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Nothing Certain
Bioshock Rejects
682
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Posted - 2014.05.12 23:32:00 -
[1] - Quote
BDiD wrote:Leanna Boghin wrote:BDiD wrote:Atiim wrote:BDiD wrote:My Corp mate uses proto swarm. He kills madddd crap. No advance won't kill. No your 47,000 isk won't blow up a 450,000 isk tank on your own. That isn't balance.
Yes, it is. Also, balanced* 7 am, idc how i spell lol No a single guy can't kill a tank anymore. Im sorry if your mad. It's just fact. Remotes will. Weak ass swarm will not. Your welcome to come sqd up. We'll give you tips. Actually a single guy (or girl) can kill a tank if they are quick enough. Toss out some swarms (not militia) and some AV and that tank is good as gone. Hell i killed a tank with a mass driver before Come in my sqd add me. I can take 20 swarms and av. Its sad. I kill forge gunners as they shoot me while there buddy swarms then i move to him. Only thing i die by, rail gun tanks. Its saddddd
I am having trouble following your argument, first you argue that any coordinated AV easily kills tanks then you state that when you tank you easily eliminate any IAV.
It doesn't matter, why don't you join A/V UNITED channel and let some guys there run with your squad? Or we can have a contest who can kill the most tanks OR you can tank up and see if we can cue up against each other.
Because, that's why.
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Nothing Certain
Bioshock Rejects
695
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Posted - 2014.05.13 19:25:00 -
[2] - Quote
Spkr4theDead wrote:Mikey Ducati wrote:One mercenary using a swarm launcher isn't enough to destroy a team. With anything Dust 514, teamwork overrides all instead of lone wolf mercenaries. A swarm launcher plus a FG is a great tag team to bring down a tank or push him back into hiding. Work with your team to achieve the results. But that's not fair! Why should infantry have to use teamwork to destroy tanks?
I've yet to see a tanker make a reasonable answer to that question. Clearly the answer is because that is the only reliable way to combat tanks, but why it should be that way remains unanswered except for two arguments. 1. I'm a frikking tank 2. I invested more ISk.
1 is a non-answer. 2 is a viable argument which fails in the case of militia tanks. On expensive tanks I agree the tanker should gain an advantage but that advantage is completely out of synch with ISK expenditure mechanics in the rest of the game.
Eko, you might enjoy the challenge posed by tanks and wish it to remain as is, but that is a different argument than whether one player, a tanker, is being given an unfair advantage. I can accept the first sentiment, it isn't that different from my own, but it doesn't change the numerical facts.
Because, that's why.
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