit, they should have zero odds of success if alone. * Once they commit, they should have low odds of success if coordinated. * Once they commit, I should have exceptionally high odds of escape. * Once they commit, I should have fair odds of repelling their attack and killing them anyway. * Light Infantry should be required to use coordination, teamwork, elevation ... to run me off. * Light Infantry -- even when coordinated -- should only prevail if I make a mistake. These polls do not reflect my beliefs , are you a pilot ..??.. who did you poll and how did you come up with this perspective ... and we're you just talking about yourself ???
I just don't know of too many pilots who share these views .
The honor of the vets who biomassed will never be forgotten and will always be upheld until the very end .
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BDiD
HEAVY LOGISTIC OPERATIONS
8
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Posted - 2014.05.12 10:55:00 -
[28] - Quote
My Corp mate uses proto swarm. He kills madddd crap. No advance won't kill. No your 47,000 isk won't blow up a 450,000 isk tank on your own. That isn't balance.
But if you want to be in an av sqd that one shots tanks as a sqd, we're it. HLO proto swarm, proto forge, remote.... Byeeee tank. Honestly easy. Now if duna wouldn't run away! Weak ground forces, 1 good tanker. Duna is afraid of DOM. To funny.
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BDiD
HEAVY LOGISTIC OPERATIONS
8
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Posted - 2014.05.12 10:59:00 -
[29] - Quote
Adipem Nothi wrote:A Pilot's Perspective on Light Infantry:
* I'm in a tank so I get to farm infantry at zero risk until they commit to trying to stop me. * Once they commit, they should be made exceptionally vulnerable. * Once they commit, they should have zero odds of success if alone. * Once they commit, they should have low odds of success if coordinated. * Once they commit, I should have exceptionally high odds of escape. * Once they commit, I should have fair odds of repelling their attack and killing them anyway. * Light Infantry should be required to use coordination, teamwork, elevation ... to run me off. * Light Infantry -- even when coordinated -- should only prevail if I make a mistake.
You sound like a under 10 mil player who can't figure out why he can't kill. Stop qq, get in a sqd and actually try. Not this adv gear against proto tanks! You need to match the level of threat. Not just bare minimum. Proto on proto for killing tanks if infantry. We do as a sqd and we blow up 5 tanks and at least 3 ds Work together. It's fairly simple tactics. |
Leanna Boghin
B.O.D.A.S
127
|
Posted - 2014.05.12 11:02:00 -
[30] - Quote
Ral Keljordan wrote:Coming back after a few months off, wanted to try and throw down against some vehicles because that is what I like to do. I see that every vehicle can still run away and heal to complete without really thinking so swarm launchers continue to be useless. Balancing still a major issue in the game. See you in a few more months I guess to try again. lol you could start doing what i do and just grab a bunch of remotes and stick them on an LAV and slam into those tanks at full speed. That takes care of the problem pretty effectively if your a good enough driver. Believe me i dont mind dying and losing a suit to take out an over powered tank or 2 or 6 :P
I let my sniper rifle bullet to your face do all the talking :P
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Atiim
Heaven's Lost Property Negative-Feedback
8346
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Posted - 2014.05.12 11:03:00 -
[31] - Quote
BDiD wrote:My Corp mate uses proto swarm. He kills madddd crap. No advance won't kill. No your 47,000 isk won't blow up a 450,000 isk tank on your own. That isn't balance.
Yes, it is.
Also, balanced*
CCP Rouge (Crowd Control Productions - 'Neo' EVE: Legion) DUST 514
-HAND
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BDiD
HEAVY LOGISTIC OPERATIONS
8
|
Posted - 2014.05.12 11:04:00 -
[32] - Quote
Atiim wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Ral Keljordan wrote:Coming back after a few months off, wanted to try and throw down against some vehicles because that is what I like to do. I see that every vehicle can still run away and heal to complete without really thinking so swarm launchers continue to be useless. Balancing still a major issue in the game. See you in a few more months I guess to try again. I see this is your way to force CCP to make some changes . Nice try . I guess the next time that you log on legion will be out ... so maybe if you start to play , you'll get everything that you need . CCP is already making changes. CCP Logibro said himself that they were going to adjust V/AV balance, including the Triple Rep Madrugar.
Nah he just said there realize it's unbalanced. They are looking at it. That don't mean changes are coming anytime soon. The reason i went even further into tanks is because after the recent vehicle respec, i KNEW tanks weren't changing for months! Those who seen it, are smart. Those who didn't are regretting.
Either way, vehicle changes are minium a month away. So go kill some tanks ;)
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BDiD
HEAVY LOGISTIC OPERATIONS
8
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Posted - 2014.05.12 11:08:00 -
[33] - Quote
Atiim wrote:BDiD wrote:My Corp mate uses proto swarm. He kills madddd crap. No advance won't kill. No your 47,000 isk won't blow up a 450,000 isk tank on your own. That isn't balance.
Yes, it is. Also, balanced* 7 am, idc how i spell lol No a single guy can't kill a tank anymore. Im sorry if your mad. It's just fact. Remotes will. Weak ass swarm will not. Your welcome to come sqd up. We'll give you tips. |
Atiim
Heaven's Lost Property Negative-Feedback
8347
|
Posted - 2014.05.12 11:13:00 -
[34] - Quote
BDiD wrote:Atiim wrote:BDiD wrote:My Corp mate uses proto swarm. He kills madddd crap. No advance won't kill. No your 47,000 isk won't blow up a 450,000 isk tank on your own. That isn't balance.
Yes, it is. Also, balanced* 7 am, idc how i spell lol No a single guy can't kill a tank anymore. Im sorry if your mad. It's just fact. Remotes will. Weak ass swarm will not. Your welcome to come sqd up. We'll give you tips. I don't need help from a random, I'd rather receive tips from a pet dog.
Also, I'm going to tag for this next week when they nerf tanks to the point where one man can kill any tank. Can't wait to see your reaction.
CCP Rouge (Crowd Control Productions - 'Neo' EVE: Legion) DUST 514
-HAND
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
16
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Posted - 2014.05.12 11:16:00 -
[35] - Quote
Atiim wrote:Don't worry. It won't be much longer until the HAV nerf. CCP Logibro wrote:I also want to add that we're not happy with the current balance between infantry AV and tanks, so that's one of the things we have on our list to look at for DUST 514.
I certainly hope not. I knew CCP would feel Judge Rhad's pain when they saw that video... "LOOK AT IT CCP."
GûéGûäGûà /Gûî /Gûî /Gûî Gûî GûêGûêGûàGûâGûé
IGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûê]
GùÑGèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGùñn++
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Glyd Path
Nec Tributis
19
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Posted - 2014.05.12 11:16:00 -
[36] - Quote
Atiim wrote:BDiD wrote:My Corp mate uses proto swarm. He kills madddd crap. No advance won't kill. No your 47,000 isk won't blow up a 450,000 isk tank on your own. That isn't balance.
Yes, it is. Also, balanced* Ah but they want the free one in their frontline AV fit to kill them as well. Regardless of the skill of the driver nor the modules on the tank. Press to win buttons is all these whiners care about.
Getting a tank to pull back, make 75WP and then both recover/reload to try is again is better than it has been. It used to be that a tank could just sit still ignoring AV altogether while murdering reds. Now REs, FGs and decent swarms can at least make them pull back to regroup.
Nobody at CCP cares because we ain't Legionnaires.
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Glyd Path
Nec Tributis
19
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Posted - 2014.05.12 11:18:00 -
[37] - Quote
Ral Keljordan wrote:Coming back after a few months off, wanted to try and throw down against some vehicles because that is what I like to do. I see that every vehicle can still run away and heal to complete without really thinking so swarm launchers continue to be useless. Balancing still a major issue in the game. See you in a few more months I guess to try again. Oops I forgot, bad troll. Poorly done and nobody believed you. Practice on your execution and the months thing was just so far out of it that your troll was immediately ignored.
D-
Nobody at CCP cares because we ain't Legionnaires.
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Leanna Boghin
B.O.D.A.S
128
|
Posted - 2014.05.12 11:18:00 -
[38] - Quote
BDiD wrote:Atiim wrote:BDiD wrote:My Corp mate uses proto swarm. He kills madddd crap. No advance won't kill. No your 47,000 isk won't blow up a 450,000 isk tank on your own. That isn't balance.
Yes, it is. Also, balanced* 7 am, idc how i spell lol No a single guy can't kill a tank anymore. Im sorry if your mad. It's just fact. Remotes will. Weak ass swarm will not. Your welcome to come sqd up. We'll give you tips. Actually a single guy (or girl) can kill a tank if they are quick enough. Toss out some swarms (not militia) and some AV and that tank is good as gone. Hell i killed a tank with a mass driver before
I let my sniper rifle bullet to your face do all the talking :P
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Atiim
Heaven's Lost Property Negative-Feedback
8347
|
Posted - 2014.05.12 11:21:00 -
[39] - Quote
Glyd Path wrote:Ah but they want the free one in their frontline AV fit to kill them as well. Regardless of the skill of the driver nor the modules on the tank. Press to win buttons is all these whiners care about. Getting a tank to pull back, make 75WP and then both recover/reload to try is again is better than it has been. It used to be that a tank could just sit still ignoring AV altogether while murdering reds. Now REs, FGs and decent swarms can at least make them pull back to regroup. I was going to reply to your post, but I saw that you committed a logical fallacy.
Therefore, your statement is disregarded.
CCP Rouge (Crowd Control Productions - 'Neo' EVE: Legion) DUST 514
-HAND
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BDiD
HEAVY LOGISTIC OPERATIONS
8
|
Posted - 2014.05.12 11:52:00 -
[40] - Quote
Leanna Boghin wrote:BDiD wrote:Atiim wrote:BDiD wrote:My Corp mate uses proto swarm. He kills madddd crap. No advance won't kill. No your 47,000 isk won't blow up a 450,000 isk tank on your own. That isn't balance.
Yes, it is. Also, balanced* 7 am, idc how i spell lol No a single guy can't kill a tank anymore. Im sorry if your mad. It's just fact. Remotes will. Weak ass swarm will not. Your welcome to come sqd up. We'll give you tips. Actually a single guy (or girl) can kill a tank if they are quick enough. Toss out some swarms (not militia) and some AV and that tank is good as gone. Hell i killed a tank with a mass driver before
Come in my sqd add me. I can take 20 swarms and av. Its sad. I kill forge gunners as they shoot me while there buddy swarms then i move to him. Only thing i die by, rail gun tanks. Its saddddd |
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Leanna Boghin
B.O.D.A.S
129
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Posted - 2014.05.12 12:01:00 -
[41] - Quote
BDiD wrote:Leanna Boghin wrote:BDiD wrote:Atiim wrote:BDiD wrote:My Corp mate uses proto swarm. He kills madddd crap. No advance won't kill. No your 47,000 isk won't blow up a 450,000 isk tank on your own. That isn't balance.
Yes, it is. Also, balanced* 7 am, idc how i spell lol No a single guy can't kill a tank anymore. Im sorry if your mad. It's just fact. Remotes will. Weak ass swarm will not. Your welcome to come sqd up. We'll give you tips. Actually a single guy (or girl) can kill a tank if they are quick enough. Toss out some swarms (not militia) and some AV and that tank is good as gone. Hell i killed a tank with a mass driver before Come in my sqd add me. I can take 20 swarms and av. Its sad. I kill forge gunners as they shoot me while there buddy swarms then i move to him. Only thing i die by, rail gun tanks. Its saddddd All i have to do is hit you good with one remote spammed LAV and your toast. No amount of repping or harders will save you. :P
I let my sniper rifle bullet to your face do all the talking :P
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Adipem Nothi
Nos Nothi
609
|
Posted - 2014.05.12 12:52:00 -
[42] - Quote
BDiD wrote:Adipem Nothi wrote:A Pilot's Perspective on Light Infantry:
* I'm in a tank so I get to farm infantry at zero risk until they commit to trying to stop me. * Once they commit, they should be made exceptionally vulnerable. * Once they commit, they should have zero odds of success if alone. * Once they commit, they should have low odds of success if coordinated. * Once they commit, I should have exceptionally high odds of escape. * Once they commit, I should have fair odds of repelling their attack and killing them anyway. * Light Infantry should be required to use coordination, teamwork, elevation ... to run me off. * Light Infantry -- even when coordinated -- should only prevail if I make a mistake. You sound like a under 10 mil player who can't figure out why he can't kill. Stop qq, get in a sqd and actually try. Not this adv gear against proto tanks! You need to match the level of threat. Not just bare minimum. Proto on proto for killing tanks if infantry. We do as a sqd and we blow up 5 tanks and at least 3 ds Work together. It's fairly simple tactics.
43 mil. Proto Swarms. Proto Nades.
The HAV's ability to ignore Proto Swarms is a fail and a farce. The HAV's price tag does not justify the teamwork required to take it out. The HAV's low risk of operation does not correspond with its threat level.
The "work together" argument does not excuse imbalance. |
Will Driver
Horizons' Edge
45
|
Posted - 2014.05.12 21:27:00 -
[43] - Quote
Adipem Nothi wrote:A Pilot's Perspective on Light Infantry:
* I'm in a tank so I get to farm infantry at zero risk until they commit to trying to stop me. * Once they commit, they should be made exceptionally vulnerable. * Once they commit, they should have zero odds of success if alone. * Once they commit, they should have low odds of success if coordinated. * Once they commit, I should have exceptionally high odds of escape. * Once they commit, I should have fair odds of repelling their attack and killing them anyway. * Light Infantry should be required to use coordination, teamwork, elevation ... to run me off. * Light Infantry -- even when coordinated -- should only prevail if I make a mistake.
There's a good bit of truth here. Yet, it is possible to solo militia tanks. And with Minmando's second Light weapons, we're not as helpless as before. I'm a swarmer and can't resist going after tanks, in a David v. Goliath kind of way. To help your cause:
1. Go proto or go home. I run proto swarms with L4 proficiency (get to at least L3). 2. Use Minmatar Commando's suit bonus (I also equip with Combat Rifle for those who think they can stop and pop "defenseless" A/Ver's (like they could in the olden days). Now I look forward to a tanker getting out of his tank to finish me off, I've a much better chance of surviving that tactic now. 3. Two volleys and 80% of LAVS are "walking dead." I love firing my swarms and ... wait for it .... wait for it .... +75, +40, +50 (+50) ... ca-ching! Jihad jeeps, bless their heart, also give you equipment points, +5, +5, +5, +5, +5, +5, +5, +5. 4. Stick by a friendly tank. I love to see an enemy tank closing in for a tank kill and, surprise, no more enemy tank. I've "stolen" several tanks kills and no I don't feel sorry about it. 5. Yes, while it's the very definition of unbalanced, working with other A/Vers is effective, unbalanced, but effective. Join pubchat "A/V UNITED"
GÇ£Creativity is knowing how to hide your sourcesGÇ¥
GÇò Albert Einstein
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Eko Sol
Strange Playings
265
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Posted - 2014.05.12 22:01:00 -
[44] - Quote
Ral Keljordan wrote:Coming back after a few months off, wanted to try and throw down against some vehicles because that is what I like to do. I see that every vehicle can still run away and heal to complete without really thinking so swarm launchers continue to be useless. Balancing still a major issue in the game. See you in a few more months I guess to try again.
Swarms are only effective against drop ships if anything. It is a LIGHT weapon so it shouldn't be as effective as a heavy weapon such as a forge.
If you are basing whether you play the game on whether swarms are effective against tanks then you definitely are playing the wrong game.
BTW, it's not often I run swarms but if I have high ground and good angles then I run swarms quite successfully.
You know what else I am sick of? People going after tanks for no reason. If it isn't actually helping the other team and they are getting some random kills here and there then it is likely that you don't have to do anything with it in the first place.
PSN is "Ekopalm"
I play D3, Child of Light, and solo games
Also, Proto Trolling until I'm broke...
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Adipem Nothi
Nos Nothi
615
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Posted - 2014.05.12 22:14:00 -
[45] - Quote
@ Eko Sol
Have you played Dust since 1.7? Do you ever play Ambush? |
Echo 1991
WarRavens Final Resolution.
292
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Posted - 2014.05.12 22:48:00 -
[46] - Quote
Eko Sol wrote:Ral Keljordan wrote:Coming back after a few months off, wanted to try and throw down against some vehicles because that is what I like to do. I see that every vehicle can still run away and heal to complete without really thinking so swarm launchers continue to be useless. Balancing still a major issue in the game. See you in a few more months I guess to try again. Swarms are only effective against drop ships if anything. It is a LIGHT weapon so it shouldn't be as effective as a heavy weapon such as a forge. If you are basing whether you play the game on whether swarms are effective against tanks then you definitely are playing the wrong game. BTW, it's not often I run swarms but if I have high ground and good angles then I run swarms quite successfully. You know what else I am sick of? People going after tanks for no reason. If it isn't actually helping the other team and they are getting some random kills here and there then it is likely that you don't have to do anything with it in the first place. First off, why should i have to gimp my suit and only be able to kill LAVs and DSs? Why cant this person base his decision on playing the game on V/AV balance? Seems like a proper reason to me. get on the high ground yeah, it helps. Get past a certain height and you can hit anything. Lastly. Why hate people going after tanks? If you leave a blaster tank alone i guarantee it will mow your team down. If i get the drop on a militia tank. Throw my 2 packed av nades at it and shoot 2-3 swarms at it it should die. Not just drive off recover and come back |
Eko Sol
Strange Playings
265
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Posted - 2014.05.12 23:20:00 -
[47] - Quote
Echo 1991 wrote:Eko Sol wrote:Ral Keljordan wrote:Coming back after a few months off, wanted to try and throw down against some vehicles because that is what I like to do. I see that every vehicle can still run away and heal to complete without really thinking so swarm launchers continue to be useless. Balancing still a major issue in the game. See you in a few more months I guess to try again. Swarms are only effective against drop ships if anything. It is a LIGHT weapon so it shouldn't be as effective as a heavy weapon such as a forge. If you are basing whether you play the game on whether swarms are effective against tanks then you definitely are playing the wrong game. BTW, it's not often I run swarms but if I have high ground and good angles then I run swarms quite successfully. You know what else I am sick of? People going after tanks for no reason. If it isn't actually helping the other team and they are getting some random kills here and there then it is likely that you don't have to do anything with it in the first place. First off, why should i have to gimp my suit and only be able to kill LAVs and DSs? Why cant this person base his decision on playing the game on V/AV balance? Seems like a proper reason to me. get on the high ground yeah, it helps. Get past a certain height and you can hit anything. Lastly. Why hate people going after tanks? If you leave a blaster tank alone i guarantee it will mow your team down. If i get the drop on a militia tank. Throw my 2 packed av nades at it and shoot 2-3 swarms at it it should die. Not just drive off recover and come back
Ratamaq Doc put on a video on how to beat a tank using Swarms, RE's and Nades. He ran around in an LAV would drop an RE, throw nades, and then land one or two Swarm shots as it ran off. He beat a lot of them this way.
I personally use RE's and Nades.
Every question you just asked indicates you are just poor with AV. It's that simple. Stick to something else. At this point anyone that thinks Swarms should kill a tank in 2 or 3 shots is just pathetic. SouthPac wrecks tanks with Forge Guns. I do quite well with RE's and Nades.
Every fkn AV squad I get into is a bunch of people running around with Swarms. It's starting to get annoying. They run around with swarms for every single vehicle that shows up and get pissed off. Swarms are a support AV method against tanks and require specific angles and you must be able to predict movement as well as protect yourself. Stacking damage mods and shooting out swarms is pointless. For example I use 2 side arm damage mods with my SMG and only 1 light damage mod for my swarms. This is so I can contribute to holding an objective or taking it.
Tanks are Heavy Vehicles and it makes sense Heavy weapons (forge) have the most success. Drop ships are considered relatively Light and so are LAV's so Light weapons have success.
There is a channel where people get together with swarms called United A/V or A/V United. Go in there and swarm to your hearts content. When they run together there are a couple of those guys that are actually quite good at picking their spots and taking out tanks. You might learn how to use swarms from them. The rest are just not that bright to be honest. Running up to a tank to fire swarms at point blank is pretty dumb.
PSN is "Ekopalm"
I play D3, Child of Light, and solo games
Also, Proto Trolling until I'm broke...
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Nothing Certain
Bioshock Rejects
682
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Posted - 2014.05.12 23:32:00 -
[48] - Quote
BDiD wrote:Leanna Boghin wrote:BDiD wrote:Atiim wrote:BDiD wrote:My Corp mate uses proto swarm. He kills madddd crap. No advance won't kill. No your 47,000 isk won't blow up a 450,000 isk tank on your own. That isn't balance.
Yes, it is. Also, balanced* 7 am, idc how i spell lol No a single guy can't kill a tank anymore. Im sorry if your mad. It's just fact. Remotes will. Weak ass swarm will not. Your welcome to come sqd up. We'll give you tips. Actually a single guy (or girl) can kill a tank if they are quick enough. Toss out some swarms (not militia) and some AV and that tank is good as gone. Hell i killed a tank with a mass driver before Come in my sqd add me. I can take 20 swarms and av. Its sad. I kill forge gunners as they shoot me while there buddy swarms then i move to him. Only thing i die by, rail gun tanks. Its saddddd
I am having trouble following your argument, first you argue that any coordinated AV easily kills tanks then you state that when you tank you easily eliminate any IAV.
It doesn't matter, why don't you join A/V UNITED channel and let some guys there run with your squad? Or we can have a contest who can kill the most tanks OR you can tank up and see if we can cue up against each other.
Because, that's why.
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Echo 1991
WarRavens Final Resolution.
292
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Posted - 2014.05.12 23:35:00 -
[49] - Quote
Ok. I never said that 2-3 shots should kill a tank. I said that it should take 2-3 shots plus av nades. Plus what makes swarms support av? Why should i have to only have the function to scare a vehicle away and not kill it whilst being a moving target for everyone else? Its easy to say "use av nades and remotes" but when my proto swarm is barely killing mlt tanks there is a balance issue
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bhold'the brngr ofLIKE
Edimmu Warfighters Gallente Federation
22
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Posted - 2014.05.12 23:40:00 -
[50] - Quote
Eko Sol wrote:Ral Keljordan wrote:Coming back after a few months off, wanted to try and throw down against some vehicles because that is what I like to do. I see that every vehicle can still run away and heal to complete without really thinking so swarm launchers continue to be useless. Balancing still a major issue in the game. See you in a few more months I guess to try again. Swarms are only effective against drop ships if anything. It is a LIGHT weapon so it shouldn't be as effective as a heavy weapon such as a forge. If you are basing whether you play the game on whether swarms are effective against tanks then you definitely are playing the wrong game. BTW, it's not often I run swarms but if I have high ground and good angles then I run swarms quite successfully. You know what else I am sick of? People going after tanks for no reason. If it isn't actually helping the other team and they are getting some random kills here and there then it is likely that you don't have to do anything with it in the first place.
the good reason ppl go after tanks is they like to see them burn. i could care less if the blueberries win their little match or not. someones loosing a tank is all that matters to me. |
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Eko Sol
Strange Playings
265
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Posted - 2014.05.13 00:32:00 -
[51] - Quote
Echo 1991 wrote:Ok. I never said that 2-3 shots should kill a tank. I said that it should take 2-3 shots plus av nades. Plus what makes swarms support av? Why should i have to only have the function to scare a vehicle away and not kill it whilst being a moving target for everyone else? Its easy to say "use av nades and remotes" but when my proto swarm is barely killing mlt tanks there is a balance issue
Because you suck at AV. That's the simple answer. You suck at it. Get over it. It's over. The thread is over. The discussion is over. Your questions can be answered with:
You suck at using Swarms at the appropriate time. AV vs V is relatively balanced (about 90%) The last ten percent is RE's disappearing in the red and people being able to get in and out of a vehicle so quickly. After that, you just suck at AV in this game. This is the reality that you and a lot of other AV people don't understand. I am average at shotgun scout. Period. I'm not going to sit here and complain about shot gun scout imbalance simply because I don't go 50/5 like I have seen others. They are good at it. I'm average. You are below average at AV. That's just a fact you have to deal with.
For the guy who just likes going after tanks for the sake of it. Fine. I do the same thing at times but my expectations are less than when the tank is contributing and it's behavior is more predictable then some random tank doing random stuff un associated with winning the match.
PSN is "Ekopalm"
I play D3, Child of Light, and solo games
Also, Proto Trolling until I'm broke...
|
Echo 1991
WarRavens Final Resolution.
292
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Posted - 2014.05.13 01:35:00 -
[52] - Quote
Eko Sol wrote:Echo 1991 wrote:Ok. I never said that 2-3 shots should kill a tank. I said that it should take 2-3 shots plus av nades. Plus what makes swarms support av? Why should i have to only have the function to scare a vehicle away and not kill it whilst being a moving target for everyone else? Its easy to say "use av nades and remotes" but when my proto swarm is barely killing mlt tanks there is a balance issue
Because you suck at AV. That's the simple answer. You suck at it. Get over it. It's over. The thread is over. The discussion is over. Your questions can be answered with: You suck at using Swarms at the appropriate time. AV vs V is relatively balanced (about 90%) The last ten percent is RE's disappearing in the red and people being able to get in and out of a vehicle so quickly. After that, you just suck at AV in this game. This is the reality that you and a lot of other AV people don't understand. I am average at shotgun scout. Period. I'm not going to sit here and complain about shot gun scout imbalance simply because I don't go 50/5 like I have seen others. They are good at it. I'm average. You are below average at AV. That's just a fact you have to deal with. For the guy who just likes going after tanks for the sake of it. Fine. I do the same thing at times but my expectations are less than when the tank is contributing and it's behavior is more predictable then some random tank doing random stuff un associated with winning the match. I suck at AV? Really? So if a tripple repped tank comes at me and i use my proto swarms, am i gonna hurt it? No, its shields will go down and it can sit there all day long taking swarm after swarm. Then if i listen to you and dont get close i cant throw av nades at it to even get through the regen. On top of that i wouldnt be able to put remotes on the damn thing. You dont know anything about balance. You just say i suck because you dont have a valid arguement to make. I can kill tanks, in fact i do it almost every game i play, its just a little redundant having a swarm launcher when a sica can do the job better with zero sp investment. The fact that remotes kill tanks is due to drivers not having awareness. You dont need skill to run up to a tank and drop remotes. |
Adipem Nothi
Nos Nothi
615
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Posted - 2014.05.13 02:15:00 -
[53] - Quote
Swarms are "support AV" ... that's a new one. But at least it addresses OP's initial observation.
Indeed, OP, swarms are quite bad. As you can see, many would see them remain this way.
:: facepalm :: |
wait reloading
Molon Labe. General Tso's Alliance
16
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Posted - 2014.05.13 08:27:00 -
[54] - Quote
These days you cant have Swarms as your only AV weapon on your fit, no one has mentioned proximity mines, 6 proto PM really screws a tank up - enough for swarms to do their work.
Just remember tankers will jump onto a lone AVer, and I have taken multiple tanks in a single match whilst solo because they see a threat and move straight to it |
BDiD
HEAVY LOGISTIC OPERATIONS
9
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Posted - 2014.05.13 10:25:00 -
[55] - Quote
Also, balanced*[/quote] 7 am, idc how i spell lol No a single guy can't kill a tank anymore. Im sorry if your mad. It's just fact. Remotes will. Weak ass swarm will not. Your welcome to come sqd up. We'll give you tips. [/quote] Actually a single guy (or girl) can kill a tank if they are quick enough. Toss out some swarms (not militia) and some AV and that tank is good as gone. Hell i killed a tank with a mass driver before [/quote]
Come in my sqd add me. I can take 20 swarms and av. Its sad. I kill forge gunners as they shoot me while there buddy swarms then i move to him. Only thing i die by, rail gun tanks. Its saddddd[/quote]
I am having trouble following your argument, first you argue that any coordinated AV easily kills tanks then you state that when you tank you easily eliminate any IAV.
It doesn't matter, why don't you join A/V UNITED channel and let some guys there run with your squad? Or we can have a contest who can kill the most tanks OR you can tank up and see if we can cue up against each other.[/quote]
Addddddd meeeeee. I have 30,000,000sp I'm down for w e :) Bdid on dust.
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BDiD
HEAVY LOGISTIC OPERATIONS
9
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Posted - 2014.05.13 11:50:00 -
[56] - Quote
Atiim wrote:BDiD wrote:Atiim wrote:BDiD wrote:My Corp mate uses proto swarm. He kills madddd crap. No advance won't kill. No your 47,000 isk won't blow up a 450,000 isk tank on your own. That isn't balance.
Yes, it is. Also, balanced* 7 am, idc how i spell lol No a single guy can't kill a tank anymore. Im sorry if your mad. It's just fact. Remotes will. Weak ass swarm will not. Your welcome to come sqd up. We'll give you tips. I don't need help from a random, I'd rather receive tips from a pet dog. Also, I'm going to tag for this next week when they nerf tanks to the point where one man can kill any tank. Can't wait to see your reaction.
Im a beta vet. No random. Im just not a fourm surfer. I actually play. I play the best, I've never seen you. Add me up, well sqd up and do a wp challenge or kill match Same sqd. Bdid on dust
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BDiD
HEAVY LOGISTIC OPERATIONS
9
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Posted - 2014.05.13 12:18:00 -
[57] - Quote
I added you and invited you. Let's go kill tanks or infantry. |
Spkr4theDead
Red Star. EoN.
2076
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Posted - 2014.05.13 19:01:00 -
[58] - Quote
Mikey Ducati wrote:One mercenary using a swarm launcher isn't enough to destroy a team. With anything Dust 514, teamwork overrides all instead of lone wolf mercenaries. A swarm launcher plus a FG is a great tag team to bring down a tank or push him back into hiding. Work with your team to achieve the results. But that's not fair! Why should infantry have to use teamwork to destroy tanks?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Nothing Certain
Bioshock Rejects
695
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Posted - 2014.05.13 19:25:00 -
[59] - Quote
Spkr4theDead wrote:Mikey Ducati wrote:One mercenary using a swarm launcher isn't enough to destroy a team. With anything Dust 514, teamwork overrides all instead of lone wolf mercenaries. A swarm launcher plus a FG is a great tag team to bring down a tank or push him back into hiding. Work with your team to achieve the results. But that's not fair! Why should infantry have to use teamwork to destroy tanks?
I've yet to see a tanker make a reasonable answer to that question. Clearly the answer is because that is the only reliable way to combat tanks, but why it should be that way remains unanswered except for two arguments. 1. I'm a frikking tank 2. I invested more ISk.
1 is a non-answer. 2 is a viable argument which fails in the case of militia tanks. On expensive tanks I agree the tanker should gain an advantage but that advantage is completely out of synch with ISK expenditure mechanics in the rest of the game.
Eko, you might enjoy the challenge posed by tanks and wish it to remain as is, but that is a different argument than whether one player, a tanker, is being given an unfair advantage. I can accept the first sentiment, it isn't that different from my own, but it doesn't change the numerical facts.
Because, that's why.
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Kaughst
Nyain San General Tso's Alliance
493
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Posted - 2014.05.13 19:27:00 -
[60] - Quote
I see Plasma Cannons are useless to. And Ion Pistols...and...
"He said he has a alt in STB."
"Everyone has a alt in STB."
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