Maken Tosch
DUST University Ivy League
8498
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Posted - 2014.05.11 19:23:00 -
[1] - Quote
I would recommend something in the order of priority listed below. But instead of having this set per squad, it would be for the entire team and the team must be encouraged to communicate effectively.
1,000 WP - Deploys a squad of 6 small drones meant to hack as many objectives as possible starting with the ones closes to the friendly side. These drones will defend themselves if needed. If no objectives are available to hack, installations will be next. If nothing is left to hack, small drones will go into aggressive mode and attack any enemies nearby until something hackable is on the field. Unattended vehicles do not count as hackable for the drones so that the enemy won't exploit this in an attempt to keep the drones from entering aggressive mode.
2,000 WP - Deploys a squad of 3 heavy drones. These are mostly AV-focused drones but carry with them a set of anti-infantry weapons only for self defense. They're primary target is anything with wheels and treads followed by anything that can fly. These are the only drones in the field capable of ripping out the pilots from tanks and LAVs and then hacking them so that they become drones themselves.
2,500 WP - Traditional warbarge strike in pub matches. Eve ship strike in FW and Planetary Conquest. But only using small turrets.
5,000 WP - Torpedo Strike, Large Laser Strike, Large Artillery Strike, or Large Blaster Strike. Options available on pub matches. In FW and PC, the type used is dependent on what the Eve pilot has fitted. Clears out at least 1/4 of the map.
10,000 WP - Dreadnaught Strike. The entire map is blasted away.
Might need to adjust how long the matches last in order to compensate.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
8498
|
Posted - 2014.05.11 20:11:00 -
[2] - Quote
137H4RGIC wrote:While I totally support the notion of a Torpedo Strike, there is no way that a torpedo would have enough fuel to make it to the surface. True, that perhaps we could implement some sort of Orbital Bombardment Missile... But as it stands the longest range Torpedo (which has a blast radius of 450m, which is a large portion of the map) is the Javelin Torpedo as made by example in the EVElopedia here: https://wiki.eveonline.com/en/wiki/Mjolnir_Javelin_Torpedo You can also search the other types of torpedoes as well. Cruise Missiles won't do any better unless you're in low orbit. Or maybe there needs to be a ballistics module that increases missile flight time and velocity (by exponential amounts) but specializes in damage against infantry, but practically 0 damage to other enemy ships. I kinda would like to see a Rage Torpedo hit the surface - provided it could suffer the burn in from the atmosphere.
Since when does any missile need fuel to fall straight down?
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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