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843 Epidemic
BurgezzE.T.F General Tso's Alliance
1151
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Posted - 2014.05.11 18:54:00 -
[1] - Quote
My usual disclaimer: I know not whether this has been discussed already, if so, link me!!
One of the least QQ'd about things is OBs. I do believe however that with only one strike to choose from (Don't give me that tactical, lazer, hybrid BS, it's all the same) we could really do with some expansion in legion. Assuming the OBs still work in the same way for Pub matches/PC as far as warpoints go, these are a few ideas I had.
I would also like to point out that if, say, 2500 WP was achieved then only one strike could be selected rather than multiple. Also, if 2500 WP was achieved and a strike used this would reset the WP clock. This means if one was to want to use a 5000 WP strike their squad would have to reach 5000WP without using any other strikes in the process. They could alternatively use two 2500 WP strikes when they reach this. I'm sure everyone get's the gist; WP acts like an in-battle currency.
2500 WP: Warbarge strike: (The strike we are all very familiar with, multiple blasts over a medium range area)
2500 WP: Precision Laser: This would act as a strike that could cut through non-organic matter. It wouldn't destroy or damage non-organic matter (Because let's face it, destructible environments are never happening) however it would simply bypass it, destroying any and all organic matter. This could work for men camping in buildings, tank drivers, pilots, you name it. Downside would be the size of the beam. Incredibly tight, big enough to cover 1 tank perhaps. However the time between call and strike would be much faster than a warbarge strike.
3500 WP: Drone strike. I of course do not know much of the drone system as I'm sure is expected, but perhaps with a certain skill trained up one could be enabled to call in a drone? It may drop like an RDV drops a vehicle, or it could be dropped like an installation falls. Either way, I'd say this would be a medium or small drone, which could act either independently or stick close to the player in radius. Depending on how you want to do things it could have all different kinds of functions. Maybe combat? Mobile CRU? Floating shield? Ammo supply? The potential for drone drops is large, but I think considering it as an OB support type isn't a bad idea. Adds a whole new element to the game. Perhaps to prevent spam only one per squad could be deployed, with a cap of 4 drones per team.
5000 WP: Nuke. I'm sure a better name could be thought of for this, but the general idea would be that a strike capable of heavily damaging a wide area could be deployed. The aftermath of this strike would be radiation, so that any player (friend or foe) would be damaged whilst in this area. The radiation would disappear after 2 minutes let's say. There is a risk of course of calling this in as a camping method, so I'd suggest it couldn't be called in at a redline. This is a bit of an iffy idea, but I thought it might add in a new dynamic for gameplay encouraging strategy for taking a point. More hit and run tactics, using vehicles to get to a point then speedily dealing with the letter etc.
5000 WP: Tracker strike. This would cover a massive area (E.g. a cityscape) and once called, targeting beams would fall down onto the location onto all enemies in the vacinity. They would track for about 3 seconds before firing so the enemy has a chance to get to cover, but they will instakill anything. This strike would not target vehicles. I was thinking this targeting strike would be able to detect anyone at all, though I guess super-dampened scouts may be able to get away with it. It would not be able to penetrate ceilings however and there would be no blast radius to the strike, meaning that no equipment could be destroyed.
Please if you have any constructive criticism/feedback or new ideas for OB support types please let it be known here!
Brb, sister needs the TV
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Syeven Reed
G0DS AM0NG MEN
623
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Posted - 2014.05.11 19:15:00 -
[2] - Quote
Having different strikes that cost different amounts of war points is a great idea! Would love to see this :)
MajLagSpike
CPM Application
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Maken Tosch
DUST University Ivy League
8498
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Posted - 2014.05.11 19:23:00 -
[3] - Quote
I would recommend something in the order of priority listed below. But instead of having this set per squad, it would be for the entire team and the team must be encouraged to communicate effectively.
1,000 WP - Deploys a squad of 6 small drones meant to hack as many objectives as possible starting with the ones closes to the friendly side. These drones will defend themselves if needed. If no objectives are available to hack, installations will be next. If nothing is left to hack, small drones will go into aggressive mode and attack any enemies nearby until something hackable is on the field. Unattended vehicles do not count as hackable for the drones so that the enemy won't exploit this in an attempt to keep the drones from entering aggressive mode.
2,000 WP - Deploys a squad of 3 heavy drones. These are mostly AV-focused drones but carry with them a set of anti-infantry weapons only for self defense. They're primary target is anything with wheels and treads followed by anything that can fly. These are the only drones in the field capable of ripping out the pilots from tanks and LAVs and then hacking them so that they become drones themselves.
2,500 WP - Traditional warbarge strike in pub matches. Eve ship strike in FW and Planetary Conquest. But only using small turrets.
5,000 WP - Torpedo Strike, Large Laser Strike, Large Artillery Strike, or Large Blaster Strike. Options available on pub matches. In FW and PC, the type used is dependent on what the Eve pilot has fitted. Clears out at least 1/4 of the map.
10,000 WP - Dreadnaught Strike. The entire map is blasted away.
Might need to adjust how long the matches last in order to compensate.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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843 Epidemic
BurgezzE.T.F General Tso's Alliance
1154
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Posted - 2014.05.11 19:31:00 -
[4] - Quote
Maken Tosch wrote:I would recommend something in the order of priority listed below. But instead of having this set per squad, it would be for the entire team and the team must be encouraged to communicate effectively.
1,000 WP - Deploys a squad of 6 small drones meant to hack as many objectives as possible starting with the ones closes to the friendly side. These drones will defend themselves if needed. If no objectives are available to hack, installations will be next. If nothing is left to hack, small drones will go into aggressive mode and attack any enemies nearby until something hackable is on the field. Unattended vehicles do not count as hackable for the drones so that the enemy won't exploit this in an attempt to keep the drones from entering aggressive mode.
2,000 WP - Deploys a squad of 3 heavy drones. These are mostly AV-focused drones but carry with them a set of anti-infantry weapons only for self defense. They're primary target is anything with wheels and treads followed by anything that can fly. These are the only drones in the field capable of ripping out the pilots from tanks and LAVs and then hacking them so that they become drones themselves.
2,500 WP - Traditional warbarge strike in pub matches. Eve ship strike in FW and Planetary Conquest. But only using small turrets.
5,000 WP - Torpedo Strike, Large Laser Strike, Large Artillery Strike, or Large Blaster Strike. Options available on pub matches. In FW and PC, the type used is dependent on what the Eve pilot has fitted. Clears out at least 1/4 of the map.
10,000 WP - Dreadnaught Strike. The entire map is blasted away.
Might need to adjust how long the matches last in order to compensate.
Me and one other dude got 14,000 WP combined once so I think match length won't be a problem hheheeh.
Good ideas though. A little more complex but hey, we're looking at legion now. Maybe it's all possible.
Brb, sister needs the TV
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137H4RGIC
SVER True Blood
228
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Posted - 2014.05.11 19:43:00 -
[5] - Quote
While I totally support the notion of a Torpedo Strike, there is no way that a torpedo would have enough fuel to make it to the surface. True, that perhaps we could implement some sort of Orbital Bombardment Missile... But as it stands the longest range Torpedo (which has a blast radius of 450m, which is a large portion of the map) is the Javelin Torpedo as made by example in the EVElopedia here: https://wiki.eveonline.com/en/wiki/Mjolnir_Javelin_Torpedo You can also search the other types of torpedoes as well. Cruise Missiles won't do any better unless you're in low orbit. Or maybe there needs to be a ballistics module that increases missile flight time and velocity (by exponential amounts) but specializes in damage against infantry, but practically 0 damage to other enemy ships. I kinda would like to see a Rage Torpedo hit the surface - provided it could suffer the burn in from the atmosphere.
EVE players? Good at Dust?! Let the indiscriminate slaughter of PC huggers begin >:)
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Maken Tosch
DUST University Ivy League
8498
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Posted - 2014.05.11 20:11:00 -
[6] - Quote
137H4RGIC wrote:While I totally support the notion of a Torpedo Strike, there is no way that a torpedo would have enough fuel to make it to the surface. True, that perhaps we could implement some sort of Orbital Bombardment Missile... But as it stands the longest range Torpedo (which has a blast radius of 450m, which is a large portion of the map) is the Javelin Torpedo as made by example in the EVElopedia here: https://wiki.eveonline.com/en/wiki/Mjolnir_Javelin_Torpedo You can also search the other types of torpedoes as well. Cruise Missiles won't do any better unless you're in low orbit. Or maybe there needs to be a ballistics module that increases missile flight time and velocity (by exponential amounts) but specializes in damage against infantry, but practically 0 damage to other enemy ships. I kinda would like to see a Rage Torpedo hit the surface - provided it could suffer the burn in from the atmosphere.
Since when does any missile need fuel to fall straight down?
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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843 Epidemic
BurgezzE.T.F General Tso's Alliance
1155
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Posted - 2014.05.11 20:13:00 -
[7] - Quote
Maken Tosch wrote:137H4RGIC wrote:While I totally support the notion of a Torpedo Strike, there is no way that a torpedo would have enough fuel to make it to the surface. True, that perhaps we could implement some sort of Orbital Bombardment Missile... But as it stands the longest range Torpedo (which has a blast radius of 450m, which is a large portion of the map) is the Javelin Torpedo as made by example in the EVElopedia here: https://wiki.eveonline.com/en/wiki/Mjolnir_Javelin_Torpedo You can also search the other types of torpedoes as well. Cruise Missiles won't do any better unless you're in low orbit. Or maybe there needs to be a ballistics module that increases missile flight time and velocity (by exponential amounts) but specializes in damage against infantry, but practically 0 damage to other enemy ships. I kinda would like to see a Rage Torpedo hit the surface - provided it could suffer the burn in from the atmosphere. Since when does any missile need fuel to fall straight down?
The null cannon missiles apparently :P
Brb, sister needs the TV
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Ayures II
Subdreddit Test Alliance Please Ignore
646
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Posted - 2014.05.11 20:18:00 -
[8] - Quote
The current OB system is great, IMO, and doesn't need to be "fixed." Way too risky.
PCMasterRace
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843 Epidemic
BurgezzE.T.F General Tso's Alliance
1155
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Posted - 2014.05.11 20:25:00 -
[9] - Quote
Ayures II wrote:The current OB system is great, IMO, and doesn't need to be "fixed." Way too risky.
Not a fix, it's an improvement. There's nothing inherently wrong with the system now it could just do with expansion.
Brb, sister needs the TV
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Arkena Wyrnspire
Fatal Absolution
13154
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Posted - 2014.05.11 21:23:00 -
[10] - Quote
843 Epidemic wrote: There's nothing inherently wrong with the system now it could just do with expansion.
I disagree.
Presently, the main function that the orbital system provides is a way to exacerbate pubstomping.
I know the key to Logibro's heart
Devposting in legion discussion is 10/10
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843 Epidemic
BurgezzE.T.F General Tso's Alliance
1157
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Posted - 2014.05.11 21:31:00 -
[11] - Quote
Arkena Wyrnspire wrote:843 Epidemic wrote: There's nothing inherently wrong with the system now it could just do with expansion. I disagree. Presently, the main function that the orbital system provides is a way to exacerbate pubstomping.
Perhaps you're right, but that doesn't mean the idea of more strike types is a bad thing. Maybe there needs to be a revision of the way one can earn a strike?
Let's not dismiss the idea and instead work on it
Brb, sister needs the TV
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Gaelon Thrace
Villore Sec Ops Gallente Federation
455
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Posted - 2014.05.11 21:33:00 -
[12] - Quote
No more warbardge strikes unless warbardges are controlled by players. All OBs should come from players. NPC OBs trivialize the EVE link.
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Arkena Wyrnspire
Fatal Absolution
13154
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Posted - 2014.05.11 21:37:00 -
[13] - Quote
843 Epidemic wrote:Arkena Wyrnspire wrote:843 Epidemic wrote: There's nothing inherently wrong with the system now it could just do with expansion. I disagree. Presently, the main function that the orbital system provides is a way to exacerbate pubstomping. Perhaps you're right, but that doesn't mean the idea of more strike types is a bad thing. Maybe there needs to be a revision of the way one can earn a strike? Let's not dismiss the idea and instead work on it
Let me clarify, then. More strike types is a welcome idea but I am strongly against the continuation of the WP-based orbital mechanic.
I quite like the FW mechanic, but that's not quite perfect either.
I know the key to Logibro's heart
Devposting in legion discussion is 10/10
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I-Shayz-I
I-----I
3372
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Posted - 2014.05.11 21:58:00 -
[14] - Quote
Here's my OLD (I mean, so old that it got locked from inactivity old) post about this that seemed to get a good response from the community:
https://forums.dust514.com/default.aspx?g=posts&m=1098306#post1098306
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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843 Epidemic
BurgezzE.T.F General Tso's Alliance
1157
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Posted - 2014.05.11 22:05:00 -
[15] - Quote
Those are really awesome, I'm going to add them to the thread here
Brb, sister needs the TV
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Denchlad 7
molon labe. General Tso's Alliance
247
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Posted - 2014.05.11 22:50:00 -
[16] - Quote
Very nice ideas.
I'll agree with Arkena though, before these are implemented we need a new way to earn the OBs. Perhaps some kind of calculation between Damage Dealt and Damage Recieved calculated between all the players within a squad, and say if all members in a squad are inflicting far less damage than they are recieving, they could earn an OB to clear the enemy as in that scenario they seem to be getting stomped. Of course, thats still exploitable (e.g. Sitting in cheap heavy suits getting killed, revived, negating clone loss), and we'd need a way to see the data in the endscreen during the match, but its an idea nonetheless.
Oh, as for the Nuke? Charged Matter Strike perhaps? Or even just Charged Strike, needs to sound not so ridiculous its almost a copypasta from CoD, but still powerful.
I will be the only player to Prototype every single god damn weapon before Dust dies. I swear to it.
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Killar-12
OLDSPICE. Top Men.
2811
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Posted - 2014.05.12 05:11:00 -
[17] - Quote
843 Epidemic wrote:Stuff Please if you have any constructive criticism/feedback or new ideas for OB support types please let it be known here! Regarding Pub Strikes pt 1
Warbarge honestly reduce the damage or increase delay and increase splash if your adding a precision variant
Percision Strike Sounds great
Drone Drop, honestly Drones would be quite nice, Pub drones likely could only be a little smaller than Small Drones in EVE, so less than 5 m cubed, so smaller than an LAV, I could see various purposes, likely a Logi, AV and Slayer Drone as options
Nuke, (Obliterator Stike or some crud) I think this sounds a bit of Overkill for a pub match, but that's me, some sort of Artillery covering an area and blanketing it in random blasts or a sort of carpet bombing sound better.
Tactical Strike, I like this but honestly would like it in Reverse having it as an AV strike
Clone Pack, yes an Extra 20% or 10 clones sounds nice
Installations, they should be weaker variants but equal in all other aspects
Rapid Deploy, seems neat for a pub
Rapid Fire Objective, Needs to be balanced carefully
Sheild Boost, Sounds good but needs to be balanced carefully
Orbital Scans and Jammers both sound neat, maybe a delay between deployment of strikes would help.
EVE OBs Pt2 (a Total Redo of OB mechanics is needed, stick around til the end for an explanation)
Small Strikes For Cheap Destroyers Having fun
Pulse Laser Delay from firing 0s Interval Delay, .2 s Duration 1.4 s from a Coercer, (or any ship with 8 Turret Hardpoints) Spread between pulses 25m Largest, 10m Zoomed in Direct Damage 2000 per beam Width of Pulse 10m
Beam Laser Delay 0s Interval Delay N/A Interval N/A Duration 10 seconds Spread between pulses 25m Largest, 10m Zoomed in Direct Damage 300 Second under beam Width of Beam 10m
Gatling Railgun Delay 1s Interval Delay .5s Duration 4s Spread between pulses 40 Largest 15 Zoomed in Direct Damage 1000 per Hybrid Charge Splash Damage 300 Splash Radius 10m
125/150 mm Railgun Delay .5s Interval Delay .7s Duration 4.9s Spread between pulses 40 Largest 15 Zoomed in Direct Damage 2000 per Hybrid Charge Splash Damage 500 Splash Radius 15m
Blaster Delay 2s Interval Delay .2s Duration 1.4s Spread between pulses 40 Largest 25 Zoomed in Direct Damage 1500 per Hybrid Charge Splash Damage 400 Splash Radius 15m
AutoCannon Delay 3s Interval Delay .1s Duration .7s Spread 40 Largest 20 Zoomed in Direct Damage 800 per Ammuniton Round Splash Damage 400 Splash Radius 20m
Artillery Delay 3s Interval Delay 1.5s Duration 10.5s Spread 40 Largest 20 Zoomed in Direct Damage 1500 per Ammuniton Round Splash Damage 800 Splash Radius 40m
Medium Strikes
Pulse Laser Delay from firing 0s Interval Delay, .5 s Duration 3.5 s from a ship with 8 Turret Hardpoints Spread between pulses 50m Largest, 30m Zoomed in Direct Damage 5000 per beam Width of Pulse 25m
Beam Laser Delay 0s Interval Delay N/A Duration 10 seconds Spread between pulses 25m Largest, 10m Zoomed in Direct Damage 550 Second under beam Width of Beam 25m
Gatling Railgun Delay 1s Interval Delay 2.5s Duration 17.5s Spread between pulses 80 Largest 40 Zoomed in Direct Damage 2500 per Hybrid Charge Splash Damage 600 Splash Radius 30m
Large Caliber Railgun Delay .5s Interval Delay 4s Duration 28s Spread between pulses 70 Largest 30 Zoomed in Direct Damage 6000 per Hybrid Charge Splash Damage 1000 Splash Radius 35m
Blaster Delay 2s Interval Delay .8s Duration 5.6s Spread between pulses 60 Largest 40 Zoomed in Direct Damage 3000 per Hybrid Charge Splash Damage 900 Splash Radius 35m
AutoCannon Delay 3s Interval Delay .3s Duration 2.1s Spread 70 Largest 30 Zoomed in Direct Damage 1500 per Ammuniton Round Splash Damage 700 Splash Radius 35m
Artillery Delay 3s Interval Delay 8s Duration 56s Spread 50 Largest 25 Zoomed in Direct Damage 2500 per Ammuniton Round Splash Damage 1750 Splash Radius 60m
Regarding Ammo Types For Lasers Type Dictates Color, Damage and Beam/Pulse width Multi Frequency High Dam Low Width Radio Low Dam High Width
For Hybrid Charges Splash Damage and Splash v Spread and Direct Damage Iron, Weak Splash, Good Direct Plutonium Strongest Splash, Poorest Direct
Regarding Antimatter Hybrids, these rounds are A) Illegal for Orbital Use in High Sec, and B) Are Unreliable only 20% sucessful, and C) Create an AoE damage Zone
For Projectiles EMP, Plasma, and Fusion are high Splash, high spread DU, Titanium Sabot, Mediocre Spread and Splash Proton, Nuclear, Carbonized Lead, Low Spread and Splash
Missles
Light, Heavy, Bombs, Topedos and Heavy Assault Varieties
Guided, Vehicles are Targeted like on a Box of a Swarm Launcher, Heavier Missles may be dodged by faster missles, Missles are ineffective v faster vehicles like DSes and LAVs
Unguided, are pinpoint marked exactly where they wish to put the missles, built to knock down Installations
More Detailed Things Clone Packs and Installation Drops could work like Jettisoning/Deploying Items lieley with a 10-20 second Delay for either
Rapid Fire could be the usage of a Sort of Damage mod that affects the target
Shield and Armor Reps from EVE could be availible
An active scan could be done by a probe or some sort of scanner
Remote Sensor Dampeners for a Sensor Jammer
I AM 1337 Approved
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Killar-12
OLDSPICE. Top Men.
2824
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Posted - 2014.05.12 23:43:00 -
[18] - Quote
Sneezes
I AM 1337 Approved
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