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Ral Keljordan
Mannar Focused Warfare Gallente Federation
9
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Posted - 2014.05.11 20:40:00 -
[1] - Quote
Coming back after a few months off, wanted to try and throw down against some vehicles because that is what I like to do. I see that every vehicle can still run away and heal to complete without really thinking so swarm launchers continue to be useless. Balancing still a major issue in the game. See you in a few more months I guess to try again. |
Syeven Reed
G0DS AM0NG MEN
624
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Posted - 2014.05.11 20:41:00 -
[2] - Quote
Swarms? Nobody swarms anymore, remotes all the way bro!
MajLagSpike
CPM Application
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A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
882
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Posted - 2014.05.11 20:43:00 -
[3] - Quote
months?
Public Relations - tick tick BOOM.
PSN: CallOfTheDark
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
3
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Posted - 2014.05.11 20:52:00 -
[4] - Quote
Quit whining and try something else. First of all if you're not a Minmatar Commando you're not doing it right. That damage bonus to mass drivers is nasty, and I assume the swarms bonus is as well.
If you really wanted to be AV, in the few months you've been gone you could've skilled into a heavy suit and a Forge gun by now. Though I will admit I seriously hope they add another AV weapon to the game before completely abandoning it for Legion.
I assume you missed the Million Clone Challenge where we were awarded 2 mil SP without a booster, 3 with an Omega. |
Jackof All-Trades
The Black Renaissance
596
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Posted - 2014.05.11 20:53:00 -
[5] - Quote
Pair them with remotes or Min Commando, then they're extremely effective.
"Pulvis et umbra sums." We are but dust and shadow GÇò Horace, The Odes of Horace
\
Omni-Specialist
/ Focus: Gallente
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Atiim
Heaven's Lost Property
8326
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Posted - 2014.05.11 21:00:00 -
[6] - Quote
Don't worry. It won't be much longer until the HAV nerf.
CCP Logibro wrote:I also want to add that we're not happy with the current balance between infantry AV and tanks, so that's one of the things we have on our list to look at for DUST 514.
CCP Rouge (Crowd Control Productions - 'Neo' EVE: Legion) DUST 514
-HAND
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gustavo acosta
Tharumec
73
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Posted - 2014.05.11 21:04:00 -
[7] - Quote
I don't know guys my swam lawncher has become a purty gud warpoint farm when it comes 2tanks...
http://s1255.photobucket.com/user/gustavoacosta92/media/ezgif-save_zpsc36e6216.gif.html?sort=3&o=0
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Stile451
Red Star. EoN.
333
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Posted - 2014.05.11 21:07:00 -
[8] - Quote
Bring in your own tank. I have had a lot of fun recently playing as anti-tank tank.
If you don't want to do that then remotes + av grenades +swarms work really well or you could go the jihad jeep route. |
One Eyed King
Land of the BIind
1496
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Posted - 2014.05.11 21:15:00 -
[9] - Quote
Lol, one of these times he is going to try and get back on and be in for a shock.
"I've made a huge mistake."
-G.O.B. Bluth
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Scheneighnay McBob
T.R.I.A.D Ushra'Khan
5058
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Posted - 2014.05.11 21:18:00 -
[10] - Quote
They're great for farming WPs from LAVs
Observe the amount of f*cks given
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Spkr4theDead
Red Star. EoN.
2072
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Posted - 2014.05.11 21:26:00 -
[11] - Quote
Ral Keljordan wrote:Coming back after a few months off, wanted to try and throw down against some vehicles because that is what I like to do. I see that every vehicle can still run away and heal to complete without really thinking so swarm launchers continue to be useless. Balancing still a major issue in the game. See you in a few more months I guess to try again. Maybe you should stop using the starter fit.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Vulpes Dolosus
molon labe. General Tso's Alliance
1567
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Posted - 2014.05.11 21:28:00 -
[12] - Quote
Actually, swarms are working better than they have in a while against everything bar rep-tanked Madrugars. With the change in damage profile and collision mechanics they've really been messing with my Python, not to mention the damage and reload bonus from Min Commandos.
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Mikey Ducati
Resheph Interstellar Strategy Gallente Federation
73
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Posted - 2014.05.11 23:05:00 -
[13] - Quote
One mercenary using a swarm launcher isn't enough to destroy a team. With anything Dust 514, teamwork overrides all instead of lone wolf mercenaries. A swarm launcher plus a FG is a great tag team to bring down a tank or push him back into hiding. Work with your team to achieve the results. |
Atiim
Heaven's Lost Property
8332
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Posted - 2014.05.11 23:07:00 -
[14] - Quote
Mikey Ducati wrote:Work with your team to achieve the results. Or just use a tank...
CCP Rouge (Crowd Control Productions - 'Neo' EVE: Legion) DUST 514
-HAND
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Echo 1991
WarRavens Final Resolution.
291
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Posted - 2014.05.11 23:30:00 -
[15] - Quote
Mikey Ducati wrote:One mercenary using a swarm launcher isn't enough to destroy a team. With anything Dust 514, teamwork overrides all instead of lone wolf mercenaries. A swarm launcher plus a FG is a great tag team to bring down a tank or push him back into hiding. Work with your team to achieve the results. Unless you use a tank. |
Garrett Blacknova
Codex Troopers
5541
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Posted - 2014.05.12 00:05:00 -
[16] - Quote
I use Swarms to back up a Forge guy (or a friendly tank) - adding that little extra edge in DPS can be all it takes to tip the balance from death to victory. |
Adipem Nothi
Nos Nothi
602
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Posted - 2014.05.12 00:37:00 -
[17] - Quote
Swarms are sh*t. Don't waste your time. |
Stile451
Red Star. EoN.
333
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Posted - 2014.05.12 01:17:00 -
[18] - Quote
Swarms work just fine against bad tankers and pilots - don't expect to solo any half decent player with swarms though.
The days of standing on a tower with a swarm launcher and dominating the field are long past. |
David Mustane
D3M3NT3D M1NDZ
16
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Posted - 2014.05.12 01:30:00 -
[19] - Quote
Swarms are completely useles against everything, since tanks CRIED foul play. SO now LAV's barely take damage. Tanks take even less from swarms. So unless you are a Proto forge gunner there is no AV in this game.
HAV's are WWAAAAAAYYYYYYY to over powered. |
pyramidhead 420
Carbon 7 Iron Oxide.
525
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Posted - 2014.05.12 01:54:00 -
[20] - Quote
a few months??? good one |
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Shinobi MumyoSakanagare ZaShigurui
The Honor of the Fallen Biomassed.
743
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Posted - 2014.05.12 01:59:00 -
[21] - Quote
Ral Keljordan wrote:Coming back after a few months off, wanted to try and throw down against some vehicles because that is what I like to do. I see that every vehicle can still run away and heal to complete without really thinking so swarm launchers continue to be useless. Balancing still a major issue in the game. See you in a few more months I guess to try again.
I see this is your way to force CCP to make some changes .
Nice try .
I guess the next time that you log on legion will be out ... so maybe if you start to play , you'll get everything that you need .
The honor of the vets who biomassed will never be forgotten and will always be upheld until the very end .
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Atiim
Heaven's Lost Property
8339
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Posted - 2014.05.12 02:05:00 -
[22] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Ral Keljordan wrote:Coming back after a few months off, wanted to try and throw down against some vehicles because that is what I like to do. I see that every vehicle can still run away and heal to complete without really thinking so swarm launchers continue to be useless. Balancing still a major issue in the game. See you in a few more months I guess to try again. I see this is your way to force CCP to make some changes . Nice try . I guess the next time that you log on legion will be out ... so maybe if you start to play , you'll get everything that you need . CCP is already making changes.
CCP Logibro said himself that they were going to adjust V/AV balance, including the Triple Rep Madrugar.
CCP Rouge (Crowd Control Productions - 'Neo' EVE: Legion) DUST 514
-HAND
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SKULL ERASER
Dirt Nap Squad Dirt Nap Squad.
9
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Posted - 2014.05.12 02:29:00 -
[23] - Quote
Concentrated A/V is highly effective and swarms play an important role in overwhelming enemy vehicles' defenses.
Grab a link/ammo suit and fly your happy ass to a suitably elevated vantage point. Within moments you'll find yourself hosting forge gunners and snipers to assist you in enemy vehicle denial and anti-infantry area control, plus you'll rack up team spawn and supply points in the process. Boom boom boom boom boom boom Boom.
This has been a lesson in not sucking at Dust.
- Hurdle the living, trample the dead.
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Ceadda Sai
Legions of Infinite Dominion Zero-Day
48
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Posted - 2014.05.12 02:57:00 -
[24] - Quote
Had a squadie running commando with dual swarms. Just pulverized the tanks.
Forge Gunners: Now this is a gun for going out and and making people miserable with.
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Adipem Nothi
Nos Nothi
603
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Posted - 2014.05.12 03:21:00 -
[25] - Quote
A Pilot's Perspective on Light Infantry:
* I'm in a tank so I get to farm infantry at zero risk until they commit to trying to stop me. * Once they commit, they should be made exceptionally vulnerable. * Once they commit, they should have zero odds of success when alone. * Once they commit, they should have low odds of success when coordinated. * Once they commit, I should have exceptionally high odds of escape. * Once they commit, I should have fair odds of killing them anyway. * Light Infantry should be required to use coordination, teamwork, elevation ... to run me off. * Light Infantry -- even when coordinated -- should only prevail if I make a mistake. |
Shinobi MumyoSakanagare ZaShigurui
The Honor of the Fallen Biomassed.
743
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Posted - 2014.05.12 07:21:00 -
[26] - Quote
Atiim wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Ral Keljordan wrote:Coming back after a few months off, wanted to try and throw down against some vehicles because that is what I like to do. I see that every vehicle can still run away and heal to complete without really thinking so swarm launchers continue to be useless. Balancing still a major issue in the game. See you in a few more months I guess to try again. I see this is your way to force CCP to make some changes . Nice try . I guess the next time that you log on legion will be out ... so maybe if you start to play , you'll get everything that you need . CCP is already making changes. CCP Logibro said himself that they were going to adjust V/AV balance, including the Triple Rep Madrugar. I hope that after this go round , everyone will be happy and no one will cry OP anymore because this was a witch hunt if ever there was one ... that didn't have actual witches .
The honor of the vets who biomassed will never be forgotten and will always be upheld until the very end .
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Shinobi MumyoSakanagare ZaShigurui
The Honor of the Fallen Biomassed.
743
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Posted - 2014.05.12 07:26:00 -
[27] - Quote
Adipem Nothi wrote:A Pilot's Perspective on Light Infantry:
* I'm in a tank so I get to farm infantry at zero risk until they commit to trying to stop me. * Once they commit, they should be made exceptionally vulnerable. * Once they commit, they should have zero odds of success if alone. * Once they commit, they should have low odds of success if coordinated. * Once they commit, I should have exceptionally high odds of escape. * Once they commit, I should have fair odds of repelling their attack and killing them anyway. * Light Infantry should be required to use coordination, teamwork, elevation ... to run me off. * Light Infantry -- even when coordinated -- should only prevail if I make a mistake. These polls do not reflect my beliefs , are you a pilot ..??.. who did you poll and how did you come up with this perspective ... and we're you just talking about yourself ???
I just don't know of too many pilots who share these views .
The honor of the vets who biomassed will never be forgotten and will always be upheld until the very end .
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BDiD
HEAVY LOGISTIC OPERATIONS
8
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Posted - 2014.05.12 10:55:00 -
[28] - Quote
My Corp mate uses proto swarm. He kills madddd crap. No advance won't kill. No your 47,000 isk won't blow up a 450,000 isk tank on your own. That isn't balance.
But if you want to be in an av sqd that one shots tanks as a sqd, we're it. HLO proto swarm, proto forge, remote.... Byeeee tank. Honestly easy. Now if duna wouldn't run away! Weak ground forces, 1 good tanker. Duna is afraid of DOM. To funny.
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BDiD
HEAVY LOGISTIC OPERATIONS
8
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Posted - 2014.05.12 10:59:00 -
[29] - Quote
Adipem Nothi wrote:A Pilot's Perspective on Light Infantry:
* I'm in a tank so I get to farm infantry at zero risk until they commit to trying to stop me. * Once they commit, they should be made exceptionally vulnerable. * Once they commit, they should have zero odds of success if alone. * Once they commit, they should have low odds of success if coordinated. * Once they commit, I should have exceptionally high odds of escape. * Once they commit, I should have fair odds of repelling their attack and killing them anyway. * Light Infantry should be required to use coordination, teamwork, elevation ... to run me off. * Light Infantry -- even when coordinated -- should only prevail if I make a mistake.
You sound like a under 10 mil player who can't figure out why he can't kill. Stop qq, get in a sqd and actually try. Not this adv gear against proto tanks! You need to match the level of threat. Not just bare minimum. Proto on proto for killing tanks if infantry. We do as a sqd and we blow up 5 tanks and at least 3 ds Work together. It's fairly simple tactics. |
Leanna Boghin
B.O.D.A.S
127
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Posted - 2014.05.12 11:02:00 -
[30] - Quote
Ral Keljordan wrote:Coming back after a few months off, wanted to try and throw down against some vehicles because that is what I like to do. I see that every vehicle can still run away and heal to complete without really thinking so swarm launchers continue to be useless. Balancing still a major issue in the game. See you in a few more months I guess to try again. lol you could start doing what i do and just grab a bunch of remotes and stick them on an LAV and slam into those tanks at full speed. That takes care of the problem pretty effectively if your a good enough driver. Believe me i dont mind dying and losing a suit to take out an over powered tank or 2 or 6 :P
I let my sniper rifle bullet to your face do all the talking :P
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